Maleficent
07-31-2008, 07:07 AM
The Decks:
1) Maleficent: Mishra's Factory, Mishra's Factory, Mishra's Factory, Mishra's Factory, Strip Mine
2) ThunderHog: Mox Ruby, Lightning Bolt, Badlands, Shivan Zombie, Fists of the Demigod
3) Castle: Lion's Eye Diamond, Gorgon Recluse, Big Game Hunter, Karakas, Swords to Plowshares
4) FrycHiKn: Bayou, Duress, Thallid, Leyline of the Meek
5) Cashew: Bayou, Sol Ring, Words of Wilding, Thoughtseize, Eyeblight's Ending
6) Niv-Mizzet_Rulez!: Snow-Covered Swamp; Dark Ritual; Cry of Contrition; Exhume; Akroma, Angel of Wrath
7) final_press: Lion's Eye Diamond, Big Game Hunter, Strength of Lunacy, Strength of Lunacy
8) Zhou_tai: Mishra's Factory, Chrome Mox, Imaginary Pet, Time Stop
9) tfp: Mox Jet, Vendetta, The Rack, Strip Mine, Bitterblossom
10) hells33kerd: Snow-Covered Swamp, Vampiric Link, Sleeper Agent, Vampiric Link
11) Death_By_Beebles: Mishra's Factory, Orzhov Basilica, Vindicate
12) blokhed: Island, Stormscape Apprentice, Strip Mine, Disrupting Shoal, Evermind
The Action:
Mal vs. TH
M: Strip Mine, pass.
T: Mox Ruby, Badlands, Zombie. Mal: EOT destroy Badlands.
M: Factory, pass.
T: Attack. (M: 18)
M: Factory (2), activate Factory, TH Bolts it.
T: Attack (M: 16)
M: Factory (2), activate Factory, attack (TH: 18)
T: Attack (M: 14)
M: Factory (3), activate Factory, pump, attack (TH: 15)
...
TH can't stop the Factories.
Mal wins +3
*****
Game 2 is the same.
Mal wins +3
Mal: +6
Mal vs. Castle
M: Strip Mine, pass.
C: Karakas, LED into Recluse and Hunter; Swords discarded (can't use). Mal: Destroys Karakas.
M: Factory, pass.
C: Attack (M: 17)
M: Factory (2), activate Factory and attack (C: 18)
C: Attack with Recluse (M: 15)
M: Factory (3), activate Factory, pump and attack (C: 15)
C: Attack with Recluse (M: 13)
M: Factory (4), activate 2 and attack (C: 11)
C: Pass.
M: Activate Factory, pump twice and attack. Castle blocks with Recluse - both die.
...
Hunter can't stand up to the Factories. Mal wins damage race.
Mal wins +3
*****
Game 2 is the same.
Mal wins +3
Mal: +6
Mal vs. Fry
-Leyline-
M: Factory, pass.
F: Bayou, Thallid, pass.
M: 2nd Factory, activate and attack (F: 18)
F: 1 counter, attack (M: 19).
M: 3rd Factory, activate, pump and attack (F: 15)
F: 2 counters, attack (M: 18).
M: 4th Factory, activate 2, attack (F: 11)
F: 3 counters to 0, token in play, attack (M: 17).
M: Strip Mine, activate 2 Factories (one with Mine) and attack. TH blocks one, Mal pumps it to 3/3. (F: 9)
...
Fry can't handle the Factories.
Mal wins +3
*****
[Limit 4]
-Leyline-
F: Bayou, Thallid, pass.
M: Factory, pass.
F: 1 counter, attack (M: 19)
M: 2nd Factory, activate and attack (F: 18)
F: 2 counters, attack (M: 18)
M: 3rd Factory, activate, pump and attack (F: 15)
F: 3 counters to 0, token into play, attack (M: 17)
M: 4th Factory, activate 1, pump to 4/4 and attack. (F: 11)
F: 1 counter, attack (M: 14)
M: Activate 2 Factories and attack (F: 7)
F: 2 counters, attack (M: 11)
M: Activate 2 Factories and attack (F: 3)
F: 3 counters to 0, token into play, attack with Thallid (M: 10)
M: Activate 1 Factory, attack. Fry blocks with both, Mal pumps to 4/4. Factory and tokens die. (Fry must block or die. If only blocks with 1, will lose the 2nd next turn and then Mal wins.)
F: 1 counter, pass.
...
Thallid's too slow.
Mal wins +3
Mal: +6
Mal vs. Cashew
M: Strip Mine, pass.
...
Cashew can't play anything.
Mal wins +3
*****
Game 2 is the same.
Mal wins +3
Mal: +6
Mal vs. Niv
M: Factory, pass.
N: Swamp, Ritual, Cry of Contrition on self discarding Angel, Exhume Angel into play...
Angel beats the living crap out of Mal.
Niv wins +3
*****
Game 2 is the same.
Niv wins +3
Niv: +6
Mal vs. fp
M: Factory, pass.
F: LED into Hunter and 2 SoLs (5/3 pro:white)
M: Factory (2), pass.
F: Attack (M: 15)
M: Factory (3), pass.
F: Pass. (pumpable Factory)
M: Factory (4), pass.
...
Mal loses the damage race if he attacks (4/4 at best), FP loses his creature if he attacks.
Draw +1 +1
*****
[Limit 4]
Game 2 is the same, but Mal takes 5 more damage.
Draw +1 +1
Mal: +2, fp: +2
Mal vs. Zhou
M: Strip Mine, pass.
Z: Mox imprinting Time Stop, Factory, Imaginary Pet, pass. Mal destroys Factory.
M: Factory, pass.
Z: Attack (M: 16), pass.
M: 2nd Factory, activate and attack (Z: 18)
Z: Attack (M: 12), pass.
M: 3rd Factory, activate, pump and attack (Z: 15)
Z: Attack (M: 8)
M: 4th Factory, pass.
Z: Pass (or lose creature).
...
If either attacks, they'll lose.
Draw +1 +1
*****
[Limit 4]
Z: Mox, Factory, Pet.
M: Factory.
Z: Activate Factory and attack (M: 14), pass.
M: 2nd Factory, activate and attack (Z: 18)
Z: Activate Factory and attack (M: 8), pass.
M: 3rd Factory, pass.
Z: Attack with Pet only (or lose Factory to a 3/3 pumped Factory) (M: 4)
M: 4th Factory, pass.
Z: Activate Factory and attack with both. Mal activates Factory and pumps to 4/4, blocking Pet. (M: 2)
M: Pass (or die!).
...
If Zhou attacks, will lose Factory while Mal keeps 3.
Draw +1 +1
Mal: +2, Zhou: +2
Mal vs. tfp
M: Factory, pass.
T: Mine, Jet, Bitterblossom.
M: Strip Mine on Strip Mine, pass.
T: (T: 19) 1 Faerie, The Rack, pass.
M: Factory (2), activate Factory and attack. (T: 17)
T: (T: 16) 2 Faeries, attack with 1 (M: 19), pass.
M: (M: 18) Factory (3), activate Factory, pump - in response, tfp Vendetta's Factory. (T: 14)
T: (T: 13) 3 Faeries, attack with 2 (M: 16), pass.
M: (M: 14) Activate Factory and attack. (T: 11)
T: (T: 10) 4 Faeries, attack with 3 (M: 11)
...
Mal can't take the pressure.
tfp wins +3
*****
Game 2 is the same.
tfp wins +3
tfp: +6
Mal vs. hells
M: Strip Mine, pass.
...
Mal destroys land and hells can't do anything.
Mal wins +3
*****
[Limit 4]
H: Swamp, Agent.
M: (M: 18) Factory, attack with Agent. (H: 17)
H: Link on Agent, pass.
M: (M: 16, H: 19) Factory (2), activate Factory and attack. (H: 17)
H: 2nd Link on Agent, pass.
...
Mal can do max 4, hells gains 4 each turn while Mal takes 2.
hells wins +3
Mal: +3, hells +3
Mal vs. DBB
M: Strip Mine, pass.
...
Mine kills Factory, DBB can't do anything.
Mal wins +3
*****
[Limit 3]
D: Factory, pass.
M: Factory, pass.
D: Basilica returning Factory, pass.
M: 2nd Factory, activate Factory and attack. (D: 18)
D: Factory, Vindicate Mal's Factory, pass.
M: 2nd Factory, activate Factory and attack. (D: 16)
D: Pass.
...
DBB blocks and kills Mal's Factory. Neither have anything else.
Draw +1 +1
Mal: +4, DBB: +1
Mal vs. blokhed
M: Strip Mine, pass.
B: Island, Apprentice, pass.
M: Factory, pass.
B: Strip Mine on Factory, attack (M: 19)
M: Factory, pass.
B: Pass. (Or lose creature to block.)
M: 2nd Factory, activate Factory, pump and attack. (B: 17)
...
blokhed can't stand up to the Factories.
Mal wins +3
*****
Game 2 is the same.
Mal wins +3
Mal: +6
*******************************
TH vs. Castle
T: Badlands, Mox, Zombie, pass.
C: Karakas, LED into Recluse and Hunter, discarding Swords (Zombie has Pro:White), pass.
T: Fists on Zombie, attack...
Recluse can't kill Zombie, the 4/4 overmatches Castle's 2/4 and 1/1.
TH wins +3
*****
Game 2 is the same.
TH wins +3
TH: +6
TH vs. Fry
-Leyline-
T: Mox, Badlands, Zombie, pass.
F: Bayou, Duress targeting Bolt.
T: Fists on Zombie, attack (F: 16)
F: Thallid, pass.
T: Attack (F: 12), pass.
...
Fry can't handle the over-powered Zombie.
TH wins +3
*****
Game 2 is the same.
TH wins +3
TH: +6
TH vs. Cashew
T: Mox, Badlands, Zombie, pass.
C: Bayou, Thoughtseize targeting Fists of the Demigod (C: 18)
T: Attack (C: 16), pass.
C: Sol Ring, pass.
T: Attack (C: 14), pass.
C: Eyeblight's Ending on Zombie...
TH can't do anything. Bears overwhelm him.
Cashew wins +3
*****
C: Bayou, Thoughtseize targeting Shivan Zombie.
...
TH can't do anything.
Cashew wins +3
Cashew: +6
TH vs. Niv
T: Mox, Badlands, Zombie, pass.
N: Ritual, Cry discarding Akroma, Exhume Akroma into play...
TH can't handle the Angel.
Niv wins +3
*****
Game 2 is the same.
Niv wins +3
Niv: +6
TH vs. fp
T: Mox, Badlands, pass.
F: LED, pass.
If TH plays Zombie, FP can kill with with SoL + Hunter. If FP plays Hunter, TH can Bolt it.
Draw +1 +1
*****
Game 2 is the same.
Draw +1 +1
TH: +2, FP: +2
TH vs. Zhou
T: Mox, Badlands, Zombie, Pass.
Z: Factory, Mox imprinting Time Stop, Imaginary Pet, pass.
T: Fists on Zombie, attack...
Zhou can't stop the Zombie.
TH wins +3
*****
Z: Factory, Mox imprinting Time Stop, Pet, pass.
T: Mox, Badlands, Zombie, pass.
...
TH can't stop the Pet without Fists.
Zhou wins +3
TH: +3, Zhou: +3
TH vs. tfp
TH: Mox, Badlands, Zombie, pass.
Tfp: Mox, Mine destroying Badlands, The Rack.
...
TH can't do anything, dies to Rack.
tfp wins +3
*****
Game 2 is the same.
tfp wins +3
tfp: +6
TH vs. hells
T: Mox, Badlands, Zombie, pass.
H: Swamp, Link on Zombie.
T: Pass.
H: Agent, pass. TH Bolts Agent.
Draw +1 +1
*****
Game 2 is the same.
Draw +1 +1
TH: +2, hells: +2
TH vs. DBB
DBB Vindicates Zombie, TH Bolts Factory in both games.
TH: +2, DBB: +2
TH vs. blokhed
T: Badlands, Mox - Mox countered with Shoal removing Evermind. Pass.
B: Strip Mine destroying Badlands.
T: Pass.
B: Stormscape Apprentice.
...
TH can't do anything.
blokhed wins +3
*****
Game 2 is the same.
blokhed wins +3
blokhed: +6
*******************************
Castle vs. Fry
-Leyline-
C: Karakas, LED into Recluse and Hunter, discarding StP (will get Duressed).
F: Bayou, Thallid, pass.
C: Attack (F: 17)
F: 1 counter, attack (C: 19)
C: Attack (F: 14)
F: 2 counters, attack (C: 18)
C: Attack (F: 11)
F: 3 counters to 0, token into play, attack (C: 17)
C: Attack with Recluse (F: 9)
F: 1 counter, pass.
C: Attack with Recluse (F: 7)
F: 2 counters, pass.
C: Attack with Recluse (F: 5)
F: 3 counters to 0, 2nd token in play, pass.
C: Attack with both, Recluse blocked by 2 tokens. All three die. (F: 4)
F: 1 counter, attack (C: 16)
C: Attack (F: 3)
F: 2 counters, attack (C: 15)
C: Attack (F: 2)
F: 3 counters to 0, token into play, attack (C: 14)
...
Castle doesn't have enough power.
Fry wins +3
*****
[Limit 4]
-Leyline-
F: Bayou, Duress targeting StP.
...
Game 2 is the same.
Fry wins +3
Fry: +6
Castle vs. Cashew
Castle: Karakas, LED into Recluse and Hunter, discarding StP (Thoughtseize).
Cashew: Bayou, Sol Ring.
Castle: Attack (Cash: 17)
Cash: Eyeblight's Ending on Recluse, pass.
Castle: Attack (Cash: 16)
Cash: Words of Wilding.
...
Cashew's Bears hug Castle to death.
Cashew wins +3
*****
Game 2 is pretty much the same.
Cashew wins +3
Cashew: +6
Castle vs. Niv
C: Pass (save StP for Angel; loses otherwise).
N: Pass (loses if plays Angel).
Draw +1 +1
*****
Game 2 is the same.
Draw +1 +1
Castle: +2, Niv: +2
Castle vs. fp
C: LED into Recluse and Hunter. FP will pass otherwise.
F: LED into Hunter with 2 SoL's.
C: Pass (or die to 5/3, loses damage race).
F: Pass (or die to Hunter).
Draw +1 +1
*****
Game 2 is the same.
Draw +1 +1
Castle: +2, FP: +2
Castle vs. Zhou
C: Pass (or lose - Recluse trades with Pet, Factory > Hunter).
Z: Pass (or lose - Hunter/StP kills Pet, Recluse and Hunter > Factory).
Draw +1 +1
*****
Game 2 is the same.
Draw +1 +1
Castle: +2, Zhou: +2
Castle vs. tfp
C: LED into Recluse and Hunter. (StP's almost useless.)
T: Mox, Mine, Bitterblossom.
C: Attack (T: 17)
T: (T: 16) 1 Faerie, Rack.
C: (C: 17) Attack with both, Faerie trades with Hunter (T: 14)
T: (T: 13) 1 Faerie, pass.
C: (C: 14) Attack (T: 11)
T: (T: 10) 2 Faeries, attack (C: 13)
C: (C: 10) Attack (T: 8)
T: (T: 7) 3 Faeries, attack (C: 8)
C: (C: 5) Attack (T: 5)
T: (T: 4) 4 Faeries, attack (C: 2)
C: (C: -1)
tfp wins +3
*****
T: Mox, Mine, Bitterblossom.
C: Pass.
T: (19) 1 Faerie, Rack.
C: Karakas, StP Faerie ((T: 20), LED into Recluse and Hunter.
T: (T: 19) 1 Faerie, pass.
C: (C: 17) Attack, Hunter trades with Faerie (T: 17)
T: (T: 16) 1 Faerie, pass.
C: (C: 14) Attack (T: 14)
T: (T: 13) 2 Faeries, attack (C: 13)
...
Castle can't win in time.
tfp wins +3
tfp: +6
Castle vs. hells
C: Pass (need StP or Links will keep hells alive while Agent deals 2 to Hunter's 1).
H: Pass (will lose if plays first).
Draw +1 +1
*****
[Limit 4]
H: Swamp, Agent.
C: (C: 18), LED into Recluse and Hunter, attack (H: 17)
H: Link on Agent.
C: (C: 16, H: 19) Attack (H: 16)
H: Link on Recluse.
...
Agent kills Castle while Link on Agent keeps hells alive.
hells wins +3
Castle: +1, Hells: +4
Castle vs. DBB
C: Pass (need StP for Factory; DBB will Vindicate Recluse and Factory > Hunter).
D: Pass (can't attack with Factory or Castle kills it).
Draw +1 +1
*****
[Limit 3]
D: Factory, pass.
C: LED into Recluse and Hunter.
D: Basilica returning Factory, pass.
C: Attack (D: 17)
D: Factory, Vindicate Recluse.
C: Attack (D: 16)
D: Activate Factory twice and attack (C: 18)
...
DBB outraces Castle.
DBB wins +3
Castle: +1, DBB: +4
Castle vs. blokhed
C: Pass. blokhed can counter LED and destroy Karakas.
B: Island, Stormscape Apprentice.
C: Karakas, StP Apprentice (B: 21)
...
Neither can do anything.
Draw +1 +1
*****
Game 2 is the same.
Draw +1 +1
Castle: +2, blokhed: +2
*******************************
Fry vs. Cashew
Cashew can get rid of Thallid no matter what Fry does. Bears win.
Cashew +3
*****
Game 2 is the same.
Cashew +3
Cashew: +6
Fry vs. Niv
[Limit 4]
Niv can't do anything with the limit. Saprolings win.
Fry +3
*****
-Leyline-
N: Combo Akroma into play.
...
No way Fry can stand up to that.
Niv +3
Fry: +3, Niv: +3
Fry vs. fp
Fry: Bayou, Duress targeting Diamond.
FP can't do anything. Tokens win.
Fry +3
*****
-Leyline-
FP: LED Hunter into play with 2 SoL's (5/3 Pro:White)
Fry: Bayou, Thallid.
FP: Attack (Fry: 15)
Fry: 1 counter.
FP: Attack (Fry: 10)
Fry: 2 counters.
FP: Attack (Fry: 5)
Fry: 3 counters into token.
FP: Attack, Fry blocks with both. (If doesn't attack, tokens overwhelm him.
Draw +1 +1
Fry: +4, FP: +1
Fry vs. Zhou
Fry: Bayou, Duress targeting Mox.
Zhou can't do anything, tokens win.
Fry +3
*****
-Leyline-
Z: Mox, Factory, Pet.
F: Bayou, Thallid.
Z: Activate and attack (Fry: 14)
F: 1 counter.
Z: Activate and attack (Fry: 8)
F: 2 counters.
Z: Activate and attack (Fry: 2)
F: 3 counters into token.
Z: Attack with Pet. Fry must block...
Fry can't stop 'em.
Zhou wins +3
Fry: +3, Zhou: +3
Fry vs. tfp
[Limit 4]
F: Pass (Vendetta kills Thallid, Mine kills Bayou).
T: Pass (Rack won't deal damage unless Fry does something, which he won't).
Draw +1 +1
*****
T: Mox, Mine, Bitterblossom.
F: Bayou, Duress targeting Vendetta.
...
Thallid's too slow against both Rack and Bitterblossom.
tfp wins +3
Fry: +1, tfp: +4
Fry vs. hells
-Leyline-
F: Bayou, Thallid.
H: Swamp, Agent.
F: (F: 18) 1 counter, Duress targeting Link, attack (H: 16)
H: Link on Agent.
F: (F: 16, H: 18) 2 counters, attack (H: 17)
H: Pass.
F: (F: 14, H: 19) 3 counters into token, attack (H: 18)
H: Pass.
F: (F: 12, H: 20) 1 counter, attack (H: 17)
H: Pass.
F: (F: 10, H: 19) 2 counters, attack (H: 16)
H: Pass.
F: (F: 8, H: 18) 3 counters into 2nd token, attack (H: 15)
H: Pass.
F: (F: 6, H: 17) 1 counter, attack (H: 12)
H: Pass.
F: (F: 4, H: 14) 2 counters, attack (H: 9)
H: Pass.
F: (F: 2, H: 11) 3 counters into 3rd token, attack (H: 6)
H: Pass.
F: (F: 0, H: 8) 1 counter, would attack to put hells at 1.
hells wins +3
*****
Game 2 is the same, hells with head-start.
hells wins +3
hells: +6
Fry vs. DBB
-Leyline-
F: Bayou, Duress targeting Vindicate.
D: Factory.
F: Thallid.
D: Basilica, returning Factory.
F: 1 counter, attack (D: 19)
D: Factory.
F: 2 counters, pass (Factory).
D: Activate and attack (F: 18)
F: 3 counters into token...
Tokens overrun DBB.
Fry wins +3
*****
[Limit 3]
D: Factory.
F: Bayou, Duress targeting Vindicate.
D: Basilica, returning Factory.
F: Thallid.
D: Factory.
F: 1 counter.
D: Activate and attack (F: 18)
F: 2 counters, attack (D: 19)
D: Attack (F: 16)
F: 3 counters into token, attack (D: 18)
D: Attack (F: 14)
F: 1 counter, attack (D: 16)
D: Attack (F: 12)
F: 2 counters, attack (D: 14)
D: Attack (F: 10)
F: 3 counters into 2nd token, attack with Thallid (D: 13)
D: Pass (tokens can kill Factory).
DBB overrun by tokens.
Fry wins +3
Fry: +6
Fry vs. blokhed
[Limit 4]
-Leyline-
F: Pass (Thallid gets countered, Mine kills Bayou).
B: Pass (Need to counter Thallid - holding Apprentice to do so - or destroy land).
Draw +1 +1
*****
Game 2 is the same.
Draw +1 +1
Fry: +2, blokhed: +2
*******************************
Cashew vs. Niv
C: Bayou, Thoughtseize targeting Ritual/Cry/Exhume.
Niv can't do anything.
Cashew +3
*****
N: Combo Angel into play, attack (C: 14)
...
Cashew can't stop Angel.
Niv wins +3
Cashew: +3, Niv: +3
Cashew vs. fp
C: Bayou, Thoughtseize targeting LED.
FP can't do anything.
Cashew wins +3
*****
[Limit 4]
F: LED into Hunter with 2 SoL's.
C: Bayou, Sol Ring.
F: Attack (C: 15)
C: Words of Wilding.
F: Attack (C: 10)
C: 1 token.
F: Attack (C: 5)
C: 2 tokens.
...
Tokens overwhelm FP.
Cashew wins +3
Cashew: +6
Cashew vs. Zhou
C: Bayou, Thoughtseize targeting Mox.
Zhou can't do anything.
Cashew wins +3
*****
[Limit 4]
Z: Factory, Mox (imprinting Time Stop), Pet.
C: Bayou, Sol Ring.
Z: Attack (C: 14)
C: Words of Wilding.
Z: Attack (C: 8)
C: 1 token.
Z: Attack with both. Token trades with Factory. (C: 4)
C: 1 token.
Z: Attack with both. Cashew chump-blocks.
Draw +1 +1
Cashew: +4, Zhou: +1
Cashew vs. tfp
C: Bayou, Thoughtseize targeting Bitterblossom.
T: Strip Mine destroys Bayou.
Neither can damage the other.
Draw +1 +1
*****
T: Mox, Mine, Bitterblossom.
...
Cashew can't do anything about Faeries and Mine.
tfp wins +3
Cashew: +1, tfp: +4
Cashew vs. hells
C: Bayou, Thoughtseize targeting Agent.
hells can't stop all the tokens.
Cashew wins +3
*****
[Limit 4]
H: Swamp, Agent.
C: (C: 18) Bayou, Thoughtseize targeting Link. (C: 16) Attack (H: 17) (Or 2nd Link will have hells gain 4 per turn from Agent.
H: Link on Agent.
C: (C: 14, H: 19) Sol Ring.
H: Pass.
C: (C: 12, H: 21) Words of Wilding.
H: Pass.
C: (C: 10, H: 23) 1 token.
H: Pass.
C: (C: 8, H: 25) 2 tokens, attack (H: 23)
H: Pass.
C: (C: 6, H: 25) 3 tokens, attack (H: 21)
H: Pass.
C: (C: 4, H: 23) 4 tokens, attack (H: 17)
H: Pass.
C: (C: 2, H: 19) 5 tokens, attack (H: 11)
hells wins +3
Cashew: +3, hells: +3
Cashew vs. DBB
C: Bayou, Thoughtseize targeting Vindicate. (C: 18)
D: Factory.
C: Sol Ring.
D: Basilica, returning Factory.
C: Words of Wilding.
D: Factory.
C: 1 token.
...
Tokens overwhelm DBB, and Eyeblight's Ending can kill Factory.
Cashew wins +3
*****
[Limit 3]
D: Factory.
C: Bayou, Sol Ring.
D: Basilica, returning Factory.
C: Words of Wilding.
D: Factory, Vindicate Words of Wilding.
Cashew can't do anything.
DBB wins +3
Cashew: +3, DBB: +3
Cashew vs. blokhed
C: Bayou, Thoughtseize targeting Apprentice. (C: 18)
B: Strip Mine destroying Bayou.
Neither can do anything.
Draw +1 +1
*****
B: Island, Apprentice.
C: Bayou, Sol Ring.
B: Strip Mine destroying Bayou....
Cashew can't do anything.
blokhed wins +3
Cashew: +1, blokhed: +4
*******************************
Niv vs. fp
N: Combo Angel into play.
FP can't do anything about it.
Niv wins +3
*****
[Limit 4]
Niv can't use combo.
FP wins +3
Niv: +3, FP: +3
Niv vs. Zhou
N: Combo Angel into play.
Zhou can't do anything about it.
Niv wins +3
*****
[Limit 4]
Niv can't use combo.
Zhou wins +3
Niv: +3, Zhou: +3
Niv vs. tfp
N: Combo Angel into play.
tfp can't do anything about it.
Niv wins +3
*****
T: Mox, Mine, Bitterblossom.
N: Combo Angel into play...
tsp can't stop it or out-race it.
Niv wins +3
Niv: +6
Niv vs. hells
N: Combo Angel into play...
hells can't do anything about it.
Niv wins +3
*****
[Limit 4]
Niv can't use combo.
hells wins +3
Niv: +3, hells: +3
Niv vs. DBB
N: Combo Angel into play.
DBB can't do anything about it.
Niv wins +3
*****
[Limit 3]
Niv can't use combo.
DBB wins +3
Niv: +3, DBB: +3
Niv vs. blokhed
N: Swamp, Ritual - blokhed counters Ritual with Shoal and Apprentice.
Neither can do anything.
Draw +1 +1
*****
2nd game is the same.
Draw +1 +1
Niv: +2, blokhed: +2
*******************************
fp vs. Zhou
F: LED into Hunter with 2 SoL's.
Z: Factory, Mox, Pet.
F: Pass (trade with Pet and lose).
Z: Attack with Pet. (FP must block or eventually die.)
Zhou wins +3
*****
Game 2 is the same.
Zhou wins +3
Zhou: +6
fp vs. tfp
[Limit 4]
F: LED into Hunter with 2 SoL's.
T: Mox, Mine, Rack.
tfp can't out-race fp.
FP wins +3
*****
T: Mox, Mine, Bitterblossom.
F: LED into Hunter with 2 SoL's.
T: (T: 19) 1 Faerie, Rack.
F: (F: 17) Attack (T: 14)
T: (T: 13) 2 Faeries, attack (F: 16)
F: (F: 13) Attack (T: 8)
T: (T: 7) 3 Faeries, pass.
F: (F: 10) Pass or lose only creature.
...
Rack and tokens out-race 5/3.
tfp wins +3
FP: +3, tfp: +3
fp vs. hells
H: Swamp, Agent.
F: (F: 18) Attack (H: 17), LED into SoL on Agent, Hunter killing agent, and SoL on Hunter.
H: Link on Hunter.
Neither can do anything.
Draw +1 +1
*****
Game 2 is the same.
Draw +1 +1
FP: +2, hells: +2
fp vs. DBB
F: LED into Hunter with 2 SoL's.
D: Factory.
F: Attack (D: 15)
D: Basilica, returning Factory.
F: Attack (D: 10)
D: Factory, Vindicate Hunter.
FP can't do anything.
DBB wins +3
*****
[Limit 3]
Game 2 is the same, but FP worse off.
DBB wins +3
DBB: +6
fp vs. blokhed
[Limit 4]
F: LED into Hunter with 2 SoL's
blokhed can't do anything about it.
FP wins +3
*****
B: Island, Apprentice.
F: LED - blokhed counters with Shoal and Evermind.
FP can't do anything.
blokhed wins +3
FP: +3, blokhed: +3
*******************************
Zhou vs. tfp
[Limit 4]
Z: Pass (Vendetta kills Pet, Mine kills Factory, + Rack)
T: Pass.... (Rack deals no damage.)
Draw +1 +1
*****
T: Mox, Mine, Bitterblossom.
Z: Mox, Factory, Pet.
T: (T: 19) 1 Faerie, Vendetta Pet, Mine on Factory.
Tokens kill Zhou.
tfp wins +3
Zhou: +1, tfp: +4
Zhou vs. hells
Z: Mox, Factory, Pet.
H: Swamp, Link on Pet.
Z: Attack (H: 18)
H: Agent.
Z: Attack (H: 13)
H: Link on Agent.
Z: (Z: 18, H: 15) Attack (H: 13)
Link nullifies Factory and Agent while Agent kills Zhou.
hells wins +3
*****
Game 2 is the same.
hells wins +3
hells: +6
Zhou vs. DBB
DBB Vindicates Pet and Factories trade.
Draw +1 +1
*****
[Limit 3]
DBB Vindicates Factory, Zhou can't do anything.
DBB wins +3
Zhou: +1, DBB: +4
Zhou vs. blokhed
[Limit 4]
Z: Factory, Mox, Pet.
B: Strip Mine on Factory.
...
blokhed can't stop Pet.
Zhou wins +3
*****
B: Island, Apprentice.
Z: Factory, Mox - countered with Shoal and Evermind.
B: Strip Mine Factory...
Zhou has nothing.
blokhed wins +3
Zhou: +3, blokhed: +3
*******************************
tfp vs. hells
T: Mox, Mine, Bitterblossom.
H: Swamp, Agent.
T: (T: 17) 1 Faerie, destroy Swamp with Mine, attack (H: 17)
hells can't stop Faeries.
tfp wins +3
*****
[Limit 4]
H: Pass (Mine and Rack)
T: Pass...
Rack deals no damage, hells can't win.
Draw +1 +1
tfp: +4, hells: +1
tfp vs. DBB
T: Mox, Mine, Bitterblossom.
DBB must destroy Bitterblossom; dies to Rack.
tfp wins +3
*****
[Limit 3]
D: Pass (Vendetta, Rack).
T: Pass...
Rack deals no damage, DBB can't stop both Rack and Vendetta.
Draw +1 +1
tfp: +4, DBB: +1
tfp vs. blokhed
T: Mox - countered with Shoal and Evermind, Strip Mine, Rack.
B: Pass.
tfp can't play Bitterblossom, Rack doesn't deal damage if blokhed passes, blokhed dies if he plays anything.
Draw +1 +1
*****
Game 2 is the same.
Draw +1 +1
tfp: +2, blokhed: +2
*******************************
hells vs. DBB
H: Swamp, Agent.
D: (D: 18) Factory, attack (H: 17)
H: Link on Agent.
D: (D: 16, H: 19) Basilica, returning Factory.
H: 2nd Link on Agent (can't Link Factory ever).
D: (D: 14, H: 23) Factory, Vindicate Agent.
hells can't do anything.
DBB wins +3
*****
[Limit 3]
Game 2 is the same.
DBB wins +3
DBB: +6
hells vs. blokhed
[Limit 4]
H: Pass (Mine).
B: Pass (Link on Apprentice).
Draw +1 +1
*****
Game 2 is the same.
Draw +1 +1
hells: +2, blokhed: +2
*******************************
DBB vs. blokhed
[Limit 3]
blokhed destroys Factory. DBB can't do anything.
blokhed wins +3
blokhed: +6
*****
Game 2 is the same.
blokhed wins +3
The Results:
1) Maleficent: X+6+6+6+6+0+2+2+0+3+4+6 | 41
2) ThunderHog: 0+X+6+6+0+0+2+3+0+2+2+0 | 21
3) Castle: 0+0+X+0+0+2+2+2+0+1+1+2 | 10
4) FrycHiKn: 0+0+6+X+0+3+4+3+1+0+6+2 | 25
5) Cashew: 0+6+6+6+X+3+6+4+1+3+3+1 | 39
6) Niv-Mizzet_Rulez!: 6+6+2+3+3+X+3+3+6+3+3+2 | 40
7) final_press: 2+2+2+1+0+3+X+0+3+2+0+3 | 18
8) Zhou_tai: 2+3+2+3+1+3+6+X+1+0+1+3 | 25
9) tfp: 6+6+6+4+4+0+3+4+X+4+4+2 | 43
10) hells33kerd: 3+2+4+6+3+3+2+6+1+X+0+2 | 32
11) Death_By_Beebles: 1+2+4+0+3+3+6+4+1+6+X+0 | 29
12) blokhed: 0+6+2+2+4+2+3+3+2+2+6+X | 32
1) tfp: 6+6+6+4+4+0+3+X+4+4+4+2 | 43
2) Maleficent: X+6+6+6+6+0+2+2+0+3+4+6 | 41
3) Niv-Mizzet_Rulez!: 6+6+2+3+3+X+3+3+6+3+3+2 | 40
4) Cashew: 0+6+6+6+X+3+6+4+1+3+3+1 | 39
5) hells33kerd: 3+2+4+6+3+3+6+1+X+0+2 | 32
5) blokhed: 0+6+2+2+4+2+3+3+2+2+6+X | 32
6) Death_By_Beebles: 1+2+4+0+3+3+6+1+6+X+0 | 29
7) FrycHiKn: 0+0+6+X+0+3+4+3+1+0+6+2 | 25
7) Zhou_tai: 2+3+2+3+1+3+6+X+1+0+1+3 | 25
8) ThunderHog: 0+X+6+6+0+0+6+3+0+2+2+0 | 21
9) final_press: 2+0+2+1+0+3+X+0+3+0+0+3 | 18
10) Castle: 0+0+X+0+0+2+2+2+0+1+1+2 | 10
0X|01-02-03-04-05-06-07-08-09-10-11-12 | Total
---------------------------------------------------------------
01|0X-06-06-06-06-00-02-02-00-03-04-06 | 41
02|00-0X-06-06-00-00-02-03-00-02-02-00 | 21
03|00-00-0X-00-00-02-02-02-00-01-01-02 | 10
04|00-00-06-0X-00-03-04-03-01-00-06-02 | 25
05|00-06-06-06-0X-03-06-04-01-03-03-01 | 39
06|06-06-02-03-03-0X-03-03-06-03-03-02 | 40
07|02-02-02-01-00-03-0X-00-03-02-00-03 | 18
08|02-03-02-03-01-03-06-0X-01-00-01-03 | 25
09|06-06-06-04-04-00-03-04-0X-04-04-02 | 43
10|03-02-04-06-03-03-02-01-06-0X-00-02 | 32
11|01-02-04-00-03-03-06-06-01-03-0X-00 | 29
12|00-06-02-02-04-02-03-03-02-02-06-0X | 32
The Winner:
TFP IS YOUR VICTOR!
Bow before him... or else! :bow:
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