View Full Version : Celixia Card Creation Contest ... from art #1
Streetz
02-09-2006, 12:33 AM
Celixia Card Creation Contest … from art!!! #1
CONTEST GUIDELINES:
You post your card idea based on the art for the round. You will be scored on a rating of 30 (see below). The card idea should be original and/or fitting to the card art presented. Note: The goal of this is to be put into the CELIXIA block, although if it doesn't fit in the block, it won't count against you. I am looking for realistic cool cards from anywhere to common or rare quality.
There will be a round of 3 finalists at the end; the rules for this will be posted later. This contest may take a while and I reserve the right to keep taking entries until I feel we are all exhausted of ideas.
For the first round, please limit your card submissions to one per member. It makes the thread easier to read for the judges. Thanks.
I encourage everyone to join and have fun with this. If I approve of the winning card, it may be in POWERSHIFT .. (Powershift is the next set after Celixia.. already released. Celixia is a fictional set of Cards by John Streetz).
Scoring:
Flavor: How natural does the card feel in relation to the art?
Mechanic: How thought-out and developed is the mechanic(s) of the card in relation to the art? Does it open new design space or expand old space and create potential? /10
Balance: How balanced is the card you post? /10
JUDGES:
Streetz
lionden_56
CONTESTANTS & SCORES (Up to 50)
83 Yawgmoth:
50 planeswalker
95 Sanity_Cleaver:
49 camlost
49 vatiildal
84 Niv-Mizzet:
48 Yusuke
86 Tekkactus:
47 ghurhgs
75 AgentofAquarius:
72 Darker:
86 Cpt_Keyes:
82 Furnacewhelp:
88 Luthervamplord:
94 Maleficient:
83 Xander_102384:
41 CenturyChild533
39 thegeneralpublin
65 FuDaWg45:
55 ArchangelofNighmares!:
47 Boiwithteeth:
40 Kt2005:
51 Neuromancer:
46 Nimbleroo:
24 Softwarewolf:
38 Tyr:
28 Valerio:
Scores will be made after I set a date for last entries. I am hoping we can spend two weeks for each round.
Remember, have fun and make your mechanic realistic and original.. but most importantly, playable.
ROUND ONE ART:
http://www.magicdeckvortex.com/images/CubeArt.jpg
Congrats to Neuro... who scores highest for round 1.
ROUND TWO ART:
http://www.magicdeckvortex.com/Fictional_C...ntestround2.jpg (http://www.magicdeckvortex.com/Fictional_Cards/powershift/artcontestround2.jpg)
Congrats to Yawgie... who scored highest for round 2.
ROUND THREE ART:
http://www.magicdeckvortex.com/images/artcontestpic3.jpg
Maleficent
02-09-2006, 01:30 AM
I'm in :D questions though, are there any guildlines at all? Can we make up our own mechanics/keywords? Or are there some already defined that we can use from Powershift? How about Celixia mechanics?
Nimbleroo
02-09-2006, 05:22 AM
Im so in.
Mana store 3
Artifact R
X,T:Put X charge counters on mana store
remove 3 charge counters from mana store add 2 mana off any colour to your mana pool
Pure mana can be a very volatile substance as many of the Celixia scientist have found to their peril.
ink_eyes_25
02-09-2006, 06:38 AM
All right, I'm in! But it my take 2-5 days before I can get a drawing planned and actually drawn; oh and most importantly , figure out what my card would do!
Streetz
02-09-2006, 07:05 AM
I would prefer not to disclose the mechanics of the set yet.
Also, you don't have to draw anything.. just design a card from the art you see above.
Thanks.
lionden_56
02-09-2006, 07:26 AM
Up to 50?
I call Judge :D
Let's just hope the level of brokenness isn't as insane this contest as it was last contest.
Niv-Mizzet
02-09-2006, 08:25 AM
Mana Cube (3)
(2)tap - roll a single six sided dice. add to you mana pool that much colourless mana, then take that much in damage.
"Some experiments just gamble with fate"
probably not the best wording...but the idea got across i hope
Neuromancer
02-09-2006, 09:56 AM
Cube of Invulnerability 3
Artifact
Cube of Invulnerability comes into play with three charge counters on it.
2, remove a charge counter from Cube of Invulnerability: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
2,sacrifice Cube of Invulnerability: Counter target spell that targets you or a creature you control.
ArchangelofNightmares!
02-09-2006, 02:37 PM
Cube of Preserving Life 5
Artifact
5: Roll a 6 sided die when a source would deal damage to you. Prevent damage equal to the roll number on dice.
kt2005
02-09-2006, 03:36 PM
Celixia Cube
Rare Artifact
Mana Cost - 6 colorless
At the beginning of your upkeep, put a death counter on Celixia Cube, and take 2 damage.
Pay 2: Remove a death counter from Celixia Cube: Choose one — Destroy target creature, it can't be regenerated or Target player loses 2 life.
-Kelvin
-=Cpt_Keyes=-
02-09-2006, 04:15 PM
/in
Mage's snare
Artifact - U - 3
2, T: Untap target attacking Creature; prevent all combat damage that would be dealt to or by target creature.
"The mage's snare is a three-dimensional maze that will confound most, if not all, summoned creatures or estos. It also has the potential to stun most humanoid creatures and is extremely versital in intense combat situations" - Xiosis, on the Mage's snare
boiwithteeth
02-09-2006, 04:32 PM
im in i will edit this post with my card
Box of Reclusive Flame :3mana::r::w:
Enchantment
Whenever five or more creaures are attacking you, you may play this card from your hand with out paying its mana cost.
:r::w:,Sacrifice Box of Reclusive Flame:Prevent the next 5 damage that would be to target creature or player this turn. You may deal damage to target creature or player equal to the damage prevented this way.
Streetz
02-09-2006, 09:07 PM
Remember.. this isn't Unglued guys. There will be no six sided dice on any card in Celixia.
Maleficent
02-09-2006, 11:28 PM
Curio of Fire's Exile :4mana:
Artifact
Whenever a red source would deal damage to you or a creature you control, you may prevent 1 of that damage.
:w::w:, :tap:: Prevent all damage from target red source that would be dealt to you or a creature you control this turn.
(This would be great in a WR deck that damages you, say from [card:aa1a864364]Char[/card:aa1a864364] or the like :P)
FuDaWg45
02-10-2006, 11:02 AM
Prism Screen :w:
Enchant Artifact - Common
Whenever an opponent successfully casts a red spell, you gain 1 life.
Facing an onslaught of Fury Estos, the Empod Healers blessed their ancient relics and prayed for a miracle.
Xander_102384
02-10-2006, 01:56 PM
Fiery Containment
4WR
Whenever a red source an opponent controls would deal damge to you, put a charge counter on Fiery Containment, prevent 2 of that damage and gain 2 life.
Tap, remove a charge counter: Deal 2 damage to target creature or player.
Its not how the flame burns, but the direction it is released
Luthervamplord
02-10-2006, 02:24 PM
Runic Cube :3mana:
Artifact
:3mana::tap::Place runic counter on target creature.
:1mana::Prevent one point of damage dealt to target creature with a runic counter.
Artifact
Nexus Gateway :4mana:
Nexus Gateway comes into play with 2 gate counters on it.
During each players upkeep put a gate counter on Nexus Gateway.
:tap: Sacrifice Nexus Gateway, Summon a creature with converted mana cost equal to the number of gate counters from your hand or graveyard to the field. It gains haste. Play this ability as a sorcery.
Revenant 3 ( When this card is put into a graveyard from play, you may search your library for an artifact with casting cost equal to 3 or less)
The mysteries of the Gateway have been studied by mages for years. They consider themselves lucky to discover a single ability it possesses.
Sanity_Cleaver
02-10-2006, 10:55 PM
Cryptic Lockbox 1
Artifact
Cryptic Lockbox cannot be the target of spells or effects
1: Choose a card in your hand and flip a coin. If you win the flip, place the card under Cryptic Lockbox.
3, T: Flip a coin. If you win the flip, you may play any card under Cryptic Lockbox without paying its mana cost.
The combination changes every time
valerio
02-11-2006, 02:02 AM
Dimensional Cube
7
Artifact
7,T: All permanents target player controls phase out. When those permanents phase in, Dimensional Cube deals 5 damage to you.
It will give you what you wants... If you are fool enough to use it...
AgentofAquarius
02-11-2006, 03:31 AM
Tesseract (hypercube) 3-5 Version 1{it's a work in progress}
T:Pay 5 life: Remove 5 Permanents you control from the game: take 1 extra turn after this one
Darker
02-11-2006, 08:41 AM
Mind Safe (4)
Artifact - Cube Rare
3, T: Search your library for a card and remove it from the game.
You may play cards removed with Mind Safe as if they were in your hand
Just as there are safes for keeping money in, there are safes for memories and ideas
SoftWarewolf
02-11-2006, 10:46 AM
http://www.softwarewolf.com/post/mtg/gimmick.jpg
picture is better than text =) be sure to rate it
EDIT: okey.. for judge and poeple without picture for some reason:
Gimmick
{}
artifact
remove gimmick and 3 other cards in your hand from the game revealed: draw 2 cards.
lionden_56
02-11-2006, 10:51 AM
Please don't post cards. Post text. When I go through to judge, I copy and paste all entires to a word document. I can't copy and paste a picture.
Tekkactus
02-11-2006, 12:02 PM
I would have liked to judge, but LD beat me to it. Shucks.
Mimic Aura :4mana::w::u:
Enchantment- Aura
Enchant Permanent
Tap enchanted permanent. It doesn't untap during its controller's untap step.
When ~ comes into play, put a copy of enchanted permanent into play under your control.
"What's yours is ours." -Kala, Illusion Adept
lionden_56
02-11-2006, 12:10 PM
Sorry Tekk ;)
Maleficent
02-11-2006, 02:24 PM
Chaos Cube :2mana:
Artifact
At the beginning of each player's upkeep, that player shuffles his or her library.
furnacewhelp
02-11-2006, 06:30 PM
I got one:
DOUBLING CUBE!!!
wait, that's taken. Ok, how about:
Dice (or Cube) of the Absolute -- 6
Artifact -- Rare
X: Remove target instant or sorcery card in any graveyard from the game. X is the cards converted mana cost.
X , T : You may play an instant or sorcery removed from the game with ~this~. If you do, return the card to its owners hand. X is the cards converted mana cost.
Absolute confidence in your ability to win.
AgentofAquarius
02-12-2006, 04:16 AM
Tesseract (hypercube) 3 Version 2.0
T:Pay 5 life: Remove 5 Permanents you control from the game: take 1 extra turn after this one
a rediculous drawback for a potentially rediculous ability, it didnt really need any editing. The mana cost is flexable though
Streetz
02-12-2006, 07:51 PM
I am thinking of having a deadline soon...
furnacewhelp
02-16-2006, 04:16 PM
Maybe you should just vote for this round. I don't think anyone will be submitting any more card ideas.
lionden_56
02-16-2006, 04:24 PM
I agree. I've never seen a contest die like this. I'll start making my preliminary scores out.
Yawgmoth
02-16-2006, 04:45 PM
This should be fun! ;) My entry:
Chaos Cube :2mana:
Legendary Artifact
If Chaos Cube is untapped, players skip their untap steps.
If Chaos Cube is tapped, permanents comes into play tapped.
:3mana:, sacrifice a non-token permanent: Tap or untap Chaos Cube.
Other Name Version If Above Is Not Allowed:
Cube of Chaos :2mana:
Legendary Artifact
If Cube of Chaos is untapped, players skip their untap steps.
If Cube of Chaos is tapped, permanents comes into play tapped.
:3mana:, sacrifice a non-token permanent: Tap or untap Cube of Chaos.
Edit: Damn you Maleficent! :x If name doubles are untolerated... This could be called Cube of Chaos instead.
Edit2: I can't really decide if I should up the cost or if I should make it so that any play may play the ability... Hmm.. argh!
oyzar
02-16-2006, 07:36 PM
Originally posted by Yawgmoth
This should be fun! ;) My entry:
Chaos Cube :2mana:
Legendary Artifact
If Chaos Cube is untapped, players skip their untap steps.
If Chaos Cube is tapped, permanents comes into play tapped.
:3mana:, sacrifice a non-token permanent: Tap or untap Chaos Cube.
Edit: Damn you Maleficent! :x If name doubles are untolerated... This could be called Cube of Chaos instead.
Gotta love one sided stasis eh?
Streetz
02-16-2006, 08:01 PM
OK. You have until the end of today to edit/post your entry. Then.. my and lion will judge. MWAHAHA. :)
Maleficent
02-17-2006, 02:09 AM
:devil: Aren't I already damned? :P lol
Yawgmoth
02-17-2006, 02:34 AM
I thought that in Celixia block this wouldn't be to broken (in "real" Magic though.... but that doesn't really count) but it wasn't really though as a one sided Stasis, there was another inspiration.
And I edited the post, not much of a different version but yeah, not replicated name longer.
Darker
02-17-2006, 06:24 AM
Waitwaitwaitwaitwait
I've spotted a hideous combo if this happens:
Maleficent's Chaos Cube idea, with Psychogenic Probe from Mirrodin and CoP: Artifacts.
Yow!
lionden_56
02-19-2006, 12:01 PM
Ok, here is a compilation of all the entries. Note: If someone has two entries, the judges choose which one will be judged.
Nimbleroo:
Mana store 3
Artifact R
X,T:Put X charge counters on mana store
remove 3 charge counters from mana store add 2 mana off any colour to your mana pool
Niv-Mizzet:
Mana Cube (3)
(2)tap - roll a single six sided dice. add to you mana pool that much colourless mana, then take that much in damage.
Neuromancer:
Cube of Invulnerability 3
Artifact
Cube of Invulnerability comes into play with three charge counters on it.
2, remove a charge counter from Cube of Invulnerability: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
2,sacrifice Cube of Invulnerability: Counter target spell that targets you or a creature you control.
ArchangelofNightmares!:
Cube of Preserving Life 5
Artifact
5: Roll a 6 sided die when a source would deal damage to you. Prevent damage equal to the roll number on dice.
Kt2005:
Celixia Cube
Rare Artifact
Mana Cost - 6 colorless
At the beginning of your upkeep, put a death counter on Celixia Cube, and take 2 damage.
Pay 2: Remove a death counter from Celixia Cube: Choose one — Destroy target creature, it can't be regenerated or Target player loses 2 life.
Cpt_Keyes:
Mage's snare
Artifact - U - 3
2, T: Untap target attacking Creature; prevent all combat damage that would be dealt to or by target creature.
Boiwithteeth:
Box of Reclusive Flame 4RW
Enchantment
Whenever five or more creaures are attacking you, you may play this card from your hand with out paying its mana cost.
RW: Sacrifice Box of Reclusive Flame:Prevent the next 5 damage that would be to target creature or player this turn. You may deal damage to target creature or player equal to the damage prevented this way.
Maleficient: (2 entries)
Curio of Fire's Exile 4
Artifact
Whenever a red source would deal damage to you or a creature you control, you may prevent 1 of that damage.
WW,T: Prevent all damage from target red source that would be dealt to you or a creature you control this turn.
---------------------------
Chaos Cube 2
Artifact
At the beginning of each player's upkeep, that player shuffles his or her library.
FuDaWg45:
Prism Screen W
Enchant Artifact - Common
Whenever an opponent successfully casts a red spell, you gain 1 life.
Xander_102384:
Fiery Containment
4WR
Whenever a red source an opponent controls would deal damge to you, put a charge counter on Fiery Containment, prevent 2 of that damage and gain 2 life.
Tap, remove a charge counter: Deal 2 damage to target creature or player.
Luthervamplord:
Runic Cube 3
Artifact
3, T:Place runic counter on target creature.
1: Prevent one point of damage dealt to target creature with a runic counter.
Tyr:
Nexus Gateway 4
Artifact
Nexus Gateway comes into play with 2 gate counters on it.
During each players upkeep put a gate counter on Nexus Gateway.
T: Sacrifice Nexus Gateway, Summon a creature with converted mana cost equal to the number of gate counters from your hand or graveyard to the field. It gains haste. Play this ability as a sorcery.
Revenant 3 ( When this card is put into a graveyard from play, you may search your library for an artifact with casting cost equal to 3 or less)
Sanity_Cleaver:
Cryptic Lockbox 1
Artifact
Cryptic Lockbox cannot be the target of spells or effects
1: Choose a card in your hand and flip a coin. If you win the flip, place the card under Cryptic Lockbox.
3, T: Flip a coin. If you win the flip, you may play any card under Cryptic Lockbox without paying its mana cost.
Valerio:
Dimensional Cube
7
Artifact
7,T: All permanents target player controls phase out. When those permanents phase in, Dimensional Cube deals 5 damage to you.
AgentofAquarius:
Tesseract (hypercube) 3 Version 2.0
T:Pay 5 life: Remove 5 Permanents you control from the game: take 1 extra turn after this one
Darker:
Mind Safe (4)
Artifact - Cube Rare
3, T: Search your library for a card and remove it from the game.
You may play cards removed with Mind Safe as if they were in your hand
SoftwareWolf:
Gimmick
{}
artifact
remove gimmick and 3 other cards in your hand from the game revealed: draw 2 cards.
Tekkactus:
Mimic Aura 4WU
Enchantment- Aura
Enchant Permanent
Tap enchanted permanent. It doesn't untap during its controller's untap step.
When ~ comes into play, put a copy of enchanted permanent into play under your control.
Furnacewhelp:
Dice (or Cube) of the Absolute -- 6
Artifact -- Rare
X: Remove target instant or sorcery card in any graveyard from the game. X is the cards converted mana cost.
X , T : You may play an instant or sorcery removed from the game with ~this~. If you do, return the card to its owners hand. X is the cards converted mana cost.
Yawgmoth:
Cube of Chaos 2
Legendary Artifact
If Cube of Chaos is untapped, players skip their untap steps.
If Cube of Chaos is tapped, permanents comes into play tapped.
3, sacrifice a non-token permanent: Tap or untap Cube of Chaos.
Also, @Darker: there are many cards in Celixia that work very well with the probe.
Streetz
02-20-2006, 12:11 AM
Thanks, Lionden_56.
Here are half of my scores:
Nimbleroo:
Flavor: 9
Mechanic: 7
Balance: 8
I think the mechanic of this card is very fitting to the art of the card in concept The mechanic isn’t anything new, as it’s been on other cards in the past (in different variations). Plus, at first glance, this card seems like it might be a tad bit too powerful… but who knows. 24/30
Niv-Mizzet:
Flavor: 8
Mechanic: 5
Balance: 8
Because I think rolling dice is for Unglued, I don’t like this card. It could be considered flavorful, so I gave you a better flavor points. However, the mechanic is bad in my opinion. The balance of this card is OK… considering you have to pay 2 and tap it and hope for a 6 to net 4 mana. 21/30
Neuromancer:
Flavor: 9
Mechanic: 9
Balance: 7
Seems OK. Invulnerability is something I can see in the artwork. However, the first ability is VERY powerful for something that only costs 3 mana to cast. Overall, this concept isn’t bad. 24/30
ArchangelofNightmares!:
Flavor: 5
Mechanic: 5
Balance: 5
You are using the dice thing… and thus I can’t score high on Mechanic or Flavor. Also, your mechanic is WAY overcosted. Sorry. 15/30.
Kt2005:
Flavor: 7
Mechanic: 6
Balance: 8
Seems decent. Aside from the wording needing some fixes, and the casting cost of the article being awful high, it’s not bad. 21/30
Cpt_Keyes:
Flavor: 7
Mechanic: 7
Balance: 7
Interesting concept. However, I would think a snare would tap the creature (and maybe keep it tapped for an extra turn). Why not remove it from combat? 21//30
Boiwithteeth:
Flavor: 8
Mechanic: 9
Balance: 6
Overcosted.. but it is very unique. I like the first part (about playing it for free if you are attacking for five or more creatures). Also, your card title makes good use of the art. 23/30
Maleficient: (2 entries)
(Curio of Fire's Exile )
Flavor: 7
Mechanic: 6
Balance: 8
I am going to judge both and let Lionden_56 decide which one makes the cut. The Curio.. interesting concept.. interesting ability. Nothing terribly new and original, but interesting. Seeems reasonably costed too. I don’t like the colored activiation costs, but that means nothing. (21/30)
(Chaos Cube)
Flavor: 9
Mechanic: 7
Balance: 8
Something so elegant for a block that uses shuffling. It has however (in other discussions) already been discussed… although this won’t count against you in scoring. (24/30)
FuDaWg45:
Flavor: 3
Mechanic: 3
Balance: 5
Wow! It’s the first non-artifact card submission.. Good deal. :) However, I don’t like it. I can see where you are coming from, but it just doesn’t fit (in my opinion). The mechanic is boring and blah … seems like it’s already been done on an artifact that is uncommon and costs more… (11/30)
Xander_102384:
Flavor: 9
Mechanic: 6
Balance: 5
Seems overpowered and semi-redundant. It’s an interesting use of an off color (WR) enchantment, but overall I’m not a big fan of it. I suppose it’s very flavorful, and for that I will give you a good score in the flavor category. (20/30)
Luthervamplord:
Flavor: 9
Mechanic: 6
Balance: 6
I like the concept of your card. It’s better suited for an uncommon slot. If this was to ever become a card, I would propose to reduce the first ability to 1, T (from 3, T). Name and all are flavorful. (21/30)
Tyr:
Flavor: 6
Mechanic: 6
Balance: 7
It’s Aether Vial on speed, and with restrictions, and a cool added-in keyword mechanic. I’m not a big fan of the revenant ability, but it’s something interesting. Perhaps it’s a bit much for this art, though. Overall I don’t think this fits the art very well. (19/30)
Sanity_Cleaver:
Flavor: 7
Mechanic: 7
Balance: 7
Chance Encounter anyone? I see the first ability unnecessary and too combo-lincious with Chance Encounter… Either add an “if you lose the flip, remove it from the game” ability, or just make it put the card under the Lockbox without the coin flipping. The second ability should also have some clarification. Overall, I like the feeling of your card. (21/30)
Streetz
02-20-2006, 12:31 AM
...and the rest...
Valerio:
Flavor: 6
Mechanic: 2
Balance: 5
Ewww. … phasing. That’s just uncalled for… and this is overcosted too. The flavor is alright. (13/30)
AgentofAquarius:
Flavor: 7
Mechanic: 5
Balance: 3
Too Powerful, maybe. At first glance it seems too powerful. With cards that generate tokens it is real easy to get infinite turns (assuming you gain contradict the life loss with life gain). I am assuming this costs 3. Too good. Does it fit the art – sure it does. But, I think this kind of mechanic (taking extra turns) should be harder to achieve. (15/30)
Darker:
Flavor: 5
Mechanic: 5
Balance: 2
WAY TOO POWERFUL! An artifact like this should cost 6 and the activation cost more too. It’s an interesting concept, but too broken with the second ability. The funny thing is, the first ability works well with a mechanic we are cooking up in the Powershift design/development team. :) (12/30)
SoftwareWolf:
Flavor: 3
Mechanic: 4
Balance: 2
For some reason, I just don’t like this card. (9/30)
Tekkactus:
Flavor: 3
Mechanic: 9
Balance: 8
This is kind of cool. It Confiscate + Stasis Cell + Clone… interesting. I like it. While the art doesn’t really fit the card too well, it’s still cool. (20/30)
Furnacewhelp:
Flavor: 7
Mechanic: 7
Balance: 5
If this only affected opponents, I would think it be balanced more. This is too good if you consider you can use it’s ability on cards in your graveyard.. it’s like infinite flashback.. sort of. (19/30)
Yawgmoth:
Flavor: 6
Mechanic: 6
Balance: 3
Hello Stasis! The ability sure if powerful… and thus I would expect it to cost more. However, it’s unbalance if you look at the original Stasis (or any other variant). While I can see what you were trying to do, it doesn’t seem well executed to me. Your name should really be Cube of Stasis…. (15/30)
...
Once LD56 is done with his scores, I will post art for the next card. Thanks to everyone who has participated thus far... note that you can enter or leave the contest at any time.
Maleficent
02-20-2006, 12:32 AM
Sweet! Tied for highest XD
lionden_56
02-20-2006, 09:31 AM
Ok, I judged a little differently than Streetz. I found it hard to actually split the three levels apart, because to me balance and mechanic just seem to go together. For that reason, my scores are simply out of 30.
Nimbleroo:
I like the flavor, but the ability is very good; too good. At the end of every turn, I get to tap any leftover lands. Then on one turn, I get to remove them to get a massive amount of mana. Too good IMO. (22/30)
Niv-Mizzet:
Dice rolling isn’t in real Magic (15/30)
Neuromancer:
I really like this ability. I think the first ability is overpowered, but that is all that I can find wrong with it. (27/30)
ArchangelofNighmares!:
Dice rolling is a no-no (15/30)
Kt2005:
IMO this isn’t very good. 6 mana and 4 life before it ever does anything isn’t very good. Plus, getting pinged for 2 every upkeep, then taking 2 more to do something isn’t very efficient. If you kill 2 creatures, you’re at 12. (19/30)
Cpt_Keyes:
I don’t really see a “snare” in this picture, but maybe that’s just me. The ability is balanced, CC is fine, but I just don’t thing this fits the art, and fitting the art is the point of this contest. (21/30)
Boiwithteeth:
If only this didn’t cost so much. This is a great card, but I think you killed it with the CC. (24/30)
Maleficient:
I went with the second entry. CC may be low, but other than that it’s a solid card. Fits well with existing mechanics in Celixia. (26/30)
FuDaWg45:
I like the enchant artifact idea, because it fits the art well. But that’s really all I can say about this card. Like Streetz said, the effect is boring. I’d much rather play Dragon’s Claw (16/30)
Xander_102384:
Even with the high CC, this is overpowered. (22/30)
Luthervamplord:
Wizards now only prints charge counters. Also, this is like Urza’s Armor for all your guys. Too good. (23/30)
Tyr:
Same thing with the counters. Also, I don’t really see a “gateway” in the art. Streetz is right, this is Vial on steroids. Finally, we have our mechanics for Powershift, so Revenant won’t be in the set. (19/30)
Sanity_Cleaver:
Decent I guess. I’m not a big fan of coin flipping, but this works I guess. (24/30)
Valerio:
First Wizards brings back phasing on MTGO, and now this! Phasing = Evil (15/30)
AgentofAquarius:
Getting an extra turn off of this isn’t too hard. (15/30)
Darker:
This is way, way too good. It’s a 3 colorless tutor every turn. Look at [card:1695a3d370]Planar Portal[/card:1695a3d370]. Basically the same ability, for 6 and 6. It would be cool if you could see how this would interact with some of the cards already in the design file, though. So I play this, removing [censored], then play [censored], removing [censored], well, you get the drift ;) (15/30)
Softwarewolf:
Not a fan of the {} CC cards. (15/30)
Tekkactus:
As above, I don’t see how this fits the art. This is a contest to design cards after the art. Sorry Tekk, but I just don’t see it. (19/30)
Furnacewhelp:
Very, very powerful. (19/30)
Yawgmoth:
Brokenness to the extreme (15/30)
Let Round 2 Commence!
FuDaWg45
02-20-2006, 10:17 AM
I understand that you guys thought my submission was a little boring, but the contest rules stated that Streetz was looking for cards anywhere from common to rare that fit the picture. I just thought I'd be a little different and make a common card that might occasionally see play instead of some insane rare that everyone would use. I think it's important for any set to have a full range of cards, from the not so hot to the amazing. That's what makes Magic cool - taking a not so hot card and comboing it to make it better. I'm not asking for a rescore, in fact I kind of expected you guys to score me low - afterall, it's not a flashy rare. I just want you guys to know why I submitted the card I did.
lionden_56
02-20-2006, 11:41 AM
I understand what you are saying. You're right, every set needs those filler commons. But, the ability you chose is already in print. Its current print form is easier to get out than yours, because it is in artifact form, while yours was an aura. Auras need something else in play to be played, so your aren't always sure if you can run it out.
Streetz
02-20-2006, 11:43 AM
Don't sweat it, Fuda... there are other rounds.
I will tally up the scores and post a new art later tonight (when I am back at home).
Maleficent
02-20-2006, 07:04 PM
Thanks for doing that one Lionden, I wanted to make one that has something to do with shuffling.. don't know why I made that first one, really lol. Hm it's too cheap though? It's the same as [card:3afd2767be]Howling Mine[/card:3afd2767be] and has to have other cards to work with it :P (curse you Neuro!).
Yay, go round 2!
Streetz
02-20-2006, 10:36 PM
ROUND TWO ART:
http://www.magicdeckvortex.com/Fictional_Cards/powershift/artcontestround2.jpg
Note: If your card is a creature - it must be an Estos. Your card does not HAVE to be a creature.
Good luck! :)
If you need to know what an Estos is... go here:
http://www.magicdeckvortex.com/FI_celixia_about.htm
vatiildal
02-20-2006, 11:02 PM
Hmmm. After much thought at the art it seems to me this might be a good idea.
Flux Estos 3 R U
Rare
2/2
creature- Estos
When flux estos comes into play it deals 2 damage to target creature or player.
1 UU: sacrifice Flux Estos counter target spell.
reclaim 1 R U
"The Estos serve many uses to the Krillian who look hard enough."
Yusuke
02-20-2006, 11:49 PM
definetly red.... blue maybe... maybe black? here's my take
Delusions of the Hivespawn - :1mana::u::r:
Sorcery
Search your library for a blue or red Estos with converted mana cost 4 or less and put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
"The Estos are using us. Mere illusions may be our worst enemy." -Kydian, Master Illusionist
Maleficent
02-21-2006, 12:18 AM
:shock: Sweeeet.
Um since you don't want to give away the mechanics, does that mean you already have them and we can't make up any? :(
For now:
Mesmerizing Estos :1mana::u::u:
Creature - Estos
When Mesmerizing Estos comes into play, look at target player's hand. You may have that player shuffle his or her hand into his or her library and draw that many cards.
1/1
(Yeah more shuffling stuff, can be good or bad, can also get rid of some ambush :D. I was thinking about adding something to let them choose and something else happens if they don't... but nah. Oh and how about making an Estos that lets you return other Estos to your hand when they die? :wink:)
Sanity_Cleaver
02-21-2006, 12:56 AM
Pulsating Estos 1UR
Creature- Estos
During your upkeep, Pulsating Estos deals 1 damage to each creature and player, and each player may draw a card.
Fire unleased, knowledge unbound
2/2
Maleficent
02-21-2006, 01:01 AM
It's the Izzet Estos :P
Darker
02-21-2006, 03:20 AM
Yeah, I could never manage to get the correct balance of power and cost. Here goes nothing!
Hailfire Estos
4UR Rare
Creature - Estos
2/2
Haste
T, Sacrifice a blue Estos: Draw a card
T, Sacrifice a red Estos: Hailfire Estos deals 2 damage to target creature or player.
2UR, T: Shuffle target red or blue Estos from your graveyard into your library.
Also, even though the little box is ticked, I don't seem to be getting notified when this thread is replyed to.
Maleficent
02-21-2006, 04:29 AM
Heh, kudos to whoever successfully makes a green sorcery out of this :P
(another card, if you have to count one for judging don't pick this.. unless you like it more :D, just getting my ideas out of my head.)
Reprecussions :3mana::u::u:
Enchantment
Whenever an Estos comes into play, its controller returns target Estos he or she controls to its owner's hand.
(Again, can be good or bad for both players. If played before an Estos is out, it can stop any from staying in play :devil:)
Niv-Mizzet
02-21-2006, 09:38 AM
Well here's my quick attempt...
Estos Divide :xmana: :xmana: :u: :u:
sorcery
Sacrifice an Estos With converted manacost :xmana:. Search you library for 2 Estos with converted mana cost :xmana: or less and put them into play
Tekkactus
02-21-2006, 10:34 AM
Faux-Giver Estos :3mana::u::r:
Creature- Estos
When ~ comes into play, target opponent may draw or discard any number of cards. Then, put a +1/+1 counter on ~ for each card in that opponent's hand.
2/2
Luthervamplord
02-21-2006, 10:50 AM
Flickering Estos :3mana::r::u:
Creature -Estos
When ~ comes into play, it deals 2 damage to target creature.
:1mana::u:: Remove ~ from the game. Return it to play under your control at the end of you turn.
1/2
Yawgmoth
02-21-2006, 11:03 AM
Haunting Estos - :3mana::b::b:
Creature - Estos (Specter?)
Whenever a player would shuffle his or her library, you may search that player’s library for one card, remove it from the game and then that player shuffles his or her library instead.
2/2
If this works as I believe it should, it should not let you remove their whole library. Is wonky rules text a minus in judgment?
Ghurhgs
02-21-2006, 11:16 AM
Mindblame Estos :1mana::u::u::u:
Creature - Estos
-Flying
-Whenever Mindblame Estos deals combat damage to another Estos, target player puts the top three cards of his or her library into their graveyard.
-:u::u:: Mindblame Estos loses flying until end of turn. Any player may play this ability.
3/2
ArchangelofNightmares!
02-21-2006, 02:55 PM
Essence of Estos PMBSU
Instant
You may sacrifice an Estos to add one mana of any color to your mana pool to play this card.
Until the end of the turn Estos you control gain Tap: Add one mana that is the same color of this creature.
lionden_56
02-21-2006, 03:00 PM
PMBSU?
Yawgmoth
02-21-2006, 03:07 PM
uhm.. Plains Mountain B? Swamp U? maybe?
thegeneralpublic
02-21-2006, 03:34 PM
Concentrate :2mana::r::r:
Enchantment
For each effect that would affect more than one player, zone, or permanent, at the begining of each player's turn, that effect's controler chooses a permanent, player, or zone that effect would affect. Until end of turn, that effect only effects the chosen permanent, player, or zone. (A card with a global effect would be [card:d35258b196]Night of Soul's Betrayal[/card:d35258b196] or [i]Concerted Effort.)
Concept is based on the magnifying art; the effect obviously concentrates on that estos.
oyzar
02-21-2006, 03:39 PM
Haunting Estos - :3mana::b::b:
Creature - Estos (Specter?)
Whenever a player would shuffle his or her library, you may search target player’s library for one card, remove it from the game and then that player shuffles his or her library instead.
2/2
If this works as I believe it should, it should not let you remove their whole library. Is wonky rules text a minus in judgment?
Whenever i shuffle i my library i might instead stack my deck and remove a card of theirs, sweeeet!
oyzar
02-21-2006, 03:41 PM
Concentrate :2mana::r::r:
Enchantment
For each effect that would affect more than one player, zone, or permanent, at the begining of each player's turn, that effect's controler chooses a permanent, player, or zone that effect would affect. Until end of turn, that effect only effects the chosen permanent, player, or zone. (A card with a global effect would be [card:577842e7b8]Night of Soul's Betrayal[/card:577842e7b8] or [i]Concerted Effort.)
Concept is based on the magnifying art; the effect obviously concentrates on that estos.
Not actually apliable ingame cause this let you chose things before ou get prorety and it is very difuse what effects it affect.
Yawgmoth
02-21-2006, 03:45 PM
Oyzar thanks for pointing out that, it should of course be search that player's, not target. XD
-=Cpt_Keyes=-
02-21-2006, 04:44 PM
Timesifter Estos
2UUR
Creature-Estos Rare
If Timesifter Estos is in your opening hand, you may begin the game with it in play.
When Timesifter Estos comes into play you may take another turn after this one.
0/3
It bends the most sacred laws of the universe, those of time iteslf. We may only pray that it does not break them. - Vhad Shaman
*Creators note: If you choose to begin the game with the Estos in play, you do NOT get an extra turn. The estos BEGINS in play, and therefor there is no chance for it to COME into play. This means no extra turns if you start off with it.*
CenturyChild533
02-21-2006, 06:35 PM
Diametric Warp
2UUR
Enchantment
If a creature you control would deal combat damage to a player, you may draw that many cards instead.
EDIT: thank you, sir. Fixed accordingly. Hope this works.
oyzar
02-21-2006, 07:03 PM
Diametric Warp
2UUR
Enchantment
Whenever a creature you control would deal combat damage to a player, you may draw that many cards instead.
Needs to be a replacement effect if you want to do what yo want. Shoudl be IF not when.
Streetz
02-21-2006, 07:31 PM
This one is moving along rather nicely. Deadline is this this upcoming Saturday.
Darker
02-22-2006, 03:00 AM
Haunting Estos - :3mana::b::b:
Creature - Estos (Specter?)
Whenever a player would shuffle his or her library, you may search that player’s library for one card, remove it from the game and then that player shuffles his or her library instead.
2/2
If this works as I believe it should, it should not let you remove their whole library. Is wonky rules text a minus in judgment?
I think that should read "non-land card" otherwise you'd take out all their lands. Or is that wrong?
Darker
02-22-2006, 03:14 AM
Oop, got another one
Gravespawn Estos 4BB
Creature - Estos Horror
Flying
1BB, Sacrifice a Swamp: Return Gravespawn Estos from your graveyard to your hand
Whenever Gravespawn Estos is put into a graveyard from play, put a 2/2 black Estos creature token with flying into play.
3/3
uhm.. Plains Mountain B? Swamp U? maybe?
The costs are
W = Plains (white)
U = Island (blue)
B = Swamp (black)
R = Montain (red)
G = Forest (green)
O = Carrot (orange)
Wait, skip that last one...
Luthervamplord
02-22-2006, 03:14 AM
The problem is it creates a loop:
1. They Shuffle their deck
2. You remove one cards from their library
3. They shuffle their deck due to the affect
4. See point 2.
There are a few ways to fix this ability, whilst still keeping some of the feel.
'Whenever a player shuffles his library, he must first reveal the top three cards. You choose a non-land card and remove it from the game. The player then places this cards at the bottom of their library.'
This way, you remove the loop, and still retain the 'selective; pull feel.
Another way you could do this is:
'Whenever an opponent shuffles their library, remove the top two cards of their library from the game.'
This would make the ability more 'Hap-Hazard'
Maleficent
02-22-2006, 03:26 AM
(Judges, this is just for fun, don't count it please :P unless you want to for fun I guess)
Estos Wave :2mana::g::g::g:
Sorcery
For each Estos in play, its controller puts a token into play that's a copy of that Estos.
:devil: I tried to make it until end of turn but that was too red :(
Yawgmoth
02-22-2006, 04:24 AM
Luthervamplord: If you meant my card, look at Chains of Mephistopheles, if I worded it right, it shouldn't go infinte because it's a replacement effect.
oyzar
02-22-2006, 06:44 AM
The problem is it creates a loop:
1. They Shuffle their deck
2. You remove one cards from their library
3. They shuffle their deck due to the affect
4. See point 2.
There are a few ways to fix this ability, whilst still keeping some of the feel.
'Whenever a player shuffles his library, he must first reveal the top three cards. You choose a non-land card and remove it from the game. The player then places this cards at the bottom of their library.'
This way, you remove the loop, and still retain the 'selective; pull feel.
Another way you could do this is:
'Whenever an opponent shuffles their library, remove the top two cards of their library from the game.'
This would make the ability more 'Hap-Hazard'
This is not true, an abilety can only replace an event once. See [card:8ab530e0db]Zur's Weirding[/card:8ab530e0db] for example, when did that create a loop?
Esit: oh and removing lands is fine(remember you want to do that when YOU shuffle your deck).
Xander_102384
02-22-2006, 08:36 AM
I have two, hope no one minds...
Acidic Void 1UB
Instant
A creature of your choice gets -4/-1 until end of turn.
All that enter the void are never the same
(I chose this wording to "target" untargetable creatures)
Mercury Elemental 2UU
Creature - Ooze Elemental 1/2
(X)(Y): Mercury Elemental is a X/Y creature with flying until end of turn.
Only it knows the form it shall take.
Yawgmoth
02-22-2006, 08:55 AM
Hmm, I'm no expert at wording, but would this be more correct than the last version:
Haunting Estos - :3mana::b::b:
Creature - Estos (Specter?)
Whenever a player would shuffle his or her library, you may search that player’s library for one card and remove it from the game. Then that player shuffles his or her library.
2/2
ArchangelofNightmares!
02-22-2006, 10:22 AM
sry bout the confusion I ment Mountains, Forest, Swamp, Islands, Plains I'm kinda still a little sick from my cold.
FuDaWg45
02-22-2006, 11:06 AM
Essence of Speed :r::u:
Enchant Creature
Enchanted creature gets -1/-0, gains haste, and is unblockable.
A sacrificing of brute strength for blinding speed.
furnacewhelp
02-22-2006, 04:02 PM
Planejumper Estos 3UU
Creature -- Estos / Rare
2U: Remove Planejumper Estos from the game. Play this ability only during your turn.
2UU: Return Planejumper Estos to play. Use this ability only if Planejumper Estos is removed from the game and only during your upkeep.
Whenever a creature comes into play, if Planejumper Estos is removed from the game, you may return it to play and gain control of that creature as long as you control Planejumper Estos.
2/2
Xander_102384
02-22-2006, 10:43 PM
My bad...i didn't see the "estos" rule. Lets try again...
I've got three now, i also read the challenge to try for green, so i threw that in to.
Estos Mercurium 2UU
Creature - Estos 1/2
(X)(Y):Estos Mercurium is a X/Y creature with flying until end of turn.
Only it knows the form it shall take
Sublimation 1GG
Instant
Remove target artifact or enchantment from the game.
"Return to me, metallic child, and become mine again." Gaea
Acidic Void 1UB
Instant
A creature of your choice gets -4/-1 until end of turn.
All that enter that place are never the same
(I chose this wording to "target" untargetable creatures)
Streetz
02-23-2006, 09:09 PM
For the record.. I would prefer only one entry per person per round. Please decide which one you want to be judged... and it will be judged. Thanks.
Planeswalker
02-24-2006, 02:03 AM
Vampiric Estos BB
Estos Vampire - Uncommon
1/1 Flying
When Vampiric Estos comes into play, each opponent loses 1 life and you gain 1 life for each opponent.
It drinks not all from one, but drinks from all once.
Darker
02-24-2006, 03:32 AM
I'll go with Hailfire estos
AgentofAquarius
02-24-2006, 08:08 AM
This one was pretty tough. I mean, it looks like something i saw once while tripping on acid. Everytime I looked at it it looked like something different happening. Is it a portal? is it splitting? growing? shrinking? radiating? ALL OF THE ABOVE?!?!?!nonetheless I gave it my best shot:
Name: Spirit Division
Mana Cost:2UG
Card Type: instant/sorcery
Instant if it's rare. Sorcery makes if less of a bomb and thus it's uncommon.
Card text: Choose a creature. That creature's power/toughness becomes half of its original power/toughness. Make a creature token that is a copy of that creature with its new power/toughness.
Note: you CAN target your opponents creature. Half always gets rounded up
Xander_102384
02-24-2006, 10:38 AM
Sorry there, mate. I think i'll go with this one then.
Acidic Void 1UB
Instant - Uncommon
A creature of your choice gets -4/-1 until end of turn.
Any who enter that place are never the same
(I chose this wording to "target" untargetable creatures)
Camlost
02-24-2006, 12:11 PM
Hello all. Came across the site while researching card design programs and couldn't resist getting in on the design contest. this is for number two.
Name: Shimmering of Power
Color: Gold
Cost: 2UR
Type: Instant
Rules text: Put an illusion token into play that has flying, haste, and power and toughness equal to target creature's power and toughness. Remove the token from play at end of turn.
Flavor text: Ephemeral? Perhaps. Lethal? Certainly.
Rarity: U
AgentofAquarius
02-24-2006, 12:14 PM
Name: Spirit Division
Mana Cost: :2mana: :u: :g:
Card Type: instant
Card text: Choose a creature. That creature's power/toughness becomes half of its original power/toughness. Make a creature token that is a copy of that creature with its new power/toughness other than it's name (I want to target legends)
I almost went with sorcery as my final answer, thinking that as an instant it would be too broken, but I was way wrong. First of all-it's not all that broken, in fact it's not broken at all. It's good, but not broken. Secondly- blue mages hate sorceries. As an instant it con be used as a responce to kill spells leaving half the creature alive. Overall, I like it better this way.
Maybe if I lower the mana cost it'll be broken-hehe :wink:
:getdown: :getdown: :getdown: :getdown: :getdown: :getdown:...............this is not as much fun
Streetz
02-26-2006, 10:57 AM
Deadline was yesterday so no more entries. I hope to have time to judge this round later tonight.
lionden_56
02-27-2006, 09:04 PM
I will get around to judging this eventually. Sorry, long weekend.
Streetz
02-28-2006, 11:23 PM
Below are entries from round 2 - I hope to judge tomorrow evening. Sorry for the delay.
vatiildal
Flux Estos 3 R U
Rare
2/2
creature- Estos
When flux estos comes into play it deals 2 damage to target creature or player.
1 UU: sacrifice Flux Estos counter target spell.
reclaim 1 R U
"The Estos serve many uses to the Krillian who look hard enough."
--------------------------
Yusuke
Delusions of the Hivespawn - 1RU
Sorcery
Search your library for a blue or red Estos with converted mana cost 4 or less and put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
"The Estos are using us. Mere illusions may be our worst enemy." -Kydian, Master Illusionist
--------------------------
Maleficent
Mesmerizing Estos 1UU
Creature - Estos
When Mesmerizing Estos comes into play, look at target player's hand. You may have that player shuffle his or her hand into his or her library and draw that many cards.
1/1
*don't count this one:
Reprecussions - 3UU
Enchantment
Whenever an Estos comes into play, its controller returns target Estos he or she controls to its owner's hand.
*don't count this one:
Estos Wave - 2GGG
Sorcery
For each Estos in play, its controller puts a token into play that's a copy of that Estos
--------------------------
Sanity_Cleaver
Pulsating Estos 1UR
Creature- Estos
During your upkeep, Pulsating Estos deals 1 damage to each creature and player, and each player may draw a card.
Fire unleased, knowledge unbound
2/2
--------------------------
Darker
Hailfire Estos
4UR Rare
Creature - Estos
2/2
Haste
T, Sacrifice a blue Estos: Draw a card
T, Sacrifice a red Estos: Hailfire Estos deals 2 damage to target creature or player.
2UR, T: Shuffle target red or blue Estos from your graveyard into your library.
--------------------------
Niv-Mizzet
Estos Divide XXUU
sorcery
Sacrifice an Estos With converted manacost X. Search you library for 2 Estos with converted mana cost X or less and put them into play
---------------------------
Tekkactus
Faux-Giver Estos - 3UR
Creature- Estos
When ~ comes into play, target opponent may draw or discard any number of cards. Then, put a +1/+1 counter on ~ for each card in that opponent's hand.
2/2
----------------------------
Luthervamplord
Flickering Estos 3RU
Creature -Estos
When ~ comes into play, it deals 2 damage to target creature.
1U: Remove ~ from the game. Return it to play under your control at the end of you turn.
1/2
----------------------------
Yawgmoth
Haunting Estos - 3BB
Creature - Estos (Specter?)
Whenever a player would shuffle his or her library, you may search that player’s library for one card and remove it from the game. Then that player shuffles his or her library.
2/2
-----------------------------
Ghurhgs
Mindblame Estos 1UUU
Creature - Estos
Flying
Whenever Mindblame Estos deals combat damage to another Estos, target player puts the top three cards of his or her library into their graveyard.
UU: Mindblame Estos loses flying until end of turn. Any player may play this ability.
3/2
------------------------------
ArchangelofNightmares
Essence of Estos PMBSU
Instant
You may sacrifice an Estos to add one mana of any color to your mana pool to play this card.
Until the end of the turn Estos you control gain Tap: Add one mana that is the same color of this creature.
-------------------------------
TGP
Concentrate - 2RR
Enchantment
For each effect that would affect more than one player, zone, or permanent, at the begining of each player's turn, that effect's controler chooses a permanent, player, or zone that effect would affect. Until end of turn, that effect only effects the chosen permanent, player, or zone.
(A card with a global effect would be Night of Soul's Betrayal or [i]Concerted Effort.)
-------------------------------
-=Cpt_Keyes=-
Timesifter Estos - 2UUR
Creature-Estos Rare
If Timesifter Estos is in your opening hand, you may begin the game with it in play.
When Timesifter Estos comes into play you may take another turn after this one.
0/3
--------------------------------
CenturyChild533
Diametric Warp
2UUR
Enchantment
If a creature you control would deal combat damage to a player, you may draw that many cards instead.
---------------------------------
Xander_102384
Acidic Void 1UB
Instant
A creature of your choice gets -4/-1 until end of turn.
All that enter the void are never the same
--------------------------------
FuDaWg45
Essence of Speed - UR
Enchant Creature
Enchanted creature gets -1/-0, gains haste, and is unblockable.
A sacrificing of brute strength for blinding speed.
--------------------------------
furnacewhelp
Planejumper Estos 3UU
Creature -- Estos / Rare
2U: Remove Planejumper Estos from the game. Play this ability only during your turn.
2UU: Return Planejumper Estos to play. Use this ability only if Planejumper Estos is removed from the game and only during your upkeep.
Whenever a creature comes into play, if Planejumper Estos is removed from the game, you may return it to play and gain control of that creature as long as you control Planejumper Estos.
2/2
---------------------------------
Planeswalker
Vampiric Estos BB
Estos Vampire - Uncommon
1/1 Flying
When Vampiric Estos comes into play, each opponent loses 1 life and you gain 1 life for each opponent.
It drinks not all from one, but drinks from all once.
----------------------------------
AgentofAquarius
Name: Spirit Division
Mana Cost: 2UG
Card Type: instant
Card text: Choose a creature. That creature's power/toughness becomes half of its original power/toughness. Make a creature token that is a copy of that creature with its new power/toughness other than it's name (I want to target legends)
----------------------------------
Camlost
Name: Shimmering of Power
Color: Gold
Cost: 2UR
Type: Instant
Rules text: Put an illusion token into play that has flying, haste, and power and toughness equal to target creature's power and toughness. Remove the token from play at end of turn.
Flavor text: Ephemeral? Perhaps. Lethal? Certainly.
Rarity: U
Yusuke
03-01-2006, 01:35 AM
mine should say 1RU
lionden_56
03-01-2006, 01:44 PM
I'm sorry for the delay in doing this. The weekend got a little longer than I expected.
Anyway, scores out of 30. Note that my views will probably differ greatly from Streetz :wink:
vatilldal
Alright, a good start. I like the inclusion of reclaim, and I like the ability. The only thing I don't like is the counter part. Still a really good card. 27/30
Yusuke
Wow, a really good start. This round may not be so bad after all...
I love the flavor of the card, including flavor text and overall feel. I also really like the ability. Fits the art well. 28/30
Maleficent
I'd have liked Reprecussions better. Mesmerizing Estos's ability to wipe out an opponent's hand is too good for 1UU. 23/30
Sanity_Cleaver
Cool flavor text, wording is a litle of, but other than that decent. I might have upped the cost to 2UR 26/30
Darker
Too much going on here. 4 different abilities just makes the card too crowded. 24/30
Niv-Mizzet
Decent ability. I'm not a huge fan of it, but there's nothing overly wrong with it. 25/30
Tekkactus
Interesting idea. However at five mana, by the time this hits the board the opponent possibly has his hand on the table, and would choose not to draw anyting. 24/30
Luthervamplord
The second ability is more white than blue. 24/30
Yawgmoth
Nice. Good card. 27/30
Ghurhgs
I was with you until the last ability. 24/30
archangelofnightmares!
Ignoring the PMBSU thing... the first ability is really confusing. While the second ability is good, the wording is off. 15/30
TGP
I like the effort to come up with something different, but I'm not too sure this is going to fit. 23/30
-=Cpt_Keyes=-
I liked the first part...
The second part just has too many broken possibilites with reanimation. 22/30
CenturyChild533
Being able to draw a grip-full every turn seems a little too good. Especially when 2 or more creatures get through, you can deal damage and draw cards. 22/30
Xander_102384
How is this blue? -X/-X is always black. This is essentially [card:3834a3138c]Clinging Darkness[/card:3834a3138c]. Also, I don't really see this in the art. Maybe a little, but not enough. 23/30
FuDaWg45
Haste is irrelevant after the first turn, but only -1/-0 for unblockable is too good. My 5/6 unblockable Fury Estos is quickly gg for just 2 mana. 23/30
furnacewhelp
I'm not to sure about something ability to be activated when it is removed from game. If it turns out I'm wrong, I'll change the score, but for now 19/30
Planeswalker
Simple is good. Could be a common. Only thing is that wording is off. 26/30
AgentofAquarius
Tokens need a name. Also, have it "target creature's P/T...". Otherwise this gets around untargetablility, and I'm not sure we want to tamper with that. 24/30
Camlost
Not of a fan of hte name, but the rest is decent. 25/30
Xander_102384
03-01-2006, 03:48 PM
True, the -X/-X part is primarily black, but blue does have the subversive nature of reducing attack power, so i pumped up the attack reduction over defence.Also, after a lot of thinking about it, blue is the only color i could equate to being able to "go around" a magical defence, AKA untargetables. The art could be a bit more in sync with it, but its what came to mind.(plus i couldn't use my other entries, which one of them "may" have done better.)
Darker
03-01-2006, 03:52 PM
Hmm, I guess it is a bit crowded. It could work without Haste and the last ability, and take 1 or 2 off the casting cost.
-=Cpt_Keyes=-
03-01-2006, 05:30 PM
Awwww ****!! I wanted that to say "from your hand", like Phage. Blah, too late now. Grrr.
Tekkactus
03-01-2006, 05:54 PM
I figured it'd be too good any lower. Besides, you can work around such things.
lionden_56
03-02-2006, 04:41 PM
streetz?
Streetz
03-02-2006, 05:47 PM
scores coming later tonight.
oyzar
03-02-2006, 06:11 PM
FuDaWg45
Haste is irrelevant after the first turn, but only -1/-0 for unblockable is too good. My 5/6 unblockable Fury Estos is quickly gg for just 2 mana. 23/30
Yeah cause unblockabliety is soooo broken look at [card:3b1235ca16]Infiltrator's Magemar[/card:3b1235ca16] and [card:3b1235ca16]cloack of mists[/card:3b1235ca16] they are dominating constructed everywhere.[/sarcasm]
Seriously though cards like these are pretty bad i might agree to kill it for power reasons, though not cause it was too strong... This is seriously not even playable in limited it is a fuggin creature enchantment.
Maleficent
03-03-2006, 01:33 AM
Hm mine was too powerful? Even when they get a new hand of the same # of cards?
Just curious, what would Reprecussions have gotten me? :D
Streetz
03-03-2006, 09:07 PM
…for the record.. I didn’t even look at Lionden’s scores while scoring…
vatiildal
This feels like forcing blue and red together. It does make sense for the art though.
22/30
Yusuke
For some reason, I’m not a real big fan of this card.
20/30
Maleficent
Wow… winds of change on a blue card. Kind of flavorful for the artwork, though.
21/30
Sanity_Cleaver
Kind of cool.
24/30
Darker
Overcosted and too … well … what I said for vatiildal’s card.
21/30
Niv-Mizzet
Kind of kewl. Although, feels more like a green ability – not to say it isn’t in blue’s color pie.
23/30
Tekkactus
Whoah. I will give you credit for a cool idea.. but WAY WAY WAY too good for your opponent. Just think of all the tricks your opponent could do with his or her library in their hand! I’ll bounce the giver estos.. thank you!
23/30
Luthervamplord
Second ability is white.
20/30
Yawgmoth
Oooooooooooh. Very cool. Well costed (maybe over costed) Very cool.
26/30
Ghurhgs
First ability is kind of cool. Second ability… meh.
23/30
ArchangelofNightmares
Stop doing that. Use normal mana symbols (WUBRG).
10/30
TGP
Too confusing. And Concentrate is already the name of an existing card.
16/30
-=Cpt_Keyes=-
Interesting Idea. However, I don’t like it.
22/30
CenturyChild533
Wow. Um. That’s quite powerful and red doesn’t even need to be in the casting cost. I don’t know that it fits the art all too well.
19/30
Xander_102384
I wouldn’t play more than 1B to play this spell. Nor does it feel right for the art.
18/30
FuDaWg45
Sorry. I don’t like this. Just might be me. Dunno.
15/30
furnacewhelp
Very interesting concept and I feel it really fits the art. I can it being tweaked much before ever seeing print, but it is a neat idea.
25/30
Planeswalker
Kind of elegant. While I don’t see the art as being ALL black, I could always make this work.
24/30
AgentofAquarius
A bit too much. (Does anyone see green in that art?)
20/30
Camlost
Interesting as the art sort of fits this and the ability is nifty too.
24/30
...
Sorry for the quick comments.. but I was limited in time. I will post the new art soon. I will also tally up the scores and announce the winner for round 2 soon.
As always, thank you everyone who participated. if you didn't score well, don't let that discourage you.
Streetz
03-03-2006, 09:17 PM
Scores:
83 Yawgmoth:
50 planeswalker
95 Sanity_Cleaver:
49 camlost
49 vatiildal
84 Niv-Mizzet:
48 Yusuke
86 Tekkactus:
47 ghurhgs
75 AgentofAquarius:
72 Darker:
86 Cpt_Keyes:
82 Furnacewhelp:
88 Luthervamplord:
94 Maleficient:
83 Xander_102384:
41 CenturyChild533
39 thegeneralpublin
65 FuDaWg45:
55 ArchangelofNighmares!:
47 Boiwithteeth:
40 Kt2005:
51 Neuromancer:
46 Nimbleroo:
24 Softwarewolf:
38 Tyr:
28 Valerio:
Congrats to Yawgmoth for scoring highest in round 2.
lionden_56
03-03-2006, 09:22 PM
Yeesh, looks like me and Streetz differed a bit on some of the cards.
Congrats Yawgmoth.
Yawgmoth
03-04-2006, 03:01 AM
It was expected ;)
I guess the scores are the total scores and not the scores of round two?
Streetz
03-04-2006, 03:17 AM
Right. You won round 2 by like 4+/- points.
Maleficent
03-04-2006, 08:33 PM
My card isn't out of color... [card:ae9cd901c9]Tolarian Winds[/card:ae9cd901c9], anyone? It would have been interesting as UR though, since that mechanic shows up in both colors.
Arrrg one point away :evil:
Streetz
03-05-2006, 01:09 AM
Round 3's art:
http://www.magicdeckvortex.com/images/artcontestpic3.jpg
Good luck! :)
Einsteinmonkey
03-05-2006, 02:16 AM
This art BETTER have a really good effect or I'm going to be very angry.
Your Worst Nightmare
03-05-2006, 08:24 AM
Me too, so I submit:
Mana Stagnation - :2mana::u:
Enchantment
At the beginning of your upkeep, sacrifice Mana Stagnation unless you sacrifice a land.
Players can't play mana abilities.
The art is without any doubt blue. Just look at it! Hence, a blue card!
Hum, I hope I can still participate...
lionden_56
03-05-2006, 09:42 AM
It almost looks like the Q from the Quake video game.
Streetz
03-05-2006, 11:10 AM
I've never played Quake.. can you link me to the image you are talking about?
lionden_56
03-05-2006, 11:14 AM
http://wisir.free.fr/q3wallpapers/quake3.jpg
It's not like an exact match or anything, but the circular pattern and the circles falling off in the middle just reminded me of it.
Xander_102384
03-05-2006, 11:36 AM
Granite Reservoir
Land
X, T: Put X rain counters on Granite Reservoir
T: Add U to your Mana Pool for each rain counter on Granite Reservoir
T, Remove X Rain counters: Return target permanent to owner hand, where X is the converted mana cost.
Tekkactus
03-05-2006, 11:55 AM
Shrine of the Forgotten
Legendary Land
:g::u::tap:: Add :4mana: to you mana pool.
:g::u::tap:: Creatures you control get +1/+1 for each legendary creature that was removed from the game.
Darker
03-05-2006, 12:11 PM
Spacetime Ripple XUU
Instant Uncommon
Return X target lands to their owners hands.
Spend only blue manna on X
When the Estos arrived, reality left
Neuromancer
03-05-2006, 12:54 PM
The Pool of Denial
Legendary Land
Tap: Add :U: to your mana pool.
1UU,Tap, sacrifice an island: Counter target spell. Pool of Denial deals 1 damage to you.
FIRE REIGN 2
03-05-2006, 02:58 PM
Tarn of Eternal Depths
Land
:tap: Add :u: to your mana pool.
:tap:, Sacrifice a non-flying creature: Add :b::b: to your mana pool.
Those invited by the tarn's overwhelming beauty often fell victim to its overwhelming hunger.
Explanation: I was really intrigued by this artwork more than the others, because I could relate it to real life. It wasn't as abstract as the other pieces of art. In the artwork, I saw a mountainous pool (Tarn) filled with dark and murky water. This is where I got the idea that it should be a land related to both Blue and Black.
Blue is obvious because the pool itself should generate blue mana. But Black was a little harder to incorporate into the card. So I thought about the fault that splits the tarn down the center. And I was trying to come up with different abilities that I could relate to the fault.
Finally, I decided on the one above. Creatures that drank or decided to swim in the tarn, would eventually fall into the endless pit and die. This is where the concept of sacrificing a creature to get Black mana came from.
Hopefully, I've done alright trying to explain the concept for the card. Seeing as this is my first entry, there's probably many things I can improve upon. Anyways, I hope you like it. Later everyone. 8)
~FIRE REIGN 2 :fight:
ArchangelofNightmares!
03-05-2006, 03:53 PM
I will not enter in this one so yeah.
Luthervamplord
03-05-2006, 04:09 PM
Luna Lake
Legendary Land
:tap:: Add :u: to your mana pool.
:3mana::u::tap:: Place a Luna counter on target creature.
Whenever a creature with a Luna counter becomes the target of a spell or ability, you may remove the counter. If you do, counter the spell or ability.
As the light of the moon reflected off of the placit lake, Luther felt safe; secure.
Nimbleroo
03-05-2006, 04:38 PM
i havent entered in a while so here i go.
Celixia mage training ground
artifact-land
come into play with five charge counters.
T: add one mana of any olour to your mana pool.
T, remove a charge counter from Celixia mage training ground: add one mana of any colour to your mana pool.
When ever celixia mage training ground becomes tapped it deals one damage to its controler
Exelence has its price.
Yawgmoth
03-05-2006, 04:54 PM
Eye of the World
Legendary Land
Eye of the World comes into play with three charge counters on it.
Remove a charge counter from Eye of the World, :tap:: Choose one - Add :u: to your mana pool; or each player draws a card.
When there are no charge counters on Eye of the World, sacrifice it.
Ghurhgs
03-05-2006, 05:39 PM
Raindrop Echo :u::u::u:
Enchantment
-Whenever you would draw a card, you may pay :u::u:. If you do, target player puts a card from his or her hand on the top of his or her library.
-At end of turn, if you have no cards in hand, draw a card.
Streetz
03-05-2006, 06:25 PM
Raindrop Echo :u::u::u:
Enchantment
-Whenever you would draw a card, you may pay :u::u:. If you do, target player puts a card from his or her hand on the top of his or her library.
-At end of turn, if you have no cards in hand, draw a card.
That's powerful!
Maleficent
03-05-2006, 09:24 PM
The art is without any doubt blue. Just look at it! Hence, a blue card!
Which is why I will make a Gruul card! Bwahahaha!! Eh later anyway.
Abation :1mana::u::u::u:
Enchantment
At the beginning of your upkeep, sacrifice a land or sacrifice Abation.
:u:: Tap target permanent. If you use this ability at any time you could not play a sorcery, Abation deals 1 damage to you.
(From Abate (http://dictionary.reference.com/search?q=abate). Hey, it's kinda like [card:750f43ee18]Stasis[/card:750f43ee18]! And it stops ambush :devil:)
I hope it's not too overpowered, though the damage effect should bring it down a LOT. However what does damage matter when your opponent can't do anything? :wink:
enigmasprelude
03-05-2006, 10:56 PM
:r: :r: :r:
Sands of Time
(Play only during combat, after attackers have been declared.)
Each attacking creature deals damage to itself, equal to it's power .
"When your time runs out, how will you be remembered?!" - A goblins last words to the soldiers about to kill him.
Your Worst Nightmare
03-06-2006, 08:38 AM
The art is without any doubt blue. Just look at it! Hence, a blue card!
Which is why I will make a Gruul card! Bwahahaha!! Eh later anyway.
:( I actually wanted to see a Gruul card after reading that... You tricked me! :x
And, enigmasprelude, I'm sure you don't mean [card:54d968926d]Sands of Time[/card:54d968926d]...
FuDaWg45
03-06-2006, 11:07 AM
Krilian Portal
Land
:tap:: Add :u: to your mana pool.
:u:: Return target creature you control to owner's hand.
Ghurhgs
03-06-2006, 07:34 PM
Raindrop Echo :u::u::u:
Enchantment
-Whenever you would draw a card, you may pay :u::u:. If you do, target player puts a card from his or her hand on the top of his or her library.
-At end of turn, if you have no cards in hand, draw a card.
That's powerful!
Is it too undercosted? I was trying to make it so you could have an end of turn :u::u: "target player puts a card on library" effect that also benefits you. I think :u::u::u: for a CC is better than :2mana::u: or :1mana::u::u: because you can't get around the three :u:'s.
Streetz
03-06-2006, 08:58 PM
Mono Blue Control... here i come!
I can say no more. :wink:
lionden_56
03-06-2006, 09:14 PM
How many rounds of this will there be?
Camlost
03-06-2006, 10:10 PM
Gravity Well
Enchantment
1UU
Text: At the beginning of your upkeep, return all lands you control to their owners control. Then, gain control of one target land from each opponent, untapped.
Flavor: "It is the tide, the moon, the pull of the earth itself. And it is mine!"
Uncommon
btw - very nifty artwork, and challenging!
Camlost
enigmasprelude
03-06-2006, 11:25 PM
:r: :r: :r:
Hands of Time
(Play only during combat, after attackers have been declared.)
Each attacking creature deals damage to itself, equal to it's power .
"When your time runs out, how will you be remembered?!" - A goblins last words to the soldiers about to kill him.
EDIT:
(Sorry this is what my card should have been total, with right name and all!)
Maleficent
03-07-2006, 02:34 AM
Ok, now for the Gruul version! (Judges, don't count this. But feel free to score it if you get the urge :mrgreen:) This will be tricky...
Seismic Depression :1mana::r::r::g::g:
Instant
Until end of turn, whenever a creature is tapped, that creature deals X damage to itself and gains +X/+0 and trample until end of turn, where X is that creature's power.
If anyone knows how to break something, it's the Gruul.
The idea um I keep thinking that big gash in the world was created by something, and this would be it. So when a creature expends itself (tapping), it gets drawn in and dealt a lot of damage trying to fight it, but it gets stronger in the process... and it's dealt damage before its power doubles btw :P so a 4/5 would live to be an 8/5 trampler with 4 damage on it 'till end of turn.
"I wanna run away, and never say goodbye, I wanna know the truth, instead of wondering why. I wanna know the answers, no more lies, I wanna shut the door, and open up my mind..." song stuck in my head :x think I got the lyrics right...
EDIT: Ahhh I didn't see enigmas card when I made this, sorry it's so alike :x
Camlost
03-07-2006, 10:51 AM
I just get the feeling that the Gruul are, overall, going to have higher or equal P versus T and that this card might miss on flavor, though I think it is interesting, mechanically.
Camlost
lionden_56
03-07-2006, 11:56 AM
Guys, can we keep this thread dedicated to submissions for the art please.
oyzar
03-07-2006, 04:11 PM
Originally posted by Streetz
Mono Blue Control... here i come!
I can say no more. :wink:
Seriously though, mono blue dont realy want this, i can see my stax deck wanting it badly though. I realy like it and i think it is quite balanced at UUU and UU to put a card back. Just compare to [card:233f865a44]mindstorm crown[/card:233f865a44] and [card:233f865a44]words of waste[/card:233f865a44]. One thing i am not shure of though is if it is a blue card though.
furnacewhelp
03-07-2006, 05:48 PM
Edge of the World
Legendary Land
T: Add 1 to your mana pool.
Remove a non-token creature you control from the game: Creatures with power less than or equal to the removed creatures power can't attack this turn. Play this ability only during combat before attackers are declaired. Any player may play this ability.
Edit: Thanks, I didn't realize my error.
Darker
03-08-2006, 04:41 AM
Remove a non-token creature you control from the game: Creatures with power less than or equal to the sacrificed creatures power can't attack this turn
That should read: Remove a non-token creature you control from the game: Creatures with power less than or equal to the removed creatures power can't attack this turn
The ability you put says to sacrifice a creature, and a creature has been removed, not sacrificed. Sorry to sound nitpicky
Streetz
03-08-2006, 12:02 PM
Originally posted by lionden_56
How many rounds of this will there be?
This may be the last round. I haven't decided yet.
Niv-Mizzet
03-08-2006, 11:36 PM
here's my round 3 entry
Drain Away :2mana::u::u:
:2mana: return 2 islands to your hand. Tap all non-flyers. Play this ability only as a sorcery.
"To go with the flow can be to go against where you want to go"
AgentofAquarius
03-09-2006, 06:43 AM
Planequake 2UU
Sorcery
For each permanent, it's controller flips a coin. If the player wins the flip, that permanent phases out. If the player loses the flip, that permanent is returned to its owner's hand.
When the wrath of Mahamoti is evoked, even the winners lose
WOG blue, I like it
Streetz
03-09-2006, 07:54 AM
Last minute revisions and submissions are due in 4 hours. I 8am where I am right now.
Darker
03-09-2006, 09:02 AM
I'm sticking. You're behind, Streetz, its 3pm here.
oyzar
03-09-2006, 10:55 AM
Riplling lanscapes 2UU
Enchantment
At the beging of each players upkeep that player return a land to their owners hand.
This can obv only return lands you control... Or if the judges like this better:
At the beging of each players upkeep that player removes a land.
When ~this~ leaves play, return all lands removed by ~this~.
As i was walking along the Dome it seemed like the verry esscence of the land was draining away.
- Mykar Wizard
Your Worst Nightmare
03-12-2006, 09:00 AM
Streetz, when will the scores be posted?
Xander_102384
03-13-2006, 03:43 PM
Yeah, i know i aien't winning this thing, but i love to see what your comments and scores are going to be.
Streetz
03-13-2006, 06:33 PM
Streetz, when will the scores be posted?
Soon. Very soon. I have things to do before I can work on this. Tonight if all goes well.
Streetz
03-14-2006, 08:25 PM
Here are all of the entries for Round 3:
Your Worst Nightmare:
Mana Stagnation - 2U
Enchantment
At the beginning of your upkeep, sacrifice Mana Stagnation unless you sacrifice a land.
Players can't play mana abilities.
Xander_102384:
Granite Reservoir
Land
X, T: Put X rain counters on Granite Reservoir
T: Add U to your Mana Pool for each rain counter on Granite Reservoir
T, Remove X Rain counters: Return target permanent to owner hand, where X is the converted mana cost.
Tekkactus:
Shrine of the Forgotten
Legendary Land
GU, T: Add 4 to you mana pool.
GU, T: Creatures you control get +1/+1 for each legendary creature that was removed from the game.
Darker:
Spacetime Ripple XUU
Instant Uncommon
Return X target lands to their owners hands.
Spend only blue manna on X
When the Estos arrived, reality left
Neuromancer:
The Pool of Denial
Legendary Land
Tap: Add :U: to your mana pool.
1UU,Tap, sacrifice an island: Counter target spell. Pool of Denial deals 1 damage to you.
FIRE REIGN 2:
Tarn of Eternal Depths
Land
T: Add U to your mana pool.
T, Sacrifice a non-flying creature: Add BB to your mana pool.
Those invited by the tarn's overwhelming beauty often fell victim to its overwhelming hunger.
Luthervamplord:
Luna Lake
Legendary Land
T: Add U to your mana pool.
3U, T: Place a Luna counter on target creature.
Whenever a creature with a Luna counter becomes the target of a spell or ability, you may remove the counter. If you do, counter the spell or ability.
As the light of the moon reflected off of the placit lake, Luther felt safe; secure.
Nimbleroo:
Celixia mage training ground
artifact-land
come into play with five charge counters.
T: add one mana of any olour to your mana pool.
T, remove a charge counter from Celixia mage training ground: add one mana of any colour to your mana pool.
When ever celixia mage training ground becomes tapped it deals one damage to its controler
Exelence has its price.
Yawgmoth:
Eye of the World
Legendary Land
Eye of the World comes into play with three charge counters on it.
Remove a charge counter from Eye of the World, T: Choose one - Add U to your mana pool; or each player draws a card.
When there are no charge counters on Eye of the World, sacrifice it.
Ghurhgs:
Raindrop Echo - UUU
Enchantment
-Whenever you would draw a card, you may pay UU. If you do, target player puts a card from his or her hand on the top of his or her library.
-At end of turn, if you have no cards in hand, draw a card.
Maleficent:
Abation - 1UUU
Enchantment
At the beginning of your upkeep, sacrifice a land or sacrifice Abation.
U: Tap target permanent. If you use this ability at any time you could not play a sorcery, Abation deals 1 damage to you.
FuDaWg45
Krilian Portal
Land
T: Add U to your mana pool.
U: Return target creature you control to owner's hand.
Camlost:
Gravity Well
Enchantment
1UU
Text: At the beginning of your upkeep, return all lands you control to their owners control. Then, gain control of one target land from each opponent, untapped.
Flavor: "It is the tide, the moon, the pull of the earth itself. And it is mine!"
Uncommon
enigmasprelude:
Hands of Time - RRR
(Play only during combat, after attackers have been declared.)
Each attacking creature deals damage to itself, equal to it's power .
"When your time runs out, how will you be remembered?!" - A goblins last words to the soldiers about to kill him.
Maleficent: (DO NOT ACTUALLY COUNT THIS ONE)
Seismic Depression - 1RRGG
Instant
Until end of turn, whenever a creature is tapped, that creature deals X damage to itself and gains +X/+0 and trample until end of turn, where X is that creature's power.
If anyone knows how to break something, it's the Gruul.
furnacewhelp:
Edge of the World
Legendary Land
T: Add 1 to your mana pool.
Remove a non-token creature you control from the game: Creatures with power less than or equal to the removed creatures power can't attack this turn. Play this ability only during combat before attackers are declaired. Any player may play this ability.
Niv-Mizzet:
Drain Away - 2UU
2: return 2 islands to your hand. Tap all non-flyers. Play this ability only as a sorcery.
"To go with the flow can be to go against where you want to go"
AgentofAquarius:
Planequake 2UU
Sorcery
For each permanent, it's controller flips a coin. If the player wins the flip, that permanent phases out. If the player loses the flip, that permanent is returned to its owner's hand.
When the wrath of Mahamoti is evoked, even the winners lose
Oyzar:
Riplling lanscapes 2UU
Enchantment
At the beging of each players upkeep that player return a land to their owners hand.
This can obv only return lands you control... Or if the judges like this better:
At the beging of each players upkeep that player removes a land.
When ~this~ leaves play, return all lands removed by ~this~.
As i was walking along the Dome it seemed like the verry esscence of the land was draining away.
- Mykar Wizard
Streetz
03-14-2006, 09:39 PM
MY SCORES:
Your Worst Nightmare:
Mana Stagnation - 2U
Enchantment
At the beginning of your upkeep, sacrifice Mana Stagnation unless you sacrifice a land.
Players can't play mana abilities.
COMMENTS – I can see how this relates to the art. It’s like a giant enchantment ball drops down onto the planet and drains all mana abilities. However, I do think this card is a bit too good. In current day Magic, a card like this would cast 3UU or more. Sacrificing land is easier than you think with cards like Crucible of Worlds (not that this is in Celixia). I like your effort. While the idea is a bit powerful, the card would need some work.
22/30
Xander_102384:
Granite Reservoir
Land
X, T: Put X rain counters on Granite Reservoir
T: Add U to your Mana Pool for each rain counter on Granite Reservoir
T, Remove X Rain counters: Return target permanent to owner hand, where X is the converted mana cost.
COMMENTS – I don’t see where the granite comes from in the art. Nor the rain. The second ability is WAY too good since you aren’t removing any counters from the card when you add the mana to your mana pool. Turn one, play Granite Reservoir. Turn Two play forest and Elves. Next turn, play land and Birds. Tap for 4 mana and tap the Reservoir to put 4 counters on it. Next turn, without playing additional lands.. I now have 8 mana available to me. And there are ways to speed this up. Third ability seems OK but I don’t know how it relates to the art.
15/30
Tekkactus:
Shrine of the Forgotten
Legendary Land
GU, T: Add 4 to you mana pool.
GU, T: Creatures you control get +1/+1 for each legendary creature that was removed from the game.
COMMENTS – I guess this art could be that of a shrine… where the green comes into effect is beyond me. Anyway, both abilities are neat. I can see the first ability being applied to this, but the second? Not sure. The ability refers more to the title of the card than the art itself and it seems more white to me than blue. Maybe green. But again, I don’t see any green in the art. Perhaps I’m not imaginative today.
17/30
Darker:
Spacetime Ripple XUU
Instant Uncommon
Return X target lands to their owners hands.
Spend only blue manna on X
When the Estos arrived, reality left
COMMENTS – Interesting. The effect sure seems applicable to the art. Congrats. However, I’m a bit torn on this card. If blue is going to return isolated lands to hands, it better cost a lot. It blue is going to return all lands, it costs 3UU ala [card:50b23caa44]Sunder[/card:50b23caa44]. This card is less powerful than Sunder, but more powerful than Hoodwink and any other blue card that can return lands to player’s hands. Actually, maybe it’s more powerful than Sunder since for 6 to 8 mana, you can probably return all of your opponent’s lands to their hands and be at a major advantage. Of course, theirs is always [card:50b23caa44]Parallax Tide[/card:50b23caa44], but all of those lands return once the enchantment is gone. I’m going to say this card is too powerful, although I do like your attempt and card idea in relation to the art.
22/30
Neuromancer:
The Pool of Denial
Legendary Land
Tap: Add :U: to your mana pool.
1UU,Tap, sacrifice an island: Counter target spell. Pool of Denial deals 1 damage to you.
COMMENTS – I like the title. Very appropriate. I like the second ability. Very appropriate to the art. I like the second ability. It seems very appropriate with the whole sacrificing an island thing. Overall, aside from the power of the second ability, it seems like a solid card. Actually, the second ability isn’t that powerful if you look at [card:50b23caa44]Voidmage Prodigy[/card:50b23caa44]. However, that is a blue card. This is a land. I don’t know I’d want that kind of an ability on a land. But otherwise, nice card.
27/30
FIRE REIGN 2:
Tarn of Eternal Depths
Land
T: Add U to your mana pool.
T, Sacrifice a non-flying creature: Add BB to your mana pool.
Those invited by the tarn's overwhelming beauty often fell victim to its overwhelming hunger.
COMMENTS – While I did read your explanation of the card you designed, I don’t see the same thing you did. I can comprehend the name of the card. And the first ability. But the second ability just seems odd to me. I do like your flavortext in relation to the entire card.
20/30
Luthervamplord:
Luna Lake
Legendary Land
T: Add U to your mana pool.
3U, T: Place a Luna counter on target creature.
Whenever a creature with a Luna counter becomes the target of a spell or ability, you may remove the counter. If you do, counter the spell or ability.
As the light of the moon reflected off of the placit lake, Luther felt safe; secure.
COMMENTS – Interesting idea. Your card name and ability are semi general so I could almost see this fitting the art… but I don’t see any creatures in the art and thus I have a hard time envisioning your card with that art. I do think the card is semi balanced although I would probably shave off the second ability to 1UU.
20/30
Nimbleroo:
Celixia mage training ground
artifact-land
come into play with five charge counters.
T: add one mana of any olour to your mana pool.
T, remove a charge counter from Celixia mage training ground: add one mana of any colour to your mana pool.
When ever celixia mage training ground becomes tapped it deals one damage to its controler
Exelence has its price.
COMMENTS – Um. I can’t see this relating to the art in any way given the name and the abilities. BTW, should the first ability say add 1 mana to your mana pool? Instead of one mana of any color? What’s the point of the counters then? Anyway, I’m sorry. I don’t see this art being a training ground.
13/30
Yawgmoth:
Eye of the World
Legendary Land
Eye of the World comes into play with three charge counters on it.
Remove a charge counter from Eye of the World, T: Choose one - Add U to your mana pool; or each player draws a card.
When there are no charge counters on Eye of the World, sacrifice it.
COMMENTS – You had me at “Eye of the World” and then the ability seemed lacking for an “Eye of the World”. With only three cards, you would think this card wouldn’t be Legendary. However, I am forgetting that Tendo Ice Bridge exists…Sorry, Yawg, but I don’t think this card fits the art even with the “Eye of the World” title. Had the ability been more ‘eye’-ish, I think I would have liked it better.
16/30
Ghurhgs:
Raindrop Echo - UUU
Enchantment
-Whenever you would draw a card, you may pay UU. If you do, target player puts a card from his or her hand on the top of his or her library.
-At end of turn, if you have no cards in hand, draw a card.
COMMENTS – I really like this card, although I believe the ability should be a replacement effect (like the Words of ‘Enchantments’). Without this, you create a terribly powerful loop where your opponent could conceivably never draw a new card again (shuffling effects aside). I find the name and ability to be very fitting in relation to the artwork. As I said, I like this card, but it could use some serious tweaking.
26/30
Abation - 1UUU
Enchantment
At the beginning of your upkeep, sacrifice a land or sacrifice Abation.
U: Tap target permanent. If you use this ability at any time you could not play a sorcery, Abation deals 1 damage to you.
COMMENTS – Opposition baby.. only better! Atleast, that’s how I feel about this card. Also, Abate seems like too much of a law term to use on this kind of card. Although I can see where you are coming from. Overall, I think this card is so-so both in relation to the art and in ability. Although, it’s not bad.
24/30
FuDaWg45
Krilian Portal
Land
T: Add U to your mana pool.
U: Return target creature you control to owner's hand.
COMMENTS – Krilian Portal… hmmm. I wouldn’t imagine a portal of any race to look like that (except for maybe a black race). However, the second ability should have added cost, or a tap symbol in front of it. And I don’t see how this card relates to the art in ability.
19/30
Camlost:
Gravity Well
Enchantment
1UU
Text: At the beginning of your upkeep, return all lands you control to their owners control. Then, gain control of one target land from each opponent, untapped.
Flavor: "It is the tide, the moon, the pull of the earth itself. And it is mine!"
Uncommon
COMMENTS – Gravity Well. Interesting name for the card art… one that I feel applies. I think the wording on the ability needs to be fixed although I think I understand what you are doing. In essence, it’s a controlled and varying Annex. This card is unique and because of the name, I can see it applied to the art.
25/30
enigmasprelude:
Hands of Time - RRR
(Play only during combat, after attackers have been declared.)
Each attacking creature deals damage to itself, equal to it's power .
"When your time runs out, how will you be remembered?!" - A goblins last words to the soldiers about to kill him.
COMMENTS – I’m sorry but I can’t see this card being tri-costed red that affects creatures. Especially, attacking creatures…
13/30
Maleficent: (DO NOT ACTUALLY COUNT THIS ONE)
Seismic Depression - 1RRGG
Instant
Until end of turn, whenever a creature is tapped, that creature deals X damage to itself and gains +X/+0 and trample until end of turn, where X is that creature's power.
If anyone knows how to break something, it's the Gruul.
COMMENTS – Doesn’t apply to the art.. and seems oddly costed with an odd ability that I don’t think many people would play in a realistic, non-uber-casual deck.
15/30 – this score doesn’t count.
furnacewhelp:
Edge of the World
Legendary Land
T: Add 1 to your mana pool.
Remove a non-token creature you control from the game: Creatures with power less than or equal to the removed creatures power can't attack this turn. Play this ability only during combat before attackers are declaired. Any player may play this ability.
COMMENTS – It seems a lot of people are determined on fitting creatures into this art while I don’t see any. Your card name is cool. The ability seems off kilter with what I would have thought for the art. Concept is cool. Execution is not applicable.
16/30
Niv-Mizzet:
Drain Away - 2UU
2: return 2 islands to your hand. Tap all non-flyers. Play this ability only as a sorcery.
"To go with the flow can be to go against where you want to go"
COMMENTS – I’m assuming that’s suppose to be an enchantment. [card:50b23caa44]Flood[/card:50b23caa44]? Anyone remember flood. This seems very similar and scarily semi balanced. I don’t like the name, but I can see the ripples actually doing this to creatures, hence creatures not having to be in the art. However, I don’t think this is a strong card either. It’s price is hefty… in the wrong deck.
23/30
AgentofAquarius:
Planequake 2UU
Sorcery
For each permanent, it's controller flips a coin. If the player wins the flip, that permanent phases out. If the player loses the flip, that permanent is returned to its owner's hand.
When the wrath of Mahamoti is evoked, even the winners lose
COMMENTS – AHHHH! Phasing?!!! What are you thinking? .. seriously, I don’t want phasing to be in Celixia, nor do I think anyone else does either. So with that in mind, the name is cool and applicable to the card. Red gets coin flipping… and only red. Blue doesn’t get it. I could see this kind of a card being 2UR. Instead of phasing, perhaps an ability like ~ does X damage to that creature.. I dunno.
21/30
Oyzar:
Riplling lanscapes 2UU
Enchantment
At the beging of each players upkeep that player return a land to their owners hand.
(This can obv only return lands you control... Or if the judges like this better:)
At the beging of each players upkeep that player removes a land.
When ~this~ leaves play, return all lands removed by ~this~.
As i was walking along the Dome it seemed like the verry esscence of the land was draining away.
- Mykar Wizard
COMMENTS – For some strange reason, I like the second one better. I think this card makes for an interesting use of the card art and certainly applies.
26/30
lionden_56
03-14-2006, 09:47 PM
My scores will be up momentarily.
Streetz
03-14-2006, 09:51 PM
Awesome. I thought you were going to beat me to it this time around. :)
lionden_56
03-14-2006, 10:06 PM
Your Worst Nightmare:
The fact that no one can play mana abilities really makes the sac a land thing irrelevant. Also, what Streetz said: way undercosted. 23/30
Xander:
Extremely broken. Mana accell to the max 15/30
Tekk:
I also miss the green part. The abilities are decent. The first one nets you 1, which is fine, but I don't think the second one is very playable. 20/30
Darker:
I would like this card a lot more if it were a two-way effect. A 1 way Armegeddon is really good. 21/30
Neuro:
Cool name. I'm a fan. 26/30
FR2:
I don't really get how this adds BB. 20/30
Luthervamplord:
I don't see how this works with the art. 19/30
Nimbleroo:
This doesn't make any sense to me. 15/30
Yawg:
Cool name. I disagree with Streetz on this one. I actually like this card. 25/30
Ghurhgs:
I judged the first one.
Interesting idea. This does create a potential locked loop, however. 24/30
FuDaWg45:
Second ability needs to be much higher in cost. 20/30
Camlost:
I like the name, but that's about all. Its an interesting card, but I don't think it is very good. 20/30
enigmasprelude:
Explain to me how this is remotely related to the art? 15/30
furnacewhelp:
I agree with Streetz about the creature thing. I don't see it. 15/30
Niv:
Decent card. Nothing more to say. 22/30
AgentofAquarius:
Phasing is an instant no-no. 15/30
Oyzar:
Simplicity is good. Powerful, but balanced. 25/30
Streetz
03-14-2006, 10:28 PM
LD.. I'm sorry... Abation was Maleficent's card. Please judge both.
oyzar
03-15-2006, 03:24 AM
So a card more powerfull than [card:9e25885218]forbid[/card:9e25885218], in a land wins! Let islands rule supreme and know that you cant play spells costing more then 4 mana in this block! It is legendary but that is just gonna randomize the format. Compare the abilety to Minamo and you see how horrendously broken this is. Permanent based counterspelling was always powerfull. Even if it sacrefice things. At leat rec sur wont be the dominant deck any more....
Edit: And my subitted idea was 1 vote away from winning congrats neuromancer.
Maleficent
03-15-2006, 04:44 AM
So a card more powerfull than [card:d66e39e609]forbid[/card:d66e39e609], in a land wins! Let islands rule supreme and know that you cant play spells costing more then 4 mana in this block! It is legendary but that is just gonna randomize the format. Compare the abilety to Minamo and you see how horrendously broken this is. Permanent based counterspelling was always powerfull. Even if it sacrefice things. At leat rec sur wont be the dominant deck any more....
Edit: And my subitted idea was 1 vote away from winning congrats neuromancer.
Yeah. And it gives you blue mana too. Add [card:d66e39e609]Howling Mine[/card:d66e39e609]s and the like to get more Islands and there's virtually no drawback... since your opponent won't be doing anything the rest of the game.
Abate seems like too much of a law term to use on this kind of card.
W00 Azorius! lol
oyzar
03-15-2006, 05:23 AM
howling mine in that deck would prolly be pretty bad. However the abilety to turn any land you draw into buissnies spells is insane.
lionden_56
03-15-2006, 07:52 AM
LD.. I'm sorry... Abation was Maleficent's card. Please judge both.
Ok
This card seems pretty nuts in limited. The 1 damage balances it a little. 25/30
Neuromancer
03-15-2006, 11:56 AM
So a card more powerfull than [card:fd4609f89f]forbid[/card:fd4609f89f], in a land wins! Let islands rule supreme and know that you cant play spells costing more then 4 mana in this block! It is legendary but that is just gonna randomize the format. Compare the abilety to Minamo and you see how horrendously broken this is. Permanent based counterspelling was always powerfull. Even if it sacrefice things. At leat rec sur wont be the dominant deck any more....
Edit: And my subitted idea was 1 vote away from winning congrats neuromancer.
Spite much? :P .
Meh, I guess Streetz could up the cost by one and make it a life payment instead of damage. Something like this:
The Pool of Denial
Legendary Land
T: Add U to your mana pool.
2UU, T, pay 2 life, sacrifice an Island: Counter target spell.
I think that it would be too nerfed, but it's Streetz' call.
oyzar
03-15-2006, 02:39 PM
I am just saying that permanent based countering is pretty darn powerfull. [card:841d9ceb17]Null Brooch[/card:841d9ceb17] [card:841d9ceb17]Ertai, The corrupted[/card:841d9ceb17] and E[card:841d9ceb17]rtai, Wizard Adept[/card:841d9ceb17]. Imo it is more like [card:841d9ceb17]forbid[/card:841d9ceb17] though. It allows you to turn your exess lands into counterspells. Heck i can see 30(or more) land mono blue decks doing well cause of this land. We will try your version first though.
Your Worst Nightmare
03-15-2006, 02:46 PM
I took the liberty of making this for you, judges. Mainly because I wanted to know in what position did I end up.
First Place
Neuromancer: 53/60
Second Place
Oyzar: 51/60
Third Place
Ghurhgs: 50/60
And the rest...
Maleficent: 49/60
Camlost: 45/60
Niv-Mizzet: 45/60
Your Worst Nightmare: 45/60
Darker: 43/60
Yawgmoth: 41/60
FIRE REIGN 2: 40/60
FuDaWg45: 39/60
Luthervamplord: 39/60
Tekkactus:37/60
AgentofAquarius: 36/60
furnacewhelp: 31/60
Xander_102384:30/60
Nimbleroo: 28/60
enigmasprelude: 28/60
Neuromancer is the Winner! Congratulations!!
Neuromancer
03-15-2006, 02:48 PM
:D Nice.
Yawgmoth
03-15-2006, 02:50 PM
Hmm, Streetz: Wizards's Flavour Department seems to disagree with you on that ;) I thought somebody would notice but: [card:96f7ca9428]Mikokoro, Center of the Sea[/card:96f7ca9428] was the main inspiration for my card. Hehe.
Maleficent
03-15-2006, 03:19 PM
rawr.
Please add a little more substance to your post ~ld56~
Okay :cookie: <-- there's all the substance you need! :mrgreen:
Oh and yes, there needs to be more contests, so The Order can win them :paranoid: (curse you Yawg, you didn't rig it right!)
Darker
03-17-2006, 10:59 AM
Darker:
Spacetime Ripple XUU
Instant Uncommon
Return X target lands to their owners hands.
Spend only blue manna on X
When the Estos arrived, reality left
COMMENTS – Interesting. The effect sure seems applicable to the art. Congrats. However, I’m a bit torn on this card. If blue is going to return isolated lands to hands, it better cost a lot. It blue is going to return all lands, it costs 3UU ala Sunder. This card is less powerful than Sunder, but more powerful than Hoodwink and any other blue card that can return lands to player’s hands. Actually, maybe it’s more powerful than Sunder since for 6 to 8 mana, you can probably return all of your opponent’s lands to their hands and be at a major advantage. Of course, theirs is always Parallax Tide, but all of those lands return once the enchantment is gone. I’m going to say this card is too powerful, although I do like your attempt and card idea in relation to the art.
22/30
Hmm...
Even though its over and done with would this be better?
Spacetime Ripple XUU
Instant Uncommon
Each player returns X lands they control to their owners hands.
Spend only blue manna on X
When the Estos arrived, reality left
That's just a small change, but it may make a difference. Not that it matter snow.
I enjoyed this contest. Will there be more art based card creation contests later on? How about a card based around a piece of flavour text?
Streetz
03-30-2006, 09:57 PM
Don't worry guys.. I haven't forgotten about this.. just haven't time to finalize it.
More info later...
sillychildmagicsacardgame
05-02-2006, 07:50 AM
I've never actually made a card, but when I looked at the image ordered chaos something like the end of the way things are. Here is what I thought of and so here is what came to mind:
Name: End of Times
cost 6
Body:
Counter all spells or abilities played in response to End of Times.
End of Times counters the two previous instant or sorcery spells played before it this turn.
Each player removes his or her hand from the game. Until end of turn: all triggered abilities are countered. Only activated abilities that choose a target can be played, but a random opponent must choose its target. If there is only one opponent, destroy all activated permanents in response to their activation. Remove all attacking creatures, and creatures with defender from the game. Creatures can't block. Return all other creatures to their owner’s hands. Creatures returned to their owners hand in this way return to play tapped with a serenity counter on them at the end of turn. Creatures with a serenity counter lose all abilities and become a defender in addition to their other types.
Flavor Text: “In the end friend became foe and foe became god…until heaven had enough with mortal reveling.”
Sorry if that's alot for one card.
lionden_56
05-02-2006, 11:54 AM
Ok, 2 things:
A. This contest kinda died
B. That would have gotten about a 2/30. Way to much text...confusing as hell...is it a sorcery, enchantment, what?
Streetz
05-02-2006, 01:15 PM
I do plan on resurrecting it soon. I've just been SOOOOOO busy lately. Sorry all. :(
Chrome_Kaldra
08-18-2006, 10:29 AM
Horizon Flood (3)(U)(U)
Instant (R)
Lands can't be tapped for mana this turn.
"The world turns whether i collapse or not. Such iggnorance shall not be tolerated. Feel my pain...feel my woes..." -- Some wizard.
Land Vial (6)
legendary Artifact (R)
(T), Return target land you control to it's owner's hand: Put a copy of target land into play.
"The world was borne from the dreams of a paradise lost. The vial, lonely of home, planted the seeds of life, only to grow unnutured..."
Quicksilver Reality (4)
Spells you play have Quicksilver 2 (When you play the spell, remove it from the game with two chrono counters on it. Remove a counter at the beginning of each turn. If it has no counters on it, return it to play. That spell can't be countered by spells or abilities. If the spell was a creature, put a +1/+1 counter on it.)
"The magical modifying properties of quicksilver make it extraordinary for other wordly journeys, monstrosities and a quick shield from pesky mages..."
Here's a mock up without flava text for the one above. I personally like what i made up, so even if you don't use it, i'll get some other art and put it in my forum.
http://img417.imageshack.us/img417/5214/qruz2.th.png (http://img417.imageshack.us/my.php?image=qruz2.png)
I apologise if i've done anything wrong by posting cards.
Chrome_Kaldra
08-18-2006, 10:55 AM
I've never actually made a card, but when I looked at the image ordered chaos something like the end of the way things are. Here is what I thought of and so here is what came to mind:
Name: End of Times
cost 6
Body:
Counter all spells or abilities played in response to End of Times.
End of Times counters the two previous instant or sorcery spells played before it this turn.
Each player removes his or her hand from the game. Until end of turn: all triggered abilities are countered. Only activated abilities that choose a target can be played, but a random opponent must choose its target. If there is only one opponent, destroy all activated permanents in response to their activation. Remove all attacking creatures, and creatures with defender from the game. Creatures can't block. Return all other creatures to their owner’s hands. Creatures returned to their owners hand in this way return to play tapped with a serenity counter on them at the end of turn. Creatures with a serenity counter lose all abilities and become a defender in addition to their other types.
Flavor Text: “In the end friend became foe and foe became god…until heaven had enough with mortal reveling.”
Sorry if that's alot for one card.
Okay, big card. Let's put some good ol magic style writing into this.
End of Times (5)(U)
Instant (R)
End of Times can't be countered. Until end of turn, instants or sorcery spells played are countered. Counter target instant or sorcery spell. If an instant or sorcery spell played before the countered spell would still resolve, counter that spell as well.
All players remove their hands from the game. Remove all attacking creatures and creatures with defender from the game. Creatures can't block this turn.
Only abilities that target permanents or players can be played this turn. Targets for those abilities must be chosen by a player other than the abilities' controller. If you have only one opponent, then permanents with activated abilities, when played, are destroyed in response to the activation. They can't be regenerated. Creatures still in play are returned to their owner's hands. Return those creatures to play with a Serenity counter on them at end of turn. Creatures with Serenity counters on them lose all abilities and have defender. (This includes triggered, activated, mana and static abilities)
“In the end friend became foe and foe became god, until heaven collapsed under the burden of mortal rivalry.”
Man that was a buttload. The random opponent is too extensive. If you really want it then it'd be:
"Targets for those abilities must be chosen by a player other than the abilities' controller. If you have more than one opponent, they decided which one is chosen. (The decision is found using a random means such as a Rock, Paper, Scissors match, a coin flip, or a dice roll. Possible outcomes must be matched in number with the number of opponents possible.)"
For short, just have the RPS match cuz that works for any number of people. It'd have to be sudden death though, so no best 2/3.
Jeez! That took a portion of my cunning, wait no...ALL my cunning...(Peter Griffin, edited)
That was actually quite fun!:D
SORRY IF THIS ISN"T APPROPRIATE
Here's a mock up of your huge card...
http://img297.imageshack.us/img297/9105/endostimesze3.th.png (http://img297.imageshack.us/my.php?image=endostimesze3.png)
no flava text cuz it won't fit!
I suggest breaking the card into a few cards. Make a chain like the reach through mists pear through depths stuff...
Celesti
08-24-2006, 05:57 AM
For Round 3 -
Shrine of the Righteous 2UU
Artifact Land
If Shrine of the Righteous is in your opening hand you may discard it and draw 3 cards from your library.
T: Add U to your Mana Pool
T, 2: Remove target creature from the game.
lionden_56
08-24-2006, 03:19 PM
Ok, I'm closing this. This contest has been dead for months.
Powered by vBulletin™ Version 4.0.2 Copyright © 2010 vBulletin Solutions, Inc. All rights reserved.