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retarded_a_i
02-08-2006, 06:47 PM
I had a question about this little idea that popped into my head the other day concerning [card:df97e9ef00]Ghost Council of Orzhova[/card:df97e9ef00]. Let's say, assuming you have enough lands and creatures, I remove a Council, now that the Council is remove, I play another one. Ok, until now it works. The question is: Upon entering the end phase and be recieving the removed Council, can I stack the returning Council and remove the newly played Ghost so it comes back on my opponent's last turn and then recieve the stacked Ghost Council?

If it works, this just means I found a way to have two Ghost Councils of Orzhova in play (technically in play).

lionden_56
02-08-2006, 06:49 PM
The easiest way, [card:6058109dcf]Mirror Gallery[/card:6058109dcf].

Aneximines
02-08-2006, 07:16 PM
Originally posted by retarded_a_i
The question is: Upon entering the end phase and be recieving the removed Council, can I stack the returning Council and remove the newly played Ghost so it comes back on my opponent's last turn and then recieve the stacked Ghost Council?

No. As soon as there are two legendary permanents named the same thing, the legend rule sweeps them away. You don't have time to play any spells or abilities first.

All the state-based effects are like that. When anything happens, before the next time anyone can play anything, state-based effects are checked.

420.5. The state-based effects are as follows:

420.5a A player with 0 or less life loses the game.

420.5b A creature with toughness 0 or less is put into its owner’s graveyard. Regeneration can’t replace this event.

420.5c A creature with lethal damage, but greater than 0 toughness, is destroyed. Lethal damage is an amount of damage greater than or equal to a creature’s toughness. Regeneration can replace this event.

420.5d An Aura attached to an illegal permanent or not attached to a permanent is put into its owner’s graveyard.

420.5e If two or more legendary permanents with the same name are in play, all are put into their owners’ graveyards. This is called the “legend rule.” If only one of those permanents is legendary, this rule doesn’t apply.

420.5f A token in a zone other than the in-play zone ceases to exist.

420.5g A player who was required to draw more cards than were in his or her library since the last time state-based effects were checked loses the game.

420.5h A player with ten or more poison counters loses the game.

420.5i If two or more permanents have the supertype world, all except the one that has been a permanent with the world supertype in play for the shortest amount of time are put into their owners’ graveyards. In the event of a tie for the shortest amount of time, all are put into their owners’ graveyards. This is called the “world rule.”

420.5j A copy of a spell in a zone other than the stack ceases to exist. A copy of a card in any zone other than the stack or the in-play zone ceases to exist.

420.5k An Equipment attached to an illegal permanent becomes unattached from that permanent but remains in play.

420.5m A non-Aura, non-Equipment permanent attached to another permanent becomes unattached from that permanent but remains in play.


The only ways I can think of to have two Councils in play is Mirror Gallery and [card:2a539521d9]Sakashima the Impostor[/card:2a539521d9] (who can productively copy legendary creatures because s/he doesn't copy the name).

retarded_a_i
02-09-2006, 12:22 PM
Awww... man! I was really looking forward for it happening. Oh well, thasnks for the info ^_^really helped alot.