View Full Version : [MORNINGTIDE COMBO THREAD] Post your combos here.
Your Worst Nightmare
12-10-2007, 02:04 PM
POST A COMBO THREAD: MORNINGTIDE
When posting in this forum, please be mindful of others, tag your cards and explain your combos. Beware bombos and try not to be redundant or duplicate combos already posted within this thread.
This thread is for Morningtide combos only. If your combos doesn't include a Morningtide card, don't post it here.
Thanks. ~Streetz~
-----------------------------------------------------------------------------------------
Stonybrook Schoolmaster + Intruder Alarm + Drowner of Secrets for infinite mill, Paradise Mantle for infinite mana, Ocular Halo for infinite card draw, etc. - When the Schoolmaster becomes tapped, it spawns a Merfolk token, which thanks to Intruder Alarm, makes it untap again. Add your favourite "tap an untapped creature you control" card, you can go infinite. Add Judge of Currents for infinite life.
Chameleon Colossus + Rings of Brighthearth/Elemental Resonance - Make your chameleon as gigantic as possible!!
Chameleon Colossus + Experiment Kraj/Quicksilver Elemental - Share the ability, share the fun! :D
In your face Tekk!!
You combo(s) has/have been used. Thank you.
Your Worst Nightmare
12-11-2007, 07:03 PM
Hoorray stickyness!
Chameleon Colossus + Crush Underfoot - One ginormous foot coming right up.
Tekkactus
12-11-2007, 07:37 PM
In your face Tekk!!
If it's a race you want... (http://magicdeckvortex.com/vbforums/showthread.php?t=16723)
BurnBait
12-11-2007, 09:17 PM
lol!!
I was told that was spam, so I'm upgrading my post. Congrats tekkactus. Imo, I think you won that one.
AlasterEisaroh
12-14-2007, 08:51 PM
More for Stonybrook/Alarm.
Opposition, and Glare of Subdual
As Luther said Supreme Inquisitor.
You combo(s) has/have been used. Thank you.
death by aggro
12-15-2007, 11:41 PM
Not really combos, but they're still cool:
Taureen Minotaur+ Mindslaver! Cause that's really the best use possible for Mindslaver:paranoid:...
Distant Melody+ Sprout Swarm/Life and Limb= MORE CARDS THAN YOU CAN HANDLE!!!
"That weird Elemental reveal land with the cool art that I just can't remember the name of"+ Horde of Notions. Synergy, I realize, but cool synergy.
Chameleon Collosus+ Shapesharer+ Nova Chaser+ ":3mana::u::g::g:: swing for twenty". Genius and format-breaking, I know. Hold your applause, please.
Relentless Poker
12-21-2007, 06:38 AM
Preeminent Captain + Conspiracy
Putting a Darksteel Colossus in play attacking is plenty of funny. :D
Your combo has been used. Thank you.
Tekkactus
01-01-2008, 02:21 PM
Lantern of Insight + Titan's Revenge
Never lose a Clash again. (This works with all Clash cards.)
Your combo has been used. Thank you.
AlasterEisaroh
01-02-2008, 06:50 AM
Adarkar Valkyrie + Intruder Alarm + Kinsbaile Borderguard + an Kithkin creature/token = A million+ Kithkin Tokens and a million/million Kinsbaile Borderguard.
Your combo has been integrated with an already used combo. Thank you.
Tekkactus
01-02-2008, 03:40 PM
Rage Forger + Thrive
Shamans? I don't need no stinking Shamans!
KlassyReborn
01-03-2008, 09:10 AM
Not really combos, but they're still cool:
Distant Melody+ Sprout Swarm/Life and Limb= MORE CARDS THAN YOU CAN HANDLE!!!
not if you have Spellbook :D then it's just pick and choose...AND you dont have to worry about discarding, nor being mana boned!
But at the same time, It's just catalyst for any mill deck.
Mad Mat
01-03-2008, 09:21 AM
Maralen of the Mornsong + Aven Mindcensor: The obvious.
" + Shadow of Doubt (on a stick): No more draws for you.
" + Karakas and Aether Vial: Free tutor and can screw an opponent over if played in response of a drawspell.
" + Psychogenic Probe: Pain!
One of your combos will be used later. Another is used now. :E Thank you.
Ryuzaki
01-03-2008, 09:38 AM
*Sneaks in*
Finally some combos I can post...
Countryside Crusher + life from the loam
Get back some lands he crushed.
Countryside Crusher + Reinforce = Big fattie. Add in Soulbright Flamekin for trample craziness. Reinforce lets you discard the land in hand, gives crusher a counter, crusher's ability nets him a counter for a land card going in grave from anywhere. This may be synergy, but it's really good synergy.
Shard Volley + Flagstones of Trokair = Cheap lightning bolt with slight deck-thin. Also shard is great synergy with crusher above, since he sacs lands for cheap bolt, he makes crusher bigger. Or instead of Flagstones, use Gods' Eye, Gate to the Reikai and it's not such a harmful little volley.
unstoppable ash + Doran, the Siege Tower + gruul war plow = Angry Treefolk Mob Obvious, but I liked typing it out again, also cause I added plow for a better effect. Course ancient whatever 2/10 goes great with this as well, and for only 4 mana it's really nice. Anyone say turn 2-3 death by treefolk?
maralen of the mornsong + fatigue = I found my game winner, what about you..oh my bad..
Mad Mat beat me while I made my long post, not like I would mention those guys...the mindcensor though isn't as bad...I still like mine as it completly nulls the tutor which I find more important then 3 life...
Kinsbaile Borderguard + Enduring Renewel + sacrifice outlet = Party at Kinsbaile's!
Also Note: Borderguard says for each "counter", not each "+1/+1 counter" so any counter on him will help the cause, not that that seems to matter.
Hmm, I hope to see at least one of these in the combo pages, that would be nice.
OMG! All of your combos have been used. Thank you!!!
death by aggro
01-03-2008, 11:57 AM
I can't believe this one isn't up yet:
Countryside Crusher + Terravore= TWO A BIGGINS OVA EASY!!!!
Edit: More R/G goodies:
Countryside Crusher + Abundance= Offset that "drawback".
Your combo has been integrated with another combo on the soon to be posted combo page
Your Worst Nightmare
01-04-2008, 04:57 PM
Adarkar Valkyrie + Intruder Alarm + Kinsbaile Borderguard + an Kithkin creature/token = A million+ Kithkin Tokens and a million/million Kinsbaile Borderguard.
You also need a sacrificing outlet for that to work. Otherwise, how do you plan on having the Borderguard die in the first place?
Countryside Crusher + Reinforce = Big fattie. Add in Soulbright Flamekin for trample craziness. Reinforce lets you discard the land in hand, gives crusher a counter, crusher's ability nets him a counter for a land card going in grave from anywhere. This may be synergy, but it's really good synergy.
Note that of all 3 cards with reinforce previewed so far, only one of them is actually a land. So rather than "Reinforce", that should read "that white-kithkin-related land with reinforce." Just to let you know.
And now, the moment you've all been waiting for:
Kinship ability + Sensei's Divinning Top/Mirri's Guile - Make sure you get the good effect EVERY turn.
Kinship ability + Goblin Recruiter/Dwarven Recruiter - Search for Goblin SHAMANS, Goblin WIZARDS, and etc, or simply for changelings to get all those cool kinship effects for plenty of turns to come.
Kinship ability + Call of the Wild - If you know what the top card of your library is (for free!), take advantage of it with Call of the Wild.
Kinship ability + Paradox Haze - Is this the forth combo/synergy with only kinship?! This looks promising! :D Well, the more upkeeps, the more kinship goodness, obv!
Indomitable Ancients/Unstoppable Ash + Doran, the Siege Tower - Unstoppable Ash boosts ALL your creatures, don't forget. When blocked, obv. Hey, it's green! If you look reeeeally hard, you may find something to force your opponent to block your creatures...
Indomitable Ancients + Angelic Chorus/Animal Boneyard/Miren, the Moaning Well/etc - :2mana::w::w: for 10 life seems like a good bargain to me.
Kinsbaile Borderguard + Graceful Reprieve - Use graceful Reprieve on your Borderguard right before it would get killed, and watch your army of kithkin grow, and your Borderguard coming right back into play, literally with double the size. If you don't really want to wait for your opponent to take care of it for you, just sacrifice it to something.
Meadowboon + Cytoplast Manipulator - A whole block too late, but it's alright. It's still legal in casual. :P
Weight of Conscience + Simic Guildmage - Is it just me, or does Simic Guildmage get better and better every set that comes out? It's like Wizards is designing cards specifically for him... :paranoid: IT MUST BE A CONSPIRACY!! If so, then it's a pretty good one! :D Tap two creatures with a creature type in common, but before the ability resolves, use the Guildmage to move the aura to another creature. You get rid of one creature, and you make sure the second one doesn't kill you before you do it again next turn. (Assuming you ran out of untapped creatures and lands...)
Bitterblossom + Soul Warden/Essence Warden - 1 life per turn in exchange for a 1/1 flyer? How about a 1/1 flyer for no life payment at all? That sounds more reasonable. :D
Supreme Exemplar + Fatal Frenzy, and maybe Incandescent Soulstoke as well - A 10-damage creature that flyes just begs to recieve another 10-power boost, as well as trample. Incandescent Soulstoke allows you to do this turn 5 without additional help, turn 3 or 4 with Smokebraider's help.
Weirding Shaman + Mana Echoes + Bog Initiate - Infinite mana and goblins. Yay!
Thrive/Meadowboon + Sage of Fables + Rage Forger - Complementing Tekk's combo. Amok, Dragon Blood, Experiment Kraj, Fungal Behemoth, Golgari Guildmage, Hunting Moa, Immaculate Magistrate, Incremental Growth, Spike Feeder and family, Unspeakable Symbol, Forgotten Ancient, and so many more also work.
Countryside Crusher + Shard Volley/Fireblast/Armageddon/Boom//Bust/Traumatize/the dredge mechanic/Crucible of Worlds/Terravore/even freaking Pedantic Learning!!! This card is freaking nuts! The immense decks using this guy just build themselves up! Were it not for the double red mana in the cost, this guy would be Tarmogoyf v2.0.
[mod=Streetz=Some of your combos have either been used or accredited. :)[/mod]
AlasterEisaroh
01-04-2008, 06:17 PM
You also need a sacrificing outlet for that to work. Otherwise, how do you plan on having the Borderguard die in the first place?
Oops! My bad. I meant to put to put down Hell's Caretaker not Adarkar Valkyrie
So it should be like this Hell's Caretaker + Intruder Alarm + Kinsbaile Borderguard + an Kithkin creature/token.
Your Worst Nightmare
01-04-2008, 07:10 PM
Oops! My bad. I meant to put to put down Hell's Caretaker not Adarkar Valkyrie
So it should be like this Hell's Caretaker + Intruder Alarm + Kinsbaile Borderguard + an Kithkin creature/token.
You mean 2x Kinsbaile Borderguard, since one needs to already be in your graveyard for it to work. Hell's Caretaker can't bring back the creature you sacrifice for its ability, since targets are chosen before costs are paid, and sacrificing the creature is part of the cost.
AlasterEisaroh
01-04-2008, 07:13 PM
I'm sure by that point you will have a creature in the graveyard, so no you don't really need 2 of the Borderguard, although it does speed it up.
death by aggro
01-05-2008, 05:57 AM
Uhhh, YWN, I already caught the Crusher/Goyf combo.;)
Here's another thing I'm surprised hasn't been put down yet.
Countryside Crusher+ Seismic Assault+ Life from the Loam= CHARGE UR FRICKIN LAZERS TO DEATH!!!
Countryside Crusher+ Boom//Bust= Some lands and an opponent, over easy.:E
Ryuzaki
01-05-2008, 06:17 AM
I used life, but great use of assault there, and the boom bust goes with Armageddon.
YWN even used a few combos that I posted before him...:paranoid:.
If only I could see shadowmoor first and then post combos before the information is leaked.
death by aggro
01-05-2008, 06:33 AM
I used life, but great use of assault there, and the boom bust goes with Armageddon.
YWN even used a few combos that I posted before him...:paranoid:.
If only I could see shadowmoor first and then post combos before the information is leaked.
Yeah, and maybe if I had a book that could let me kill people:paranoid:...
Your Worst Nightmare
01-05-2008, 12:22 PM
Uhhh, YWN, I already caught the Crusher/Goyf combo.;)
blah blah blah
Countryside Crusher+ Boom//Bust= Some lands and an opponent, over easy.:E
And I already "caught" that one. ...?
:B
death by aggro
01-05-2008, 09:48 PM
Ah, I didn't see the Boom // Bust in your combo rant.XD Then I guess we're even, combomongerer.;)
Ryuzaki
01-07-2008, 12:42 AM
Leaf-crowned elder+ Runed Stalactite = A better Standard aether rift it's revealing if you choose, and not discarding, and no 5 life clause. I will be designing a deck with this soon, hopefully.
Stenchskippe + runed stalacite = A cheap 7/6 changeling.
Preeminent Captain + Veteran's Armaments = Extra Pumpage surprise. Probably more synergy though.
Sage of Fables + conspiracy = +1/+1 counter joy!
Frogtosser Banneret //Stonybrook Banneret + conspiracy = yay for costing less, and probably getting a +1/+1 counter.
Moonglove Changeling + Arcane Teachings Or other pinging effects to equal a :tap: :b: : destroy target creature. Add in Pemmin's aura for untapping costing a mere :u:.
Gilt-Leaf Archdruid + life and limb + Shields of Velis Vel + Some druids = A lot of planning, some cards GW and you gaining control of all the creatures from one player. This interests me, and would be interesting to pull it off.
Door of Destinies + conspiracy because limiting to one tribe is silly.
I know some of these are interesting to pull off. I do think some have merit.
Someone likes Conpiracy... anyway, some of these have been used and/or accredited
AlasterEisaroh
01-07-2008, 01:00 PM
Ok it's not as good as Ryuzaki's but
Leaf-Crowned Elder + Sensei's Divining Top/Mirri's Guile/ any other card that fixes your draws = Free Shaman or Treefolk.
hellmoose
01-08-2008, 09:02 PM
I am amazed that no one has said this yet
any card with kinship + runed stalactite (http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=139508)= good effect as long as your next card is a creature or a tribal spell
Actually Ryuzaki did...
Ryuzaki
01-08-2008, 09:24 PM
Actually alaster it still goes well with the combo I posted.
@hellmoose: Actually, my post two posts above yours display the basics of a kinship creature with the stalactite = Good effect. Although the other ones aren't as useful as the ones I've posted.
Your Worst Nightmare
01-09-2008, 06:19 PM
Reveillark + Apprentice Necromancer - Use the necromancer to bring Reveillark back from your graveyard, and when it dies (conviniently, at the end of turn), return the Necromancer again, but along with a second creature with power less than 2. Choose your favorite one, and go to town. (It can be Kami of False Hope to stop creatures, Mogg Fanatic or Shock Troops for damage, and you can find out more I'm sure.) If you want the combo in current standart, replace the Necromancer Apprentice with a Doomed one. Though you'll need an additional sacrificing stick that way, because Doomed Necromancer doesn't kill the creature at end of turn.
Grimoire Thief + Drowner of Secrets - C-C-C-C-CRAAAAAAAAAAAZY MILL!!! :D
Lightning Crafter + Pemmin's Aura/Freed From The Real - Same old, same old...
Lightning Crafter + Thornbite Staff - Now THIS is talking! And since the Crafter is a Shaman, the Staff will equip itself to the creature automatically. Saves some mana this way. :D
Sensation Gorger + Megrim/Abyssal Nocturnus/Underworld Dreams - Take advantage of the Wheel of Fortune effect you get potentially each turn by HURTING your opponent! :D
Gilt-Leaf Archdruid + Life and Limb + Shields of Velis Vel - Just gaining control of all your lands is too few. Let me have your creatures as well, if you'd be so kind. :D
Ryuzaki
01-09-2008, 06:56 PM
YWN, honestly, stealing my combos again? I'll never have your name next to mine in the combo. Good thing Streetz goes by time combos were posted.
Your Worst Nightmare
01-09-2008, 07:08 PM
Goddamnit, gotta re-check my skimming reading ability... :paranoid:
This was much easier when I was the only one who cared about posting combos. :P
KlassyReborn
01-10-2008, 02:37 AM
Unstoppable Ash + Doran, the Siege Tower
Maralen of the Mornsong + Aven Mindcensor
Daily Regiment + Fungal Behemoth
SKEITH
01-10-2008, 01:06 PM
Here is a fun searchable one.
Stonehewer Giant + Worldslayer + Shield of kaldra + Whispersilk cloak = Attack of the Titians
death by aggro
01-10-2008, 06:59 PM
Untsoppable Ash+ Flowstone Overseer= MAJOR PUMPING REQUIRED
Other nice options are Flowstone Giant, Flowstone Crusher, Flowstone Shambler, Flowstone Mauler, Flowstone Thopter, Flowstone Wall, Flowstone Wyvern, Flowstone Hellion, Flowstone Blade, Flowstone Slide, and Carrion Howler, to name some.:D
hellmoose
01-12-2008, 12:18 AM
Paradise mantle (http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=73558) + Freed from the Real (http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=87336) + Grimoire Thief = infinite mill + :u: for counter any spell your opponent has another copy of
Your Worst Nightmare
01-12-2008, 11:01 AM
Untsoppable Ash+ Flowstone Overseer= MAJOR PUMPING REQUIRED
Other nice options are Flowstone Giant, Flowstone Crusher, Flowstone Shambler, Flowstone Mauler, Flowstone Thopter, Flowstone Wall, Flowstone Wyvern, Flowstone Hellion, Flowstone Blade, Flowstone Slide, and Carrion Howler, to name some.:D
Mannichi, the Fevered Dream ;)
Nevermaker and/or other evokative creatures + Vedalken Mastermind/Crystal Shard/Dust Elemental - Since the evokative creatures from Morningtide trigger on LEAVING play, any one of these can get you the desired effect each turn. With Nevermaker, you can create a sort of lock, forcing your opponent to draw the same card again and again. Also works with evokative creatures from Lorwyn.
Rivals' Duel + Amoeboid Changeling - Yay for killing two elves/whatever with one card! :D Well, technically two... :paranoid: Oh well, it's not really a COMBO, so whatever.
death by aggro
01-12-2008, 05:27 PM
Nevermaker and/or other evokative creatures + Vedalken Mastermind/Crystal Shard/Dust Elemental - Since the evokative creatures from Morningtide trigger on LEAVING play, any one of these can get you the desired effect each turn. With Nevermaker, you can create a sort of lock, forcing your opponent to draw the same card again and again. Also works with evokative creatures from Lorwyn.
Tidespout Tyrant.;)
On that note:
Brighthearth Banneret+ Coal Stoker+Tidespout Tyrant+ Grapeshot+ Brand new Pebbles, could also replace Grapeshot with Door of Destinies to swing with a really big guy.:)
Scarblade Elite+ Ashes of the Fallen= Yay for Morningtide! Wait, not that one...:paranoid:
SKEITH
01-13-2008, 03:14 PM
Scapeshift + (the 4 lands you tapped to play the card)=
Urza's tower,Urza's Mine,Urza's Power plant, and Urza's Factory or 4x Cloudpost/Vesuva
Reach of Branches + Scryb ranger= March of the Ents
Your Worst Nightmare
01-13-2008, 04:12 PM
Tidespout Tyrant.;)
On that note:
Brighthearth Banneret+ Coal Stoker+Tidespout Tyrant+ Grapeshot+ Brand new Pebbles, could also replace Grapeshot with Door of Destinies to swing with a really big guy.:)
Congratulations, you failed! XD (Mimicing me will get you nowhere.)
Tidespout Tyrant says "Whenever you play a SPELL, return target PERMANENT to its owner's hand."
So when you play the spell in question, you can't return it to your hand. It's not yet in play, so it can't be a permanent. Though in your combo that can be fixed by adding a second Coal Stoker, in mine it ain't that simple. If the evokative creatures don't have flash, the evoke trigger will kill the first one before you're able to play the second.
Scapeshift + 4x Cloudpost/Vesuva
ATTENTION: Vesuvas fetched this way can't copy Cloudposts that are being fetched at the same time. This because all lands come into play at the same time and Vesuva decides which land to turn into BEFORE it enters play. For this to work, you need to have a Cloudpost already in play before you play Scapeshift in the first place.
Floodchaser + Aquitect's Will - OMG HUGE FORMAT BREAKING SYNERGY!!! :ahhh:
2x Merrow Witsniper + Cloudstone Curio + Aluren - Infinite mill! ...*ahem* :paranoid:
Bramblewood Paragon + Modular creatures/Graft creatures/changelings/Fungal Behemoth/any creature that comes into play with at least a +1/+1 counter on it, even if not a Warrior - :ahhh:
SKEITH
01-13-2008, 04:57 PM
I was actualy trying to say the first time you use it the posts then the second time get the vesuva's I know they can't copy whats not in play.
Relentless Poker
01-14-2008, 12:31 PM
Diviner's Wand + Viridian Joiner + Mind over Matter
When Viridian Joiner's power becomes 4 or greater, you get infinite mana and card draw. :D
Scapeshift + Pact of Negation
Even if you sacrifice all your lands with Scapeshift, you still have a counterspell avalable in case anyone tryes to counter your Scapeshift. And youll only need to pay for the next turn, when your lands are already untapped again. :D
Cream of the Crop + Whitemane Lion
Scry 2 evry turn. :D
Planeswalker
01-20-2008, 07:57 PM
Cenn's Tactician or Bramblewood Paragon + Juniper Order Ranger
Now all your creatures can benefit with a comes into play counter, not just Warriors and Soldiers, and they'll all have Trample and can block an additional creature.
Game-Trail Changling + Alpha Status = Original Idea! :D
Graceful Reprieve + Krosan Cloudscraper
If you play the Scraper morphed and it gets killed, you can Reprieve it and it comes back to play face up. Also works with Voyager Staff, Safe Haven, Synod Sanctum and Otherworldly Journey.
Leaf-Crowned Elder + Runed Stalagtite
You can play any creature or changling card in your deck for free every upkeep. The trick is topdecking what you want on top of your library every turn. I'll leave figuring that out to someone else. Runed Stalagtite works with all Kinship creatures, but this is the one I'm going to use.
Notorious Throng + Heartless Hidetsugu
Half their life = an army that hits for the other half. Add Haste for instant gratification and Voila!
Scarblade Elite + Ashes of the Fallen
Creatures in your graveyard = creatures in their graveyard.
Thornbite Staff + Death Pits of Rath
I've always loved this combo. This is more about the Death Pits than anything else. See also Goblin Sharpshooter and Ronin Cliffrider.
Veteran Armarments + Marton Stromgald
More syngery than combo, but one hell of a combat phase.
Violet Pall + Ink-Treader Nephilim
Kill every creature on the board that isn't black and get an army of Faerie Rogues... and there are ways around killing the black creatures too.
KlassyReborn
01-21-2008, 08:24 PM
2x Merrow Witsniper + Cloudstone Curio + Aluren - Infinite mill! ...*ahem* :paranoid:
Stonybrook Schoolmaster + Intruder Alarm + Drowner of Secrets.
3 card combo...i win! ;)
Boldwyr Heavyweights + Confusion in the Ranks + Grip of Chaos Tell me this wouldn't be a fun deck idea!
Neuromancer
01-22-2008, 10:47 AM
Paradise mantle (http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=73558) + Freed from the Real (http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=87336) + Grimoire Thief = infinite mill + :u: for counter any spell your opponent has another copy of
Now this is nice :). This can be easily implemented in a deck, and gets better if you use Pemmin's Aura instead of Freed from the Real.
SKEITH
01-23-2008, 02:06 PM
Brion Stoutarm + Thornbite staff Sack, untap, and sack again and again
Your combos has been used. Thank you!
Syphon
01-23-2008, 02:25 PM
Nobody even mentioned one of my masterpieces in the Merfolk deck I run?!
Merfolk Thaumaturgist+Silvergill Douser. For great synergy, run some merfolk, get Merrow Commerce and play/discard Summon the School. EOT your own turn: tap and return. Works fun with cards like Fallowsage or Judge of Currents.
ZorbaelBudha
01-23-2008, 02:39 PM
Kinsbaile Borderguard + Graceful Reprieve on Isochron Scepter + Sacrifice outlet, it just get bigger and bigger and bigger
CoglineErro
01-23-2008, 02:46 PM
Kinsbaile Borderguard + Immaculate Magistrate + Conspiracy (saying elf). I know, too many colors, but hey good if it works.
Your Worst Nightmare
01-23-2008, 05:38 PM
Violet Pall + Ink-Treader Nephilim
Kill every creature on the board that isn't black and get an army of Faerie Rogues... and there are ways around killing the black creatures too.
This combo is giving me weird feeling in my pants. OMG THERE IT GOES AGAIN!!
But seriously, I really like it. It really makes me want to get a playset of Fleshwrither and build a deck around it. (5-color decks aren't really my specialty...) Thank you very much, I don't think I'd ever think of it. :)
Moar combos:
Bramblewood Paragon + Hamletback Goliath - This synergy has been posted almost everywhere in MDV, except in this thread. :paranoid: Amazing...
Declaration of Naught + Vedalken Orrery + Vedalken Mastermind - Have the Orrery in play. Whenever an opponent plays a spell, play the Naught in response (naming the spell currently on the stack), counter the spell, and use the Mastermind to return the Naught to your hand. Easy, no? :D
----------STOPPED HERE ... more combos to be reviewed for future Morningtide Combo Pages.
Distant Melody/Luminescent Rain/Roar of the Crowd + Life and Limb - When all your lands count towards the number of permanents of a certain type, things can sometimes get out of control. Affinity for artifacts comes to mind right now... :paranoid: Coordinated Barrage and Pack's Disdain also work here, but they're not as game breaking as the other three.
Greatbow Doyen + Brigid, Hero of Kinsbaile/Jagged-Scar Archers/Lys Alana Bowmaster - The more damage your archers can deal, the faster your opponent dies. Curiously, the ones who can deal the greater amount of damage are all in standart right now. Coincidence? :paranoid:
Kinsbaile Cavalier + Mirror Entity/Shields of Velis Vel - And suddently, ALL your creatures have double strike! If that doesn't shiver YOU timbers, nothing ever will!
Scapeshift + Flagstones of Trokair/God's Eye, Gate to the Reikai/saclands + Terravore/Countryside Crusher - Nice way to boost either Terravore, Countryside Crusher, or both! If you search for more than one copy of a legendary land, they'll all die when Scapeshift finishes resolving. And if you search for the appropriate legendary lands, you can actually gain something from it! ^^
Syphon
01-24-2008, 05:01 AM
That last combo seemed longer than it actually is.
Also, kinsbaile cavalier + mirror entity is only a late game finisher. It's not so much as a great weapon to start a fight with as it is the final push. The big win. The overrun or trample.
Relentless Poker
01-29-2008, 07:56 AM
Maralen of the Mornsong + Wellwisher
Maralen is an Elf, so Wellwisher is a good basis for a deck. :D
Planeswalker
01-30-2008, 08:36 PM
Boldwyr Intimidator + Cowardice
Thematically it goes together like lamb and tuna fish. Target an opponents creature with the Intimidator to turn it into a coward, and not only can it not block, IT FRICKEN RUNS AWAY! So its Blue/Red? Sway of Illusion, of course.
Thornbite Staff + Goblin Medic
Medics are awesome with ping abilities, but with the Staff, its a Goblin Sharpshooter that kills Bears... or does 2 damage divided. Kill all their 1 toughness creatures and deal an equal amount of damage to their face.
I really, really, reeaaallly like the Thornbite Staff! Use Lightning Crafter with the Staff and it can kill Elephants, Plus it auto-equips because the crafter is a Shaman too. Machine Gun Goblin Deck!!!
Chameleon Collosus + Cytoshape
Pump up the Collosus, and attack with it and some Saproling tokens or something.
I would do something like that, cause I'm a jerk.:E
Festercreep + Graven Dominator
Whats really mean is if the Dominator is haunting the Festercreep when you crack its ability. Everything gets-1/-1, and then becomes a 0/0.
Gilt-Leaf Archdruid + Artificial Evolution
Pick a creature type and just go with it man.
Kinsbaile Cavalier + Haakon, Stromgald Scourge + Conspiracy
There are a few great ideas floating around for Black/White Haakon decks. This seems like an obvious include. All your creatures become nigh immortal doublestrikers.
Rivals Duel + Stuffy Doll
Just another reason for your friends to hate you.
Ryuzaki
01-30-2008, 08:43 PM
*EDIT*
Never-mind, read the card wrong, you're right, not a bad combo.
Noznin_Smash
02-01-2008, 04:26 AM
Boldwyr intimidator + Shields of Velis Vel
Play in a decent red white giant warrior deck with lets say sunrise soverigns and hamletback goliath and Borderland Behemoths. With the intimidator in play during declare attackers phase play the shields. For the cost of 1 white mana you just made all your opponents creatures cowards with the changeling effectively making all your giants unblockable for the big takedown swing for the win. Heck you could keep an extra shields in your hand and play with any giants. Play the extra one on your self to give all your creatures changeling for the warrior bonus and all your creatures become unblockable
Grinning Ignus + Brighthearth Banneret = limitless colorless mana and storm count... tie it with any XR or XRR card for explosive damage. T2 Combos include Dragonstorm, Lightning Serpent, Titan's Revenge, and even Grapeshot.
And the Combo is easy enough to get out, simply Flamekin Harbinger to get either pieces onto the top or your deck... If you have both Ignus and Banneret in play you can even Harbinger up a lightning serpent..
I have made a deck to expolit this turn 3 combo, wow its awesome!!
Syphon
02-02-2008, 07:39 AM
Anything with the Ignus makes me smile. Good job, Russian secret service!
Grumpherys
02-02-2008, 09:12 PM
T2 combo!! infinite!! witsniper+3xmerrow reejerey+vedalken mastermind= infinite mill moohahahahaha*cough* did i mention this is T2? mind you you need three islands but ehh who cant?
KlassyReborn
02-03-2008, 12:50 AM
T2 combo!! infinite!! witsniper+3xmerrow reejerey+vedalken mastermind= infinite mill moohahahahaha*cough* did i mention this is T2? mind you you need three islands but ehh who cant?
I don't see the infinite combo...can you elaborate?
Grumpherys
02-03-2008, 02:28 AM
play witsniper with the three reejerys in play + the vedalken tap a land and the mastermind to return the witsniper and play it again untap the 2lands and the vedalken tap to return the witsniper repeat
KlassyReborn
02-03-2008, 10:28 PM
play witsniper with the three reejerys in play + the vedalken tap a land and the mastermind to return the witsniper and play it again untap the 2lands and the vedalken tap to return the witsniper repeat
thats quite elaborate. I'd just go with
Stonybrook Schoolmaster + Drowner of Secrets + Intruder Alarm. (sorry if this was previously posted, i'm not sure if I did)
3 cards instead of 5.
Grumpherys
02-04-2008, 12:19 AM
thats quite elaborate. I'd just go with
Stonybrook Schoolmaster + Drowner of Secrets + Intruder Alarm. (sorry if this was previously posted, i'm not sure if I did)
3 cards instead of 5.
touche'
AlasterEisaroh
02-04-2008, 12:46 AM
That was one of the very first Combos posted.
Your Worst Nightmare
02-10-2008, 10:08 AM
Grinning Ignus + Brighthearth Banneret = limitless colorless mana and storm count... tie it with any XR or XRR card for explosive damage. T2 Combos include Dragonstorm, Lightning Serpent, Titan's Revenge, and even Grapeshot.
And the Combo is easy enough to get out, simply Flamekin Harbinger to get either pieces onto the top or your deck... If you have both Ignus and Banneret in play you can even Harbinger up a lightning serpent..
I have made a deck to expolit this turn 3 combo, wow its awesome!!
*obnoxious buzzer sound*
Bombo alert! This doesn't work as you think it does. In fact, it doesn't work at all.
Grinning Ignus adds :2mana::r:, not :1mana::r::r:, which is what you need to get in order for the combo to work. This because you spend :r: to activate the bouncing/mana-producing ability, and a second red mana to replay the Ignus. You need to add a Skyshroud Elf or something of the sort to make it work. Go ahead and do the math, see if it really works as you suggested it.
(Do you really think Wizards would let slip such a 2-card combo just like that? And one needing only commons?? http://i30.photobucket.com/albums/c348/YWNightmare/nono.gif)
Streetz
02-10-2008, 08:20 PM
I have reviewed the first four pages of this thread and stopped reviewing here:
http://magicdeckvortex.com/vbforums/showpost.php?p=195250&postcount=48
When I pick up Part 2 of the Morningtide Combos, I will start there. Keep posting your combos. I'm sure you guys can come up with more of them.
Grumpherys
02-11-2008, 12:58 AM
stonybrook schoolmaster+drowner of secrets+thronbite staff+random sac outlet=infy mill or with out the drowner what ever the sac outlet was nantuko husk? any one?
adarkar valkyrie+thornbite staff+nantuko husk+merrow witsniper
Planeswalker
02-11-2008, 02:15 AM
Moonglove Changling + Thornbite Staff
I cant believe I havent seen this here yet. It auto-equips for being a Shaman, and it basically says "Tap to destroy target creature: pay 2 mana to untap and do it again." For B and a descent amount of colorless mana, you can clear a board in one turn. Play a Banneret to spead it up, preferably the Frogtosser Banneret since the Staff plays well with other Goblins already mentioned. I REALLY LIKE THE THORNBITE STAFF ::E
Walker of the Grove + Pandemonium and for Shnitz and Giggles Wildpair
Look... your already gonna play the Evoke creatures with Wildpair. I know you are! Why not deal 22 damage for 5 mana? Or 11 damage without it. I could see a deck happenin here. Plus I kinda like the art. :coffee:
Ok, I need one more....... think damn you!!!
Ahah!
Scapeshift + Planar Birth
Its a bit of a late game play, but if you play the Scapeshift and sac your lands, you can get them all back with Planar Birth, maybe even on the same turn. I'm sure it'll come in handy somewhere. It's a little faster than Crucible of Worlds and Life from the Loam for getting all your land back, and it'll really thin out your deck so your drawing all key spells from that point on.
ranma1/2
02-11-2008, 07:16 PM
fast land search and a great way to play multiple
any land search spell shaper.
Greenseeker + Reach of Branches great fast forest draw everyturn and if you got 2 or more Reaches in yoru hand then thats a treefolk every turn. (works great so far in my treefolk deck)
Darth Fishhead
02-12-2008, 01:01 PM
Go Extra Nuts with the Ink-Treader Nephilim/Violet Pall combo: Add a Shifting Sky set to blue or other nonblack color. Wrath away and get a bunch of faeries!
Want to keep your Nephilim friend? Stack the Pall, then activate Distorting Lens, making him black! (Even works if your Shifting Sky is set to another color!)
Feeling bad about mass murder? Use Govern the Guildless in place of the Pall! With the Shifting Sky in play, all creatures are monocolored, and you take them!
New one:
Rivals' Duel + Ego Erasure
Synergy is not a combo blah blah blah, but it makes sure you can use Rival's Duel, even if all of your opponent's creatures are changelings. Also, their guy becomes weaker and will be less apt to murder you dude.
Have Phun!
Grumpherys
02-12-2008, 06:08 PM
voidmage prodigy, rule of law, stonybrook schoolmaster with thornbite staff, and drowner of secrets
... maybe control and mill?
DazBoot
02-12-2008, 07:12 PM
New one:
Rivals' Duel + Ego Erasure
Synergy is not a combo blah blah blah, but it makes sure you can use Rival's Duel, even if all of your opponent's creatures are changelings. Also, their guy becomes weaker and will be less apt to murder you dude.
Have Phun!
Here is something I said from the response to the first impressions responses:
One bit I think you missed, it doesn't say you have to control EITHER of the creatures... This is not your typical arena effect. This is like saying: "I don't like you. Go tell your buddy over there to slug you in the face for me... and because I don't like him either... slug him back!"
Just something to think about, lowering their power isn't really that great of a thing. I think I would rather play Nameless Inversion or Amoeboid Changeling if you wanted to make sure the types don't match. Nothing wrong with your combo, just thought I would point out something interesting about the card.
AlasterEisaroh
02-13-2008, 05:58 PM
Lure + Greatbow Doyen + Brigid, Hero of Kinsbaile
This is a pretty simple Combo. Enchant one of your creatures with Lure, and attack, each of your opponent's creautes that can block do so. Next you use Brigid effect, to deal 2 to each of his/her creature. Then the Greatbow's effect comes into play dealing 2 damage to your opponent, times the number of blocking creature he/she controls.
Sorry if this was posted before.
CopySix
02-14-2008, 05:15 PM
Combination which Devin Low had described in his column 'Stealing the Edge', (Latest Developments, Friday, January 18, 2008) on the WoTC site.
1.) Drowner of Secrets taps Judge of Currents to mill 1/gain 1 life
2.) Drowner of Secrets taps Drowner of Secrets to mill 1/gain 1 life
3.) Drowner of Secrets taps Grimoire Thief to mill 1/gain 1 life, when Grimoire Thief taps he mills an additional 3
4.) Drowner of Secrets taps Merrow Commerce to mill 1/gain 1 life
5.) Merrow Commerce untaps all Merfolk at end of turn, then repeat steps 1-4
This just milled 14 cards and you gained 8 life (!)
Grumpherys
02-14-2008, 08:32 PM
yes but isnt that obvious? throw in stonebrook schoolmaster and we have a deal!
haiven101
02-14-2008, 11:11 PM
Grinning Ingus + Brighthearth Banneret + Storm cards = Infinite colorless Mana + Infinite Sorm
haiven101
02-14-2008, 11:26 PM
*obnoxious buzzer sound*
Bombo alert! This doesn't work as you think it does. In fact, it doesn't work at all.
Grinning Ignus adds :2mana::r:, not :1mana::r::r:, which is what you need to get in order for the combo to work. This because you spend :r: to activate the bouncing/mana-producing ability, and a second red mana to replay the Ignus. You need to add a Skyshroud Elf or something of the sort to make it work. Go ahead and do the math, see if it really works as you suggested it.
(Do you really think Wizards would let slip such a 2-card combo just like that? And one needing only commons?? http://i30.photobucket.com/albums/c348/YWNightmare/nono.gif)
Actually it does... as long as you used the Ingus remains in your hand you're good, ... but what do you do with the extra colorless mana that remains.:confused:
Grumpherys
02-14-2008, 11:40 PM
Actually it does... as long as you used the Ingus remains in your hand you're good, ... but what do you do with the extra colorless mana that remains.:confused:
look again hes right you need RR1 with the skyshourd elf yes it works but thats it.
R1 play play R (RR1 so far) youll get R2(RR1, R2 not the same...)
pay R1(1 left) now wait hmmm i have 1 not R so i can't play the ability unless i use a mountain to tap for R ohh pooh
haiven101
02-16-2008, 12:37 AM
I Played it today and looked at real carefully only to find that it doesn't work as well as I'd hoped. <Sniff> It pains me to say... You were right.
Syphon
02-16-2008, 03:53 AM
Poor Haiven. :(
DazBoot
02-16-2008, 07:55 AM
Don't feel bad, I have heard that combo suggested so many times, it's a mistake many people make.
Your Worst Nightmare
02-21-2008, 06:08 PM
Thornbite Staff + Kiki-Jiki, Mirror Breaker (it's a Shaman!!) + Mogg Fanatic or something like it - Infinite damage in red, who would EVER see that one coming... :paranoid:
DazBoot
02-21-2008, 08:25 PM
Patron Wizard + Stonybrook Schoolmaster
First turn: Force Spike
Second Turn: Rune Snag
Third Turn: Mana Leak
Continue as you see fit. If you want to have some more fun. Throw in Azami, Lady of Scrolls
Grumpherys
02-21-2008, 08:30 PM
paradise mantle, freed from the real, and grimoire thief inf mill or change the theif out with stonybrook schoolmaster inf creatures. take out the paradise mantle in either and you have U:mill three or U:make a token(with voidmage prodigy UU:counter target spell).
SKEITH
02-24-2008, 11:26 PM
reveillark in grave + Body double + Nanatuko Husk= infinate power
Adarkar Valkyrie + Thornbite staff with Mogg fanatic
Grumpherys
02-24-2008, 11:39 PM
door of destinies and 2boggart birth rite in a goblin deck=B: give all goblins +1/+1 can you say lotus bloom and prickly boggart?
immaculate magistrate and stingmoogie + R3:destroy target land(also able to play on their turn) what was the last instant land destruction card?...
KlassyReborn
02-25-2008, 10:43 PM
the last land destruction instant was Damnation + Natural Affinity
anywho, Bitterblossom + Soul Warden or Essence Warden. Put in a creature for free :D
Boldwyr heavyweights + Aven Mindcensor this limits what they can do
Stingmoggie + Daily Regimen just keep them +1/+1s coming
Ryuzaki
02-25-2008, 10:45 PM
Klassy, it would be good to look at the Mornintide Combos #1 and see if your combos match up with them, this way we don't need to look at the same combos being submitted. Make sure it's new, use the search feature if you're not 100% sure.
SKEITH
02-25-2008, 10:46 PM
Bitterblossom + Oona's blackguard= during your upkeep lose 1 life and put a Abyssal specter into play
elvencloud
02-28-2008, 04:45 AM
I know everyone has said Reveilark, but on color you have the option of Mirror entity. Trigger the cost a googleplex times for zero, and body double comes back as reveilark, and you bring back a bouncer, or aven riftwatcher.
Lots of life, and everything in their hand. End combo with Mirror entity and Body double, and you can trigger it anytime.
XD I love that card.
Grumpherys
02-28-2008, 10:59 PM
okay just came up with this one, Teferi, mage of zhalfir, glen elendra pranksters, merrow reejerey, merrow witsniper, any other U cost creature thats a merfolk. its extensive but... its infinte mill. play the witsniper during the opponents turn ha they can't counter... bounce it after you play merfolk perm(another witsniper maybe?), that allows me to untap a land with reejery, play the wit again repeat. mill ohhh so sweet mill!
FuDaWg45
03-02-2008, 04:48 PM
Don't think I saw this combo posted...
Saffi Eriksdotter + Reveillark = An impossible to kill reveillark. Assuming you can protect saffi, whenever they try to killl the reveillark (or if you chump block), just sacrifice saffi first, targeting reveillark. Then when reveillark dies, you take saffi back out, and reveillark comes back into play from saffi's ability.
SKEITH
03-02-2008, 05:11 PM
Don't think I saw this combo posted...
Saffi Eriksdotter + Reveillark = An impossible to kill reveillark. Assuming you can protect saffi, whenever they try to killl the reveillark (or if you chump block), just sacrifice saffi first, targeting reveillark. Then when reveillark dies, you take saffi back out, and reveillark comes back into play from saffi's ability.
this could be cool if you use the claws o' gix as an easy sac mech for rev after you sac saffi
Kitt3
03-07-2008, 05:46 AM
Merrow Witsniper - Phyrexian Altar - Enduring Renewal
first you must have merrow and altar in play than enduring renewal. sacrifice merrow for altar to give you blue mana. the effect of enduring renewal return merrow from the graveyard to your. with the blue mana from the altar you play merrow. merrow mil a card from your opponent everytime he enters play. then sacrifice merrow how many times you want for infinite mill. :):):)
akirio
03-11-2008, 09:21 AM
the Grimoire Thief - Freed from the Real combo can mill the entire deck if you equip the thief with Paradise Mantle ^^
IgnoblePiety
03-11-2008, 03:52 PM
Countryside Crusher + Zuran Orb makes for a big 'ol finisher.
SKEITH
03-24-2008, 01:33 AM
Doomsday + Thrumming Stone + Stomping Slabs=28 damage
1: Doomsday makes your deck 3 slabs and 2 of whatever other cards you want
2: cast slabs its 7 damage for sure
3: Activate ripple of 4 it uses slabs again
4: Another slabs goes off, ripple again
5: count the damage 7+7+7= 21 damage
Ruven
03-24-2008, 07:02 AM
Doomsday + Thrumming Stone + Stomping Slabs=28 damage
1: Doomsday makes your deck 3 slabs and 2 of whatever other cards you want
2: cast slabs its 7 damage for sure
3: Activate ripple of 4 it uses slabs again
4: Another slabs goes off, ripple again
5: reapeat step 4
6: count the damage 7+7+7+7= 28 damage
nice one, althoug it's only 21 damage, no? 3 times 7 the first 3 times and the fourth spell wouldn't have any other Stomping Slabs to reveal and so doesn't make any damage at all...
Ruven
03-24-2008, 07:04 AM
Countryside Crusher + Zuran Orb makes for a big 'ol finisher.
and how's that supposed to work or even combo together?
(or did I miss a point somewhere earlier?)
Syphon
03-24-2008, 07:28 AM
They shouldn't work together. Zuran Orb only triggers if you sac a land...
EpilepticCricket
03-24-2008, 08:17 AM
Crusher: Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
Orb: Sacrifice a land: You gain 2 life.
When you sac a land it goes to your graveyard..........
SKEITH
03-24-2008, 02:03 PM
nice one, althoug it's only 21 damage, no? 3 times 7 the first 3 times and the fourth spell wouldn't have any other Stomping Slabs to reveal and so doesn't make any damage at all...
yeah thats true sorry guys
KlassyReborn
03-24-2008, 02:04 PM
nice one, althoug it's only 21 damage, no? 3 times 7 the first 3 times and the fourth spell wouldn't have any other Stomping Slabs to reveal and so doesn't make any damage at all...
if you're playing a deck with no life gain, that's all you need :D
Syphon
03-24-2008, 06:50 PM
Pemmin's Aura + anything that yays when it gets tapped.
Your Worst Nightmare
03-24-2008, 07:44 PM
Fertilid/Floodchaser/etc + Shapesharer + Amoeboid Changeling - This translates to ":2mana::u:, Tap Amoeboid Changeling: If target creature has no +1/+1 counters on it, put it into its owner's graveyard. Ignoring indestructible, regeneration, and etc."
Basically, you use Amoeboid Changeling to give the Shapeshifter creature type to a creature, and use Shapesharer to turn that creature into one of your 0/0 Elementals. Since it won't copy the counters your Elemental has, it will die instantaneously for having 0 toughness. Yay!
Slithermuse + Evacuation - Use Evacuation to return all creatures in play to hand, conviniently triggering Slithermuse's ability, making you draw cards since Evacuation also conviniently increased your opponent's hand size.
ThePBM
03-25-2008, 10:19 PM
Ronin Cliffrider
Lace with Moonglove
Lava Spike
Glacial Ray Splice
Hostility
KlassyReborn
03-25-2008, 10:37 PM
or you can just to lava spike, unless i'm wrong, splicing something onto something else does not create two different sources, it's just one source.
ThePBM
03-25-2008, 10:43 PM
being one source or two doesn't matter. either way it's 3 mana for 5 3/1 creatures, and glacial could stay in your hand.
my edit was actually to throw in the glacial ray, just as a suggestion. definitely could just go with 1 lava spike for a 1 mana producing 3 3/1's.
EEKS! none of those cards are morningtide, silly me, just lorwyn. moderato eraso por favor.
ThePBM
03-25-2008, 10:55 PM
Brion Stoutarm + Thornbite staff Sack, untap, and sack again and again
Your combos has been used. Thank you!
Does that work? Tapping and sacrificing the creature are a part of the cost, meaning they're done at the same time. I wouldn't imagine the sacrificed creature being able to untap something that was tapped during the sac. :confused:
KlassyReborn
03-25-2008, 11:16 PM
Does that work? Tapping and sacrificing the creature are a part of the cost, meaning they're done at the same time. I wouldn't imagine the sacrificed creature being able to untap something that was tapped during the sac. :confused:
i believe he's talking about the staff's second ability, "Whenever a creature is put into a graveyard, untap this creature."
ThePBM
03-26-2008, 08:26 AM
that's what i'm talking about as well. unless i'm just misunderstanding the whole thing, i think supposedly Brion can untap himself immediately as soon as he pays the cost of his ability due to having the staff on him.
this doesn't seem like a goblin sharpshooter type of situation where it taps as a cost, deals damage, and THEN if something hits a graveyard, it can untap.
the only way i can see it working is if you target a creature with brion and it ends up dying. THEN you'd be able to untap him. which is a wonky deal because you'd be trading creature for creature, and only if the numbers line up well.
Luthervamplord
03-26-2008, 12:06 PM
No, he's ability triggers and resolves - then the staff realizes that a creature died and untaps him. EVen if it did realize beforehand, as the controlling player you choose what resolves when.
ThePBM
03-26-2008, 12:20 PM
the staff doesn't realize anything though.
it's as if the text of "Whenever a creature is put into a graveyard from play, untap this creature" was on Brion himself. at least that's what i understand "Equipped creature has..." to mean.
just the same as splicing, text is put onto a card and all abilities on that card resolve at the same time. Lava spike with a spliced on Glacial Ray for example, would have you target 2 things simultaneously. You can't target just the player for 3, see what happens, and THEN target something else for 2.
Syphon
03-26-2008, 12:20 PM
Grimoire Thief + Puppeteer
Luthervamplord
03-26-2008, 12:25 PM
That's slightly wrong I believe but alright, let's try to explain this:
> Brion, Tap to Sacrifice creature
> Staff's effect goes onto the stack
> Brion's ability goes onto the stack
> Game checks for other effects
> Brion's ability resolves
> Staff's ability resolves
> Brion Untaps
See, basic rule to remember with the stack is 'First In; Last Out'. The best way to remember this is by visually stacking cards and then working from the top of the pile down. There are more complicated parts to the stack but for now this is all you need for this ability.
ThePBM
03-26-2008, 12:36 PM
> Brion, Tap to Sacrifice creature
You're not tapping TO sacrifice a creature. You're tapping AND sacrificing a creature as a cost.
Had the ability said
:r:, :tap: : Sacrifice a creature other than Brion Stoutarm etc etc
then i could see the combo working because the sacrificing goes onto the stack.
but the ability says
:r:, :tap:, Sacrifice a creature other than Brion Stoutarm :
Paying for things does not use the stack, so the creature is sacrificed as soon as you announce it. It goes to the graveyard prior to any stack shenanigans, before any of that first in, last out, staff sentience stuff.
p.s. sorry if i sound like i'm just looking for an argument. this thing is just changing my understanding of the game and i'd really like to understand what's going on. being that it was validated and put on the combo page, makes it all that more important to understand.
Grumpherys
03-27-2008, 01:28 AM
weirding shaman and two carnival of souls two soul warden infinite yes?
Wow, i'm surprised no one has said this one before. I use it all the time in my elf deck.
Bramblewood Paragon+Elvish Promenade. Imagine now you get tons of 2/2 elves with trample! More powerful if you have an elf buffer like Imperious Perfect
Bramblewood Paragon also goes well with Lys alana Huntmaster. But not as well.
ThePBM
03-27-2008, 02:45 PM
Bramblewood Paragon is a combo in itself. I can't believe they made a card like that.
Shoot you might as well throw in a couple Door of Destinies in there and well, piss off your opponent.
Wizards are making Elves look like rabbits on steroids. Seriously, you would not expect a species like the Lorwyn elves, who are obsessed with vanity, to reproduce in such swarms.
btw, i'm still really wanting to settle the brion/staff combo. :(
SKEITH
03-27-2008, 02:48 PM
Bramblewood Paragon is a combo in itself. I can't believe they made a card like that.
Shoot you might as well throw in a couple Door of Destinys in there and well, piss off your opponent.
Wizards are making Elves look like rabbits on steroids. Seriously, you would not expect a species like the Lorwyn elves, who are obsessed with vanity, to reproduce in such swarms.
btw, i'm still really wanting to settle the brion/staff combo. :(
Than take it to the the appropriate forum, the Rulings section, and have Annex and Company work it out that argument is kind of cluttering this thread
KlassyReborn
03-27-2008, 03:06 PM
btw, i'm still really wanting to settle the brion/staff combo. :(
what's so hard to understand that the equipped creature gains the ability, whenever another creature is put into the graveyard, untap the equipped creature? Since you're sacking a creature with Brion, a creature hits the graveyard, untap brion. It's not complicated like you're making it out to be.
Also:
Crovax, Ascendant Hero + Warren Weirding = Target player sacs a creature.
AlasterEisaroh
03-27-2008, 06:48 PM
Wizards are making Elves look like rabbits on steroids. Seriously, you would not expect a species like the Lorwyn elves, who are obsessed with vanity, to reproduce in such swarms.
No these are Rabbits on steroids.
Also, Countryside Crusher + Land Tax + Scroll Rack = 3 +1/+1 counters on Countryside Crusher a turn.
Your Worst Nightmare
03-28-2008, 07:49 AM
weirding shaman and two carnival of souls two soul warden infinite yes?
Indeed. :D
Does that work? Tapping and sacrificing the creature are a part of the cost, meaning they're done at the same time. I wouldn't imagine the sacrificed creature being able to untap something that was tapped during the sac. :confused:
It's like this:
1- You have Brion with the Staff attached to him. You also have in play three bears, unaware of what is about to happen to them, and three untapped Mountains.
2- You tap one Mountain (for mana, obv), tap Brion, and sacrifice a bear. Doing this activates Brion's ability, and hence is put on the stack. Immediately after, the Staff realizes a creature was put into a graveyard (otherwise, how would you have activated Brion's ability in the first place?), and the ability to untap Brion is put on the stack.
3- You pass priority, and so does your opponent, and hence the top object on the stack resolves (the top object is always what was put in there LAST, and in this case is the ability to untap Brion). Untapping Brion at this stage no longer invalidates Brion's ability. You need to tap Brion to activate the ability, but that doesn't mean he needs to be tapped during the whole time for the ability to resolve.
4- You pass priority again, and so does your opponent, and Brion's 'flinging' ability resolves, dealing 2 damage to your opponent.
5- This triggers Brion's lifelink ability, which is put on the stack (after the 'flinging' one has left). No one does anything either, so the ability resolves and you gain 2 life.
6- You're back at the starting point, except with one less untapped Mountain and one less creature. But Brion is untapped, so you can play his ability again and again, as long as you have creatures to sacrifice and equivalent red mana.
salaciouscrusader
04-01-2008, 06:00 PM
Outrider en-Kor
With it's creature type changed to elemental with one of following...
Shields of Velis Vel
Amoeboid Changeling
Wings of Velis Vel
Blades of Velis Vel
Runed Stalactite
Mirror Entity
and
Ceaseless Searblades
Activate the Outrider en-Kor's ability an infinite number of times and Ceaseless Searblades gets really big.
Blades666666
04-04-2008, 07:37 PM
Heh. I have noticed one combo that no one has mentioned yet. How about two or three creatures, and then have both Mirror Entity and Gilt-Leaf Archdruid out? Instantly, you control your opponenet outta nowhere, and with a little bit of mana and luck, you will have the game won.
KlassyReborn
04-04-2008, 08:04 PM
Heh. I have noticed one combo that no one has mentioned yet. How about two or three creatures, and then have both Mirror Entity and Gilt-Leaf Archdruid out? Instantly, you control your opponenet outta nowhere, and with a little bit of mana and luck, you will have the game won.
mirror entity requires you to tap mana to make them into druids until the end of turn. Thus: Conspiracy!
Grumpherys
04-05-2008, 11:47 AM
So whe are these going up main page? I want to have one up for once! omg! lol
death by aggro
04-05-2008, 12:01 PM
So whe are these going up main page? I want to have one up for once! omg! lol
Uhhh, these are kinda done with Grumpherys, we're on Shadowmoor now...
Your Worst Nightmare
04-05-2008, 12:56 PM
Uhhh, these are kinda done with Grumpherys, we're on Shadowmoor now...
Uhhh, no they're not. Only Part 1 has been posted yet. Streetz stopped reviewing combos in post #48.
Moar combos:
Bramblewood Paragon + Hamletback Goliath - This synergy has been posted almost everywhere in MDV, except in this thread. :paranoid: Amazing...
Declaration of Naught + Vedalken Orrery + Vedalken Mastermind - Have the Orrery in play. Whenever an opponent plays a spell, play the Naught in response (naming the spell currently on the stack), counter the spell, and use the Mastermind to return the Naught to your hand. Easy, no? :D
----------STOPPED HERE ... more combos to be reviewed for future Morningtide Combo Pages.
blah blah blah
Streetz
04-05-2008, 10:10 PM
I just haven't been able to post Part 2 guys. :( If time permits, I will be posting it soon. :)
YWN - please see the PM I just sent you.
Grumpherys
04-16-2008, 09:48 PM
I want to have a combo I posted appear... I can't wait...
Dark8173
04-23-2008, 04:33 PM
This is, in my opinion, a slightly better version of a combo that's already been posted. Grimoire Thief and Freed From the Real is a good combo, but if you add Paradise Mantle to the mix, you have an infinite mill combo. Just enchant and equip Thief with Freed and Mantle, tap Thief for one blue, resolve Thief's ability, then use your floating blue to untap the Thief, rinse and repeat 'til your opponents library is gone. Then say, "Your turn....oh, you don't have a library? You can't draw a card? Sorry 'bout that...."
Powered by vBulletin™ Version 4.0.2 Copyright © 2010 vBulletin Solutions, Inc. All rights reserved.