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thegeneralpublic
02-02-2006, 04:15 PM
Hey, others have their niches. This is mine. Even though I haven't posted much of my handiwork since the Big Honkin' thread, I still have a knack for nailing Oracle text and organizing the color pie. That's why I've made this "shop." If you need a card fixed up, just post it here. I'd be glad to fix it up and give you some suggestions. :wink:

lionden_56
02-02-2006, 04:26 PM
Abyssal Wannabe 2B
Creature-Horror
Flying
(part I need help with)At the beginning of you upkeep, THIS deals 2 damage to target creature you control. If you control no creatures, THIS deals 2 damage to you.
3/3

I think it is somwhat close, but I'm not sure.

thegeneralpublic
02-02-2006, 04:32 PM
"Abyssal Wannabe" :2mana::b:
Creature - Horror
Flying
At the begining of your upkeep, CARDNAME deals two damage to target creature you control.
3/3

The second part is superfluous because you will always have at least one creature: the Wannabe. My suggestion to you is to make the ability be somewhat more [card:55a22cc609]Woebringer Demon[/card:55a22cc609]-like, because this card looks very similar to it. Up the damage a little bit, because not killing it is not very strong of a drawback. Especialy becasue black normally gets 2/1 fliers for :2mana::b:. I suggest:

At the begining of your upkeep, CARDNAME deals 3 damage to target creature you control.

lionden_56
02-02-2006, 04:34 PM
That works.

Maleficent
02-02-2006, 06:48 PM
I wanted to make a card that lets you win based on hand size. This is the mess I made:

Foolish Genius :3mana::b::b:
Legendary Enchantment

At the end of your upkeep, remove all counters from Foolish Genius.
When you would discard a card from your hand from a card you control and cannot discard any card, put a _1 counter on Foolish Genius.
When an opponent would discard a card from his or her hand from a card you control but cannot discard any card, put a _2 counter on Foolish Genius.
At the beginning of your upkeep, if Foolish Genius has a _1 and a _2 counter on it, you win the game.

Waaaay too much text, but it's too easy to do it otherwise methinks. This way, in one turn you have to make both players discard a card with no cards already in their hand (I made a cycle of cards like this, but this is the worst one).

Tekkactus
02-03-2006, 05:29 PM
I'm not sure if this is too good:

Erratic Purification :1mana::w:
Sorcery

Destroy target enchantment.
If this card would be discarded from your hand, you may have target creature gain first strike until end of turn.
Madness :w::w::w:

thegeneralpublic
02-03-2006, 07:10 PM
Maleficent:

Foolish Genius :3mana::b::b:
Enchantment
At the end of your upkeep, remove all _1 and _2 counters from Foolish Genius.
Whenever a source you control would cause you to discard a card and you have no cards in hand, put a _1 counter on Foolish Genius.
Whenever a source you control would cause an opponent to discard a card and they have no cards in hand, put a _2 counter on Foolish Genius.
At the begining of your upkeep, if there is a _1 and a _2 counter on Foolish Genius, you win the game.

Ugh. Yes, this card has a lot of text and I always appreciate seeing people trying new ideas, but there is just a lot of text on this card. If you really want to keep it, i suggest upping the cost a little bit; a card like this wouldn't be that hard to work late-game. Maybe make the cost 7.

Tekk:

Erratic Purification :1mana::w:
Sorcery
Destroy target enchantment.
When Erratic Purification would be discarded from your hand, you may have target creature gain first strike until end of turn.
Madness :w::w::w:

First thing: HORRIFICALLY overcosted. I mean, white's enchantment destruction is at :w: at instant speed ([card:c37f94b8da]Demystify[/card:c37f94b8da]), which is still slightly overcosted. Also, first strike comes cheap as well, and with bonuses, too ([card:c37f94b8da]Hundred-Talon Strike[/card:c37f94b8da]). I'd revise it to look like...

Erratic Purification :w:
Instant
Destroy target enchantment.
When Erratic Purification would be discarded from your hand, you may have target creature gain first strike until end of turn.
Madness :1mana::w:

That's my advice for you two. Hope it helps. :wink: