Your Worst Nightmare
08-22-2007, 09:39 AM
I don't need no introduction text:
Angry Mob + Urborg, Tomb of Yawgmoth - Pretty obvious.
High Tide + Palinchron - Infinite blue mana! Just add Islands.
Illusions of Grandeur + Donate - The incredible Trix combo!
Psychic Purge + Chain of Smog - Make your opponent think twice before copying your Chain of Smog against you. (Even if you don't have a Psychic Purge in hand. Ain't bluffing cool?)
Seasinger + Sea's Claim - Also fairly obvious.
Basal Thrull + Shirei, Shizo's Caretaker - Two mana for free every turn of mine? Sure, I'll take it.
Blight + Simic Guildmage - Keep your lands untapped in case your opponent decides to tap his. If he does, move Blight to another one of his lands before the hability resolves.
Breeding Pit + Lord of the Pit - How more classic can you get?
Chains of Mephistopheles + Lore Broker/Wistful Thinking + Megrim - The basis for a nice deck, I believe...
Eater of the Dead + Fire Whip - Infinite damage, quite simply.
Hecatomb + Sengir Autocrat + Awakening/Seedborn Muse - Play an Autocrat to make sure you have enough creatures to satisfy Hecatomb's hefty drawback. (Unless you prefer to actually waste 4 creature cards...) After that, start pinging! Add an Urborg, Tomb of Yawgmoth, if needed.
Khabal Ghoul + Damnation - Clear the board, and get Khabal Ghoul into play before the turn ends. I suppose it works better in multiplayer games...
Mindstab Thrull + Crafty Pathmage - More a synergy than actually a combo... Anyway, next one.
Thrull Champion + Unnatural Selection - It has the same cmc as Sliver Overlord, but needs 4 less colors. Even if you can't do it the turn you play it, stops working when the Champion dies, can only do it once a turn, but look, Thrulls!! :D
Ball Lightning + Gleancrawler - Replay that Ball Lightning every turn!
Bestial Fury + Taunting Elf - Lite combo yarr?
Jokulhaups + Molten Firebird - Replace Ivory Gargoyle with Molten Firebird and you can make a mono-red verson of the deck that won... some tournament somewhere! ^^;;
Marton Stromgald + Gustcloak Savior/Reconnaissance - Marton Stromgald's habilities are very nice indeed, but the fact he's a whimpy 1/1 will surely get him killed when he first attacks. Either Gustcloak Savior or Reconnaissance should get that fixed. And you'll also be able to attack with creatures you normally wouldn't attack with, just so you can boost all the other ones who are attacking for real.
Spinal Villain + Distorting Lens - More obviousness.
Varchild's War-Riders + Night of Souls' Betrayal/Brand/Powerstone Minefield - Make good use of all that token generation with Brand, or simply render them useless with Powerstone Minefield or Night of Souls' Betrayal.
Berserk + Might of Oaks/Izzet Guildmage - BERSERKER MODE ON!!!!!!!! XD
Ghazbán Ogre + Nourish/Sun Droplet - Make sure you're the one with the most life.
Sylvan Library + Abundance - Since Abundance replaces your draws with putting cards directly into your hand, you don't really have any card "drawn this turn". So you're essentially getting 3 cards a turn, and you can even choose if they're lands or not. :D
Thorn Thallid + Sporesower Thallid - Will Thallids ever become a viable metagame choice? I doubt it, but they're still cool nonetheless.
Tornado + Power Conduit/Chisei, Heart of Oceans - "Pay 3 life for each velocity counter"??? No way, I'll simply remove them or turn them into useful counters instead! :D
Dakkon Blackblade + New Frountiers - Sure, every player is getting a bunch of lands, but which one ends up with a huge creature in play?
Fire Covenant + Ragged Veins/Stuffy Doll - Essentially the same concept as Volcano Hellion.
Forcefield + Shield of the Ages/Thunderstaff - Pay some mana and shut down those aggro decks. And since these cards are all artifacts, you can put them in any kind of deck.
Mirror Universe + Necropotence/Wall of Shards - What's there not to like in this one? :D
Winter Orb + Lodestone Myr - With an Icy Manipulator, you can really lock down your opponent while attacing with a huge trampling myr.
Zuran Orb + Fastbond + Crucible of Worlds - Infinite life combo. Make the land you sacrifice Gods' Eye, Gate to the Reikai, and you'll also have infinite creatures.
Mishra's Factory + Urza's Factory[card] + [card]Assembly-Worker - Are you really sure the two brothers didn't work together? Their factories seem awfully synergistic with one another... And together with Urza's bauble and Mishra's bauble, you're in for a nicely themed deck.
Thawing Glaciers + Stone-Seeder Hierophant - A one-sided New Frountiers, every turn. Almost, anyway.
I don't need no conclusion text. Discuss.
Angry Mob + Urborg, Tomb of Yawgmoth - Pretty obvious.
High Tide + Palinchron - Infinite blue mana! Just add Islands.
Illusions of Grandeur + Donate - The incredible Trix combo!
Psychic Purge + Chain of Smog - Make your opponent think twice before copying your Chain of Smog against you. (Even if you don't have a Psychic Purge in hand. Ain't bluffing cool?)
Seasinger + Sea's Claim - Also fairly obvious.
Basal Thrull + Shirei, Shizo's Caretaker - Two mana for free every turn of mine? Sure, I'll take it.
Blight + Simic Guildmage - Keep your lands untapped in case your opponent decides to tap his. If he does, move Blight to another one of his lands before the hability resolves.
Breeding Pit + Lord of the Pit - How more classic can you get?
Chains of Mephistopheles + Lore Broker/Wistful Thinking + Megrim - The basis for a nice deck, I believe...
Eater of the Dead + Fire Whip - Infinite damage, quite simply.
Hecatomb + Sengir Autocrat + Awakening/Seedborn Muse - Play an Autocrat to make sure you have enough creatures to satisfy Hecatomb's hefty drawback. (Unless you prefer to actually waste 4 creature cards...) After that, start pinging! Add an Urborg, Tomb of Yawgmoth, if needed.
Khabal Ghoul + Damnation - Clear the board, and get Khabal Ghoul into play before the turn ends. I suppose it works better in multiplayer games...
Mindstab Thrull + Crafty Pathmage - More a synergy than actually a combo... Anyway, next one.
Thrull Champion + Unnatural Selection - It has the same cmc as Sliver Overlord, but needs 4 less colors. Even if you can't do it the turn you play it, stops working when the Champion dies, can only do it once a turn, but look, Thrulls!! :D
Ball Lightning + Gleancrawler - Replay that Ball Lightning every turn!
Bestial Fury + Taunting Elf - Lite combo yarr?
Jokulhaups + Molten Firebird - Replace Ivory Gargoyle with Molten Firebird and you can make a mono-red verson of the deck that won... some tournament somewhere! ^^;;
Marton Stromgald + Gustcloak Savior/Reconnaissance - Marton Stromgald's habilities are very nice indeed, but the fact he's a whimpy 1/1 will surely get him killed when he first attacks. Either Gustcloak Savior or Reconnaissance should get that fixed. And you'll also be able to attack with creatures you normally wouldn't attack with, just so you can boost all the other ones who are attacking for real.
Spinal Villain + Distorting Lens - More obviousness.
Varchild's War-Riders + Night of Souls' Betrayal/Brand/Powerstone Minefield - Make good use of all that token generation with Brand, or simply render them useless with Powerstone Minefield or Night of Souls' Betrayal.
Berserk + Might of Oaks/Izzet Guildmage - BERSERKER MODE ON!!!!!!!! XD
Ghazbán Ogre + Nourish/Sun Droplet - Make sure you're the one with the most life.
Sylvan Library + Abundance - Since Abundance replaces your draws with putting cards directly into your hand, you don't really have any card "drawn this turn". So you're essentially getting 3 cards a turn, and you can even choose if they're lands or not. :D
Thorn Thallid + Sporesower Thallid - Will Thallids ever become a viable metagame choice? I doubt it, but they're still cool nonetheless.
Tornado + Power Conduit/Chisei, Heart of Oceans - "Pay 3 life for each velocity counter"??? No way, I'll simply remove them or turn them into useful counters instead! :D
Dakkon Blackblade + New Frountiers - Sure, every player is getting a bunch of lands, but which one ends up with a huge creature in play?
Fire Covenant + Ragged Veins/Stuffy Doll - Essentially the same concept as Volcano Hellion.
Forcefield + Shield of the Ages/Thunderstaff - Pay some mana and shut down those aggro decks. And since these cards are all artifacts, you can put them in any kind of deck.
Mirror Universe + Necropotence/Wall of Shards - What's there not to like in this one? :D
Winter Orb + Lodestone Myr - With an Icy Manipulator, you can really lock down your opponent while attacing with a huge trampling myr.
Zuran Orb + Fastbond + Crucible of Worlds - Infinite life combo. Make the land you sacrifice Gods' Eye, Gate to the Reikai, and you'll also have infinite creatures.
Mishra's Factory + Urza's Factory[card] + [card]Assembly-Worker - Are you really sure the two brothers didn't work together? Their factories seem awfully synergistic with one another... And together with Urza's bauble and Mishra's bauble, you're in for a nicely themed deck.
Thawing Glaciers + Stone-Seeder Hierophant - A one-sided New Frountiers, every turn. Almost, anyway.
I don't need no conclusion text. Discuss.