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Your Worst Nightmare
08-22-2007, 09:39 AM
I don't need no introduction text:

Angry Mob + Urborg, Tomb of Yawgmoth - Pretty obvious.

High Tide + Palinchron - Infinite blue mana! Just add Islands.

Illusions of Grandeur + Donate - The incredible Trix combo!

Psychic Purge + Chain of Smog - Make your opponent think twice before copying your Chain of Smog against you. (Even if you don't have a Psychic Purge in hand. Ain't bluffing cool?)

Seasinger + Sea's Claim - Also fairly obvious.

Basal Thrull + Shirei, Shizo's Caretaker - Two mana for free every turn of mine? Sure, I'll take it.

Blight + Simic Guildmage - Keep your lands untapped in case your opponent decides to tap his. If he does, move Blight to another one of his lands before the hability resolves.

Breeding Pit + Lord of the Pit - How more classic can you get?

Chains of Mephistopheles + Lore Broker/Wistful Thinking + Megrim - The basis for a nice deck, I believe...

Eater of the Dead + Fire Whip - Infinite damage, quite simply.

Hecatomb + Sengir Autocrat + Awakening/Seedborn Muse - Play an Autocrat to make sure you have enough creatures to satisfy Hecatomb's hefty drawback. (Unless you prefer to actually waste 4 creature cards...) After that, start pinging! Add an Urborg, Tomb of Yawgmoth, if needed.

Khabal Ghoul + Damnation - Clear the board, and get Khabal Ghoul into play before the turn ends. I suppose it works better in multiplayer games...

Mindstab Thrull + Crafty Pathmage - More a synergy than actually a combo... Anyway, next one.

Thrull Champion + Unnatural Selection - It has the same cmc as Sliver Overlord, but needs 4 less colors. Even if you can't do it the turn you play it, stops working when the Champion dies, can only do it once a turn, but look, Thrulls!! :D

Ball Lightning + Gleancrawler - Replay that Ball Lightning every turn!

Bestial Fury + Taunting Elf - Lite combo yarr?

Jokulhaups + Molten Firebird - Replace Ivory Gargoyle with Molten Firebird and you can make a mono-red verson of the deck that won... some tournament somewhere! ^^;;

Marton Stromgald + Gustcloak Savior/Reconnaissance - Marton Stromgald's habilities are very nice indeed, but the fact he's a whimpy 1/1 will surely get him killed when he first attacks. Either Gustcloak Savior or Reconnaissance should get that fixed. And you'll also be able to attack with creatures you normally wouldn't attack with, just so you can boost all the other ones who are attacking for real.

Spinal Villain + Distorting Lens - More obviousness.

Varchild's War-Riders + Night of Souls' Betrayal/Brand/Powerstone Minefield - Make good use of all that token generation with Brand, or simply render them useless with Powerstone Minefield or Night of Souls' Betrayal.

Berserk + Might of Oaks/Izzet Guildmage - BERSERKER MODE ON!!!!!!!! XD

Ghazbán Ogre + Nourish/Sun Droplet - Make sure you're the one with the most life.

Sylvan Library + Abundance - Since Abundance replaces your draws with putting cards directly into your hand, you don't really have any card "drawn this turn". So you're essentially getting 3 cards a turn, and you can even choose if they're lands or not. :D

Thorn Thallid + Sporesower Thallid - Will Thallids ever become a viable metagame choice? I doubt it, but they're still cool nonetheless.

Tornado + Power Conduit/Chisei, Heart of Oceans - "Pay 3 life for each velocity counter"??? No way, I'll simply remove them or turn them into useful counters instead! :D

Dakkon Blackblade + New Frountiers - Sure, every player is getting a bunch of lands, but which one ends up with a huge creature in play?

Fire Covenant + Ragged Veins/Stuffy Doll - Essentially the same concept as Volcano Hellion.

Forcefield + Shield of the Ages/Thunderstaff - Pay some mana and shut down those aggro decks. And since these cards are all artifacts, you can put them in any kind of deck.

Mirror Universe + Necropotence/Wall of Shards - What's there not to like in this one? :D

Winter Orb + Lodestone Myr - With an Icy Manipulator, you can really lock down your opponent while attacing with a huge trampling myr.

Zuran Orb + Fastbond + Crucible of Worlds - Infinite life combo. Make the land you sacrifice Gods' Eye, Gate to the Reikai, and you'll also have infinite creatures.

Mishra's Factory + Urza's Factory[card] + [card]Assembly-Worker - Are you really sure the two brothers didn't work together? Their factories seem awfully synergistic with one another... And together with Urza's bauble and Mishra's bauble, you're in for a nicely themed deck.

Thawing Glaciers + Stone-Seeder Hierophant - A one-sided New Frountiers, every turn. Almost, anyway.

I don't need no conclusion text. Discuss.

DarkRequiem
08-22-2007, 07:49 PM
"High Tide + Palinchron - Infinite blue mana! Just add Islands."

Shouldn't there be a way for you to return Palinchron to your hand too? So that you can play it again and again?

Tekkactus
08-22-2007, 07:59 PM
"High Tide + Palinchron - Infinite blue mana! Just add Islands."

Shouldn't there be a way for you to return Palinchron to your hand too? So that you can play it again and again?

Oh, this one's so getting quoted.

DarkRequiem
08-22-2007, 09:22 PM
Damn. LOL!!! I'm playing one of them on my main deck and didn't remember the second ability. :|
Ok, quote away. LOL

Ryuzaki
08-23-2007, 12:32 AM
Simic guildmage + blight = fail

mana abilities don't use the stack!
http://img513.imageshack.us/img513/5882/teachwo5.gif (http://imageshack.us)

Your Worst Nightmare
08-23-2007, 03:47 AM
Simic guildmage + blight = fail

mana abilities don't use the stack!
http://img513.imageshack.us/img513/5882/teachwo5.gif (http://imageshack.us)
Boy, who do you think you're talking to? I'm Your Worst Nightmare, bi-otch!

"406.1. A mana ability is either (a) an activated ability without a target that could put mana into a player's mana pool when it resolves or (b) a triggered ability without a target that triggers from a mana ability and could produce additional mana. A mana ability can generate other effects at the same time it produces mana."

Also, learn to use teach without advertising imageshack: http://img513.imageshack.us/img513/5882/teachwo5.gif

Relentless Poker
08-29-2007, 05:57 AM
Armageddon + Terravore
A oldie but a goodie. :D

Spaghetti Monster
08-29-2007, 10:54 AM
Nice work YWN, thanks for the list.

Mogg
08-29-2007, 12:29 PM
Boy, who do you think you're talking to? I'm Your Worst Nightmare, bi-otch!

"406.1. A mana ability is either (a) an activated ability without a target that could put mana into a player's mana pool when it resolves or (b) a triggered ability without a target that triggers from a mana ability and could produce additional mana. A mana ability can generate other effects at the same time it produces mana."

Also, learn to use teach without advertising imageshack: http://img513.imageshack.us/img513/5882/teachwo5.gif

Actually, CJS is correct. 406.1 makes no mention of the stack. It simply states that a mana ability can be activated or triggered. Mana abilities are an exception to the general rule that activated and triggered abilities are put on the stack, as explained in 406.4, which says, "A mana ability can be activated or triggered. Mana abilities are played and resolved like other abilities, but they don’t go on the stack, so they can’t be countered or responded to."

If mana abilities used the stack, following 409.1g, which states "If the total cost includes a mana payment, the player then has a chance to play mana abilities (see rule 411, “Playing Mana Abilities”). Mana abilities must be played before costs are paid", would be pretty difficult. :)

When reading the combos, I assumed you meant that you would move Blight in response to Blight's triggered ability, to prevent it from going to the graveyard as a state-based effect when the land is destroyed.

Your Worst Nightmare
09-03-2007, 06:08 PM
When reading the combos, I assumed you meant that you would move Blight in response to Blight's triggered ability, to prevent it from going to the graveyard as a state-based effect when the land is destroyed.
Well... yeah! :confused:

A mana ability can't be responded to, but Blight's triggered ability can. That was the point here.

CoglineErro
11-13-2007, 06:47 PM
Seasinger + Sea's Claim - Also fairly obvious.

Now that Lorwyn is out this has beome even better with Aquitect's Will + Seasinger.

Good list.

Streetz
11-25-2007, 10:34 PM
Wow. How did I totally miss this? Would you guys like to see a Master's Edition combo page on the main site?

Your Worst Nightmare
11-28-2007, 02:29 PM
Sure, why not? :D