View Full Version : Time Spiral information
lionden_56
01-21-2006, 04:14 PM
This all comes from R_E, and was posted before the suit
The evidence seems to be leading to the conclusion that Snap will take place in post-apocolyptic Dominaria. Apparently Slivers are making a return, and Urza is somehow involved.
While none of this is confirmed, three different sources have said very similar things.
Update: TIME SPIRAL has been confirmed. Wizards sent out its usuall contest email, and said the prizes are a box of Dissention, a box of Coldsnap, and a box of Time Spiral.
GRUNT
01-21-2006, 08:31 PM
Hmmmmm....
I thought it'd be cooler if in a post-apocalyptic Dominaria, only ants survived enough to become the dominant species! Then we see reprints of Carrion ants, fire ants, army ants... :P
But Slivers are cool, too :P. Although I'm wondering how they can keep coming up with new ideas for Slivers, unless they recycle some of the older ones...
Your Worst Nightmare
01-22-2006, 05:57 AM
Originally posted by GRUNT
But Slivers are cool, too :P. Although I'm wondering how they can keep coming up with new ideas for Slivers, unless they recycle some of the older ones...
Darksteel Sliver - All Slivers are Indestructible.
Rampaging Sliver - All Slivers gain Double Strike.
Vigilant Sliver - All Slivers have Vigilance.
Boros Sliver - Whenever an activated ability played from a Sliver is put on to the stack, if it targets a creature, it targets also all other creatures that share a color with that creature.
Selesnya Sliver - Sliver spells have Convoke.
Golgari Sliver - All sliver cards in graveyards have Dredge X, where X is their converted mana cost.
Dimir Sliver - Sliver cards in hands have Transmute 1UB.
Gruul Sliver - Slivers have Bloodthirst 1.
Izzet Sliver - Whenever a player plays a spell that targets a Sliver, that spell gains replicate. The replicate cost is equal to its mana cost.
Orzhov Sliver - Slivers have Haunt. Whenever a Sliver comes into play, or the creature it haunts leaves play, that Sliver's controller gains 1 life and another player of that player's choice loses 1 life.
Yawgmoth
01-22-2006, 07:32 AM
Think about it! The opportunities are endless!
Also:
Humble Sliver :2mana::w::w:
Legendary Creature - Sliver
All Slivers lose all abilities and are 1/1.
"The mightiest of all Slivers was also the most humble."
10/10
Mega Sliver :1mana::u:
Creature - Sliver
All Slivers have Substance
1/1
Sliverform Ultimus :3mana::u:
Legendary Creature - Sliver
All Slivers are every creature type (even if they are not in play.)
All effects that would effect a Sliver, affects all creature types instead.
3/3
Guardian Sliver :1mana::w::g:
Creature - Sliver
All Slivers have Defender.
2/2
Aggression Sliver :r:
Creature - Sliver
Slivers can't block.
1/1
Your Worst Nightmare
01-22-2006, 07:57 AM
Smiling Sliver - Players may pay X rather than pay the mana cost for Sliver spells they play, where X is that spell’s converted mana cost.
Hypnotic Sliver - Whenever a Sliver deals combat damage to a player, that player discards a card.
Shadow Sliver - Slivers have Shadow.
Banding Sliver - Slivers have bands with other Slivers.
Invisible Sliver - Sliver have phasing.
Another Rampaging Sliver - Slivers have Rampage 2.
Flanking Sliver - Slivers have Flanking.
Samurai Sliver - Slivers have Bushido 1.
Bloodstirring Sliver - Slivers attack each turn if able.
Sliver Warchief - Sliver spells cost 1 less to play.
thegeneralpublic
01-22-2006, 05:09 PM
Here's two confirmed cards:
Legendary Land
If CARDNAME is in your opening hand and you’re not playing first, you may begin the game with CARDNAME in play with a luck counter on it. If you do, remove a card in your hand from the game.
{oT}: Add {o1} to your mana pool. If CARDNAME has a luck counter on it, add one mana of any color to your mana pool instead.
YMTC 3 - 2WU
Instant
Remove target creature from the game and draw cards equal to its power. At the begining of your next upkeep, return it to play and discard cards equal to its toughness.
Tekkactus
01-22-2006, 05:18 PM
I forget where, but I seem to remember MaRo saying something about Shadow's return a while back.
PerfectCell
01-22-2006, 07:35 PM
Well, the Foriys and Daru bits support a return to the big D, at least.
Maleficent
01-22-2006, 10:09 PM
[quote="lionden_56"]The evidence seems to be leading to the conclusion that Snap will take place in post-apocolyptic Dominaria. Apparently Slivers are making a return, and Urza is somehow involved. quote]
Copiers! Psshhh Urza is dead, everyone knows that. His eyes were ripped from his skull (the powerstones that made him a planeswalker... which kind of went into Karn...). Gotta love Slivers though :devil:
Sliver of Phage :5mana::b::b::b::b:
Legendary Creature - Sliver
Whenever a Sliver deals combat damage to a creature, destroy it.
Whenever a Sliver deals combat damage to a player, that player loses the game.
Slivers that come into play from anywhere but your hand are destroyed.
4/4
Sliver of Akroma :6mana::w::w::w::w:
Legendary Creature - Sliver
Slivers gain Flying, Protection from Red, Protection from Black, Vigilance, First Strike, Trample, and Haste.
6/6
Cloudstone Sliver :3mana:
Artifact Creature - Sliver
Whenever a Sliver comes into play under your control, you may return target Sliver you control to its owner's hand.
Ornisliver :0mana:
Artifact Creature - Sliver
Sacrifice Ornisliver: You may play Slivers from your hand using all generic mana until end of turn.
0/1
Supasliver :2mana::r::r:
Creature - Sliver
Whenever a Sliver comes into play, its controller may deal X damage to target creature or player, where X is the number of Slivers that came into play under that player's control this turn.
YAY combos!
Replication Sliver :4mana::manaur::manaur::manaur::manaur:
Legendary Creature - Sliver
All Slivers gain Replicate X, where X is that Sliver's converted mana cost plus 1 (When a player plays a Sliver, he or she may copy it each time he or she pays its Replicate cost.)
Phyresis Sliver :2mana::b::b::b:
Creature - Sliver
All Slivers have "Whenever a Sliver is put into a graveyard from play, put a +1/+1 counter on ~".
Tekkactus
01-22-2006, 10:19 PM
Here's one:
Tekk Hates Slivers :3mana:
Artifact Creature- Sliver
Defender
All Slivers get -10/-10.
10/11
Syphon
01-23-2006, 03:24 AM
Die Slivers, Die!
:w::u::b::r::g:
Instant
Destroy all Slivers.
"Diiiieeeeeeee Slivers! Dieeeeeeeeee! And stay dead for once!"
Ultima66
01-23-2006, 06:24 AM
Slivers are awesome. What's not cool about looking like Hydralisks?
Your Worst Nightmare
01-23-2006, 07:46 AM
Die Slivers, Die!
:w::u::b::r::g:
Instant
Destroy all Slivers.
"Diiiieeeeeeee Slivers! Dieeeeeeeeee! And stay dead for once!"
Live Slivers, Live! :w:
Instant
Regenerate all Slivers.
"Slivers have always been. Slivers will always be."
The Fire Mind
01-23-2006, 03:41 PM
Um i absolutely hate facing sliver decks on magic online. They are evil. So im feeling "Die Slivers Die"
Syphon
01-23-2006, 03:52 PM
We Know What We're Doing
:w::u::b::r::g:
Enchantment
All spells with Sliver in the name or type and other Sliver related cards except anti-Sliver cards are countered and when ~ is played when Slivers are already in play, their owner sacrifices all Slivers.
"Not even extinction could stop them? Maybe not...but I can!"
Tekkactus
01-23-2006, 05:00 PM
Originally posted by The Fire Mind
Um i absolutely hate facing sliver decks on magic online. They are evil. So im feeling "Die Slivers Die"
You take the words right out of my mouth. Slivers are annoyingly powerful, and take little to no skill to build a deck around.
Æther Reaper
01-23-2006, 05:01 PM
Originally posted by Tekkactus+--><div class='quotetop'>QUOTE(Tekkactus)</div><div class='quotemain'><!--QuoteBegin-The Fire Mind
Um i absolutely hate facing sliver decks on magic online. They are evil. So im feeling "Die Slivers Die"
You take the words right out of my mouth. Slivers are annoyingly powerful, and take little to no skill to build a deck around.[/b][/quote]
I guess a five color deck is held together by luck.
PerfectCell
01-23-2006, 05:14 PM
Can we stop posting your retarded designs? There's a whole forum for that stuff, which isn't this one.
A PA-Dom? Didn't we already do that, with a certainly studly bald barbarian we all know and love, and a certain fun artifact?
Runeblade
01-23-2006, 05:21 PM
Yeah, the block began with an "O", and there was this one unique creature-only set in it that was a bad idea... You know, that one block?
And that rather resilient barbarian happens to inhabit my sig in druid form...
Tekkactus
01-23-2006, 06:00 PM
But that was Otaria, some random corner of Dominaria that no one has heard of. This will be the pile of slag that is Terisiare, the pile of ash known as Tolaria, and whatever the heck is left of Yavimaya, Shiv, and Jamuura I don't even want to know. You know, the stuff that actually had an impact on it.
Ultima66
01-23-2006, 06:06 PM
Well apparently Snap block is gonna be Dominaria after all the land that Teferi phased out WAY back is gonna phase back in.
Or that's one guess.
Ghurhgs
01-24-2006, 03:17 PM
I would love to see some new slivers. I think multicolored ones would look wicked cool on new card faces but if they reused mechanics from Ravnica that simply then I wouldn't be as interested. I like complex stuff and "All slivers gain bloodthirst 1" isn't gonna cut it. Hmm...
Sliver Entourage :2mana::g::g:
Sorcery
-Put a 1/1 colorless sliver token into play for each sliver you control.
-Storm
Something like that would be mad crazy. If you played two slivers that turn, you get 6 1/1's for 4 mana. I think that's cool. If this really is a post-apocalyptic Dominaria set...wait hold on. This would take place after Scourge wouldn't it? If so...maybe a return of Kamahl, and knowing WotC he would have given up his druid ways and is now training as a wizard. Then, there'll be a card that works with each of the colors of Kamahl and etc. Damn you WotC!
lionden_56
01-29-2006, 12:49 PM
See the first post. Time Spiral is official.
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