Starcore
01-07-2006, 01:52 PM
I'm working on a 3-set block dedicated around a lot of unusual things. A little bit involves my alternate persona (Starcore), as well as some new mechanics (Namely the Guardian mechanic, which allows a creature with guardian to block any number of creatures and receives less damage from creatures in combat).
I have no art whatsoever, though there are several ideas. I'll reveal more of the story of the set when I finish tweaking it and getting it exactly to my liking. Several cards are quite broken, and that's more or less the intent. Not all of this was meant to be playable, though much of it was. Like I said, I'm going to go back and rebalance still, but this is a decent idea of how it's going to be. I'll show you one for each color, plus land, gold, and artifact.
I'm also working on a set based on the Final Fantasy series which is proving brutal. It has several new mechanics, including a new Card type (Which uses the default purple card from MtG Editor), as well as the Character creature type, new spell types, and tons of characters and creatures from the FF universe.
Okay, on with the set! Here are 8 cards from...The Lost Dreamers!
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Card Name: Aura of Defiance
Color: W
Cost: 1WW
Type: Enchant Creature
Pow/Tgh:
Rules Text: Enchanted creatured can't be the target of spells or abilities.
Aura of Defiance can't be the target of spells or abilities.
Flavor Text:
Rarity: U
Artist:
Number: 2/143
Card Name: Avian Warmonger
Color: U
Cost: 3U
Type: Creature - Bird Warrior
Pow/Tgh: 2/3
Rules Text: Flying
Avian Warmonger gains First Strike when attacking.
Avian Warmonger gains Double Strike when blocking.
Flavor Text:
Rarity: U
Artist:
Number: 26/143
Card Name: Starcore, the Hateful
Color: B
Cost: 3BB
Type: Creature - Demon Legend
Pow/Tgh: 4/4
Rules Text: First Strike
BB, T: Starcore, the Hateful deals 3 damage to target player.
Whenever you take damage, Starcore, the Hateful deals an equal amount of damage to any target.
(Footnote: There are 3 different Starcore creature cards. One is white, one is black, and one is gold. Each one has different abilities. The white and black are seperate entities, but if the gold is in play, the other two cannot be)
Card Name: Jenzin, Flame Swordsman
Color: R
Cost: 3RR
Type: Creature - Knight Legend
Pow/Tgh: 3/3
Rules Text: R: +2/+0 until end of turn.
Jenzin, Flame Swordsman gains an additional +1/+1 for each equipment and enchant creature attached to it.
T: Attach target equipment card to Jenzin, Flame Swordsman.
Flavor Text:
Rarity: R
Artist:
Number: 86/143
Card Name: Web of Deception
Color: G
Cost: 1GG
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage from creatures you don't control this turn. If you control a swamp, deal two damage to those creatures.
Flavor Text:
Rarity: U
Artist:
Number: 124/143
Card Name: Frozen Flame Knight
Color: Z
Cost: 2UR
Type: Creature - Knight Elemental
Pow/Tgh: 2/2
Rules Text: First Strike
1UR, T, Sacrifice Frozen Flame Knight: Counter target spell and deal 2 damage to that spell's caster.
Flavor Text: Paradox created him, only death can unmake him.
Rarity: U
Artist:
Number: 125/143
Card Name: Gate to the Planes
Color: X
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: 4, T, Sacrifice a creature: Put a creature with casting cost equal to or less than the sacrificed creature from your hand into play.
Flavor Text: Whenever something enters the gate, something much worse always steps out.
Rarity: U
Artist:
Number: 137/143
Card Name: Haven of Souls
Color:
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: T: Add one mana of any color to your mana pool.
T, Sacrifice Haven of Souls: Put target creature from your graveyard into play.
Flavor Text:
Rarity: R
Artist:
Number: 143/143
Tell me what you think!
I have no art whatsoever, though there are several ideas. I'll reveal more of the story of the set when I finish tweaking it and getting it exactly to my liking. Several cards are quite broken, and that's more or less the intent. Not all of this was meant to be playable, though much of it was. Like I said, I'm going to go back and rebalance still, but this is a decent idea of how it's going to be. I'll show you one for each color, plus land, gold, and artifact.
I'm also working on a set based on the Final Fantasy series which is proving brutal. It has several new mechanics, including a new Card type (Which uses the default purple card from MtG Editor), as well as the Character creature type, new spell types, and tons of characters and creatures from the FF universe.
Okay, on with the set! Here are 8 cards from...The Lost Dreamers!
------------------------------------------------------
Card Name: Aura of Defiance
Color: W
Cost: 1WW
Type: Enchant Creature
Pow/Tgh:
Rules Text: Enchanted creatured can't be the target of spells or abilities.
Aura of Defiance can't be the target of spells or abilities.
Flavor Text:
Rarity: U
Artist:
Number: 2/143
Card Name: Avian Warmonger
Color: U
Cost: 3U
Type: Creature - Bird Warrior
Pow/Tgh: 2/3
Rules Text: Flying
Avian Warmonger gains First Strike when attacking.
Avian Warmonger gains Double Strike when blocking.
Flavor Text:
Rarity: U
Artist:
Number: 26/143
Card Name: Starcore, the Hateful
Color: B
Cost: 3BB
Type: Creature - Demon Legend
Pow/Tgh: 4/4
Rules Text: First Strike
BB, T: Starcore, the Hateful deals 3 damage to target player.
Whenever you take damage, Starcore, the Hateful deals an equal amount of damage to any target.
(Footnote: There are 3 different Starcore creature cards. One is white, one is black, and one is gold. Each one has different abilities. The white and black are seperate entities, but if the gold is in play, the other two cannot be)
Card Name: Jenzin, Flame Swordsman
Color: R
Cost: 3RR
Type: Creature - Knight Legend
Pow/Tgh: 3/3
Rules Text: R: +2/+0 until end of turn.
Jenzin, Flame Swordsman gains an additional +1/+1 for each equipment and enchant creature attached to it.
T: Attach target equipment card to Jenzin, Flame Swordsman.
Flavor Text:
Rarity: R
Artist:
Number: 86/143
Card Name: Web of Deception
Color: G
Cost: 1GG
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage from creatures you don't control this turn. If you control a swamp, deal two damage to those creatures.
Flavor Text:
Rarity: U
Artist:
Number: 124/143
Card Name: Frozen Flame Knight
Color: Z
Cost: 2UR
Type: Creature - Knight Elemental
Pow/Tgh: 2/2
Rules Text: First Strike
1UR, T, Sacrifice Frozen Flame Knight: Counter target spell and deal 2 damage to that spell's caster.
Flavor Text: Paradox created him, only death can unmake him.
Rarity: U
Artist:
Number: 125/143
Card Name: Gate to the Planes
Color: X
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: 4, T, Sacrifice a creature: Put a creature with casting cost equal to or less than the sacrificed creature from your hand into play.
Flavor Text: Whenever something enters the gate, something much worse always steps out.
Rarity: U
Artist:
Number: 137/143
Card Name: Haven of Souls
Color:
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: T: Add one mana of any color to your mana pool.
T, Sacrifice Haven of Souls: Put target creature from your graveyard into play.
Flavor Text:
Rarity: R
Artist:
Number: 143/143
Tell me what you think!