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Starcore
01-07-2006, 01:52 PM
I'm working on a 3-set block dedicated around a lot of unusual things. A little bit involves my alternate persona (Starcore), as well as some new mechanics (Namely the Guardian mechanic, which allows a creature with guardian to block any number of creatures and receives less damage from creatures in combat).

I have no art whatsoever, though there are several ideas. I'll reveal more of the story of the set when I finish tweaking it and getting it exactly to my liking. Several cards are quite broken, and that's more or less the intent. Not all of this was meant to be playable, though much of it was. Like I said, I'm going to go back and rebalance still, but this is a decent idea of how it's going to be. I'll show you one for each color, plus land, gold, and artifact.

I'm also working on a set based on the Final Fantasy series which is proving brutal. It has several new mechanics, including a new Card type (Which uses the default purple card from MtG Editor), as well as the Character creature type, new spell types, and tons of characters and creatures from the FF universe.

Okay, on with the set! Here are 8 cards from...The Lost Dreamers!

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Card Name: Aura of Defiance
Color: W
Cost: 1WW
Type: Enchant Creature
Pow/Tgh:
Rules Text: Enchanted creatured can't be the target of spells or abilities.
Aura of Defiance can't be the target of spells or abilities.
Flavor Text:
Rarity: U
Artist:
Number: 2/143

Card Name: Avian Warmonger
Color: U
Cost: 3U
Type: Creature - Bird Warrior
Pow/Tgh: 2/3
Rules Text: Flying
Avian Warmonger gains First Strike when attacking.
Avian Warmonger gains Double Strike when blocking.
Flavor Text:
Rarity: U
Artist:
Number: 26/143

Card Name: Starcore, the Hateful
Color: B
Cost: 3BB
Type: Creature - Demon Legend
Pow/Tgh: 4/4
Rules Text: First Strike
BB, T: Starcore, the Hateful deals 3 damage to target player.
Whenever you take damage, Starcore, the Hateful deals an equal amount of damage to any target.

(Footnote: There are 3 different Starcore creature cards. One is white, one is black, and one is gold. Each one has different abilities. The white and black are seperate entities, but if the gold is in play, the other two cannot be)

Card Name: Jenzin, Flame Swordsman
Color: R
Cost: 3RR
Type: Creature - Knight Legend
Pow/Tgh: 3/3
Rules Text: R: +2/+0 until end of turn.
Jenzin, Flame Swordsman gains an additional +1/+1 for each equipment and enchant creature attached to it.
T: Attach target equipment card to Jenzin, Flame Swordsman.
Flavor Text:
Rarity: R
Artist:
Number: 86/143

Card Name: Web of Deception
Color: G
Cost: 1GG
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage from creatures you don't control this turn. If you control a swamp, deal two damage to those creatures.
Flavor Text:
Rarity: U
Artist:
Number: 124/143

Card Name: Frozen Flame Knight
Color: Z
Cost: 2UR
Type: Creature - Knight Elemental
Pow/Tgh: 2/2
Rules Text: First Strike
1UR, T, Sacrifice Frozen Flame Knight: Counter target spell and deal 2 damage to that spell's caster.
Flavor Text: Paradox created him, only death can unmake him.
Rarity: U
Artist:
Number: 125/143

Card Name: Gate to the Planes
Color: X
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: 4, T, Sacrifice a creature: Put a creature with casting cost equal to or less than the sacrificed creature from your hand into play.
Flavor Text: Whenever something enters the gate, something much worse always steps out.
Rarity: U
Artist:
Number: 137/143

Card Name: Haven of Souls
Color:
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: T: Add one mana of any color to your mana pool.
T, Sacrifice Haven of Souls: Put target creature from your graveyard into play.
Flavor Text:
Rarity: R
Artist:
Number: 143/143

Tell me what you think!

evilrabbitman
01-07-2006, 07:50 PM
Avian Warmonger gains First Strike when attacking.
Avian Warmonger gains Double Strike when blocking.




should the Double strike and First Strike be switched? because double strike doesn't do anything when blocking

lionden_56
01-07-2006, 07:54 PM
What? yes it does. It works the exact same way as when you are attacking.

Starcore
01-07-2006, 09:23 PM
Aye, as I remember, combat damage is still the same in that a creature that blocks and has first strike still deals it's damage first.

Of course, I could be wrong on that, but that's how I remember.

evilrabbitman
01-07-2006, 10:32 PM
my bad i did not know :oops:

Starcore
01-07-2006, 11:35 PM
No worries. =) I still feel the love.

I'll probably be putting up the entire spoiler list for The Lost Dreamers in a bit, I just need to tweak the Guardian mechanic (As it stands, it's insanely broken. As much as I like it, it needs to be toned down).

And yes, The Lost Dreamers do have relevance to the set, I just didn't put any of them in the little list because I wanted them to be a surprise or something (Why? I don't know).

They have an interesting and mostly unused mechanic that I thought would be quite fun to make into a creature type (I gave it to Blue since it seemed like the most likely to have it). Think supertrample, but in reverse.

A rough shot of the story is going to be posted over in the Story area, as it's probably a bit much to post here. =P

evilrabbitman
01-07-2006, 11:52 PM
I still feel the love.



no comment

Starcore
01-08-2006, 12:11 AM
Comment, COMMENT D[b]ARNYOU! lol

evilrabbitman
01-08-2006, 12:18 AM
Comment, COMMENT DAMN YOU! lol

ill get back to you about that...

Emperor Crusty
01-08-2006, 03:06 AM
Card Name: Starcore, the Hateful
Color: B
Cost: 3BB
Type: Creature - Demon Legend
Pow/Tgh: 4/4
Rules Text: First Strike
BB, T: Starcore, the Hateful deals 3 damage to target player.
Whenever you take damage, Starcore, the Hateful deals an equal amount of damage to any target.

i would change this to any target creature if not this could be so broken if opponent was to ping himself (oh say down to 17, 18 or 19 life) just to ping opponent then just pay BB, tap the hateful and finished off opponent. just my 2 cents. might say more but must get ready for work and will not be back untill friday of the next week. so no MTG this week. later.

Starcore
01-08-2006, 03:18 AM
Good call on that, I didn't even think about how broked that would be.

So, errata #1: Whenever you take damage, Starcore, the Hateful deals an equal amount of damage to target creature.

Later, amigo, have fun with work!

Yawgmoth
01-09-2006, 01:08 PM
Hmm, why did anyone change Damn to Darn? It's like... bagel. Damn and damnation are like ordinary words.

Anyways: I'd like to point out that I think the Frozen Flame Knight is very powerful, and improved Ertai for the R instead of an U (also not legendary). In my opinion just countering one spell per turn is quite a bit to powerful for 3 mana ;)

Also Deception seems like a very un-green word.

Gate to the Planes: Does summon a creature mean that it counts as being played? Instead just being put into play?

Starcore
01-09-2006, 01:27 PM
I'll make FFK so that you have to sacrifice him.

Web of Deception is mixed black (Note the effect)

GttP: Put into play. I'll fix the wording on it.

Starcore
02-04-2006, 03:14 AM
I have the entire set online for everyone to view:

http://starcore.whahay.net/stuff/lostdreamers.txt

Maleficent
02-04-2006, 04:25 AM
@Yawg, I think that depends on how it's used, like ass, which means a young donkey I think lol or if used slangly, it's profanity.

Aura of Defiance = white [card:42bb66c46c]Diplomatic Immunity[/card:42bb66c46c] :P plus the type is wrong unless you want it to be old style.

Avian Warmonger looks out of color. Warmonger, first strike, double strike... sounds more like red or maaybe white.

Starcore, the Hateful looks too powerful to me, just that it can do 3 damage at least once a turn. Throw in some cheap untapping, and it's got some brokenness issues.

Jenzin... :shock:. Given that you should have 5 red laying around after you play it (or at least a few if you speed it out), that makes it a 13/3 (or maybe 9/3) PLUS enchantments and equipment on it... no to mention its last ability.

Frozen Flame Knight looks too powerful to me too. That 2 damage should be dealt to YOU :P or up it a bit.

Gate to the Planes, yay a more reasonable card! Maybe too reasonable? Hm.. I like it, but it seems it costs too much for what it does (which I think is basically fix mana issues, unless I'm missing something).

Haven of Souls... back to brokenness :P. Returning ANY creature for NOTHING is BAD lol. And I mean manawise. That could mean 1st turn.. um.. almost any creature you want about, not to mention it gives you ANY COLOR mana if you have nothing to recur.

Sorry if that all sounds harsh, they're just my opinions for whatever they're worth :P

Starcore
02-04-2006, 11:58 AM
No harshness felt, that's why I'm posting, is for feedback.

I don't like the "this ability has to follow this color" idea. Because in reality, all colors could really have any ability. Avian. It's a bird. It likes to fight. So it's a warmonger. IMO most birds would be blue (Flying is a natural blue ability, right?).

I still use the old type. I don't like this Enchantment - Aura stuff. I'd rather see the traditional style.

I'll rebalance again.

Any other cards that are out of balance?

Tekkactus
02-04-2006, 07:47 PM
Haven of Souls seems overpowered to me. Even at legendary, a land that can tap for any color without a drawback AND a second ability is just too much.

Starcore
02-04-2006, 07:53 PM
Haven of Souls will be revised as:

:1mana:, :tap:: Add 1 mana of any color to your mana pool.
:xmana:, :tap:, Sacrifice a creature, Sacrifice Haven of Souls: Put a creature with converted casting cost equal to or less than X from your graveyard into play.

Starcore, the Hateful will have the ability "Whenever you take damage..." revised to "Whenever you take damage from a source, deal 1 damage to target creature or player." as to limit it's power. It's activated ability will also be upped to ":2mana::b::b:, :tap:: Deal 3 damage to target creature or player."

Jenzin is a 1/4 creature with pumping. I've seen plenty of creatures that pump for the same amount. The attached ability will be revised to "If Jenzin, Flame Swordsman is equipped, it gets +1/+1." and retain it's tap ability.

Gate to the Planes is an uncommon, meaning it's relatively easy to get, so I wanted a higher cost to balance out it's rarity.

Frozen Flame Knight only deals 1 damage to the target when countering, and it costs 2 different types of mana.