PDA

View Full Version : Guided passage



Madbutcher
12-28-2005, 03:10 PM
Ok heres the deck:



Creatures: 4 Erhnam Djinn
3 Maro
2 Shivan Dragon


Sorcery's 4 Guided Passage
2 Tunnel Vision
2 Wildfire
2 Assault/Battery


Instant's 4 Lightning Bolt
4 Fact or Fiction
3 Gifts Ungiven
4 Counterspell
1 Fire/Ice

Enchantment's 2 Ęther Flash
1 Followed Footsteps


Land's 6 Mountain
5 Island
2 Tree Of Tales
4 Slippery Karst
1 Timberland Ruins
1Mossfire Valley
3 Shivan Reef



i'll hope i can vinn a game or 2 with this one:)

Madbutcher
12-29-2005, 11:54 AM
Someone have on idae or 2 ?

Maby i can get this deck bether? :P :twisted:

[Please refrain from double posting in the future, you can always 'edit'.thanks-stolin]

Madbutcher
12-30-2005, 02:07 PM
No one?
I need to get this deck good :twisted:

I have no more ideas..
So you people oute there must help me :D

[Please refrain fom triple posting. Advice is on the way.-stolin]

Twinkee
12-31-2005, 04:38 PM
Well, can you tell us what you are trying to do with the deck? You have a lot of power cards... and it looks like you are playing u/r control but you are hardly running any control element.. etc etc.

Give us some description please.

And future suggestion- If someone doesn't reply to your thread, just wait a bit and start up a new one and revised.

Twink

Madbutcher
01-01-2006, 09:22 AM
Oki.. i will find a quick wsy to draw my Creatures and lands... play my Creatures attack and winn:) With guided passage and gifts ungiven and Fact or Fiction i think it will go my way.. i hope:)

Twinkee
01-01-2006, 02:45 PM
Okay.. as it looks, it looks like a U/G/r deck where it focuses more on the U/G and splashes a bit red.. I'd suggest you go mainly Blue while splashing green the finishers you have chosen and just splash red as well as you have done. I'm suggesting that is because it'll help avoid unneccessary mana problems. And wiht mainly blue, you'll be sure to draw the cards you need to support the splashes more effectively.

Creatures:
3 Erhnam Djinn
2 Maro
2 Shivan Dragon

Sorcery's
3 Guided Passage
4 Pyroclasm
3 Breakthrough

Instant's
4 Brainstorm
4 mana leak
3 Fact or Fiction
3 Gifts Ungiven
4 Counterspell
3 Fire/Ice

Land's
4 Mountain
7 Island
4 Tree Of Tales
4 Brass city
3 Shivan Reef
2 reflecting pool

Many changes I suppose. I lowered down the number of creatures since with over 13 creatures 6 which can guananty you 1, you can draw enough already. I added in some more control mechanism like pyroclasm and mana leak for more protection before and after your beefies have hit the board. mana base I changed around a bit, but right now you have access to pretty much 11 red source, 14 blue source, and 8 green sources (not counting the reflecting pool). So there should be enough mana fixing along with the drawing power to minimize most of the mana screwing problem.

Twink

Madbutcher
01-02-2006, 11:34 AM
Oki.. i like this.. but where is my lovely Lightning Bolt's?

And i dot't se the point of using Breakthrough ? :?

Twinkee
01-02-2006, 02:26 PM
Huh... I don't know what's that about the breakthrough either... :|. Mind fart I suppose xD
Hull breach was what I was thinking! :D

But anyways.. I dropped the lightning bolts for the mana leak. If your playgroup are creature dominant, by all means go for lightning bolts :).

Twink

Neuromancer
01-02-2006, 04:10 PM
Originally posted by Twinkee
Okay.. as it looks, it looks like a U/G/r deck where it focuses more on the U/G and splashes a bit red.. I'd suggest you go mainly Blue while splashing green the finishers you have chosen and just splash red as well as you have done. I'm suggesting that is because it'll help avoid unneccessary mana problems. And wiht mainly blue, you'll be sure to draw the cards you need to support the splashes more effectively.

Creatures:
3 Erhnam Djinn
2 Maro
2 Shivan Dragon

Sorcery's
3 Guided Passage
4 Pyroclasm
3 Breakthrough

Instant's
4 Brainstorm
4 mana leak
3 Fact or Fiction
3 Gifts Ungiven
4 Counterspell
3 Fire/Ice

Land's
4 Mountain
7 Island
4 Tree Of Tales
4 Brass city
3 Shivan Reef
2 reflecting pool

Many changes I suppose. I lowered down the number of creatures since with over 13 creatures 6 which can guananty you 1, you can draw enough already. I added in some more control mechanism like pyroclasm and mana leak for more protection before and after your beefies have hit the board. mana base I changed around a bit, but right now you have access to pretty much 11 red source, 14 blue source, and 8 green sources (not counting the reflecting pool). So there should be enough mana fixing along with the drawing power to minimize most of the mana screwing problem.

Twink

If red is just a minor splash, the Shivan Dragon might not be a very good option, try another finisher instead.

Madbutcher
01-03-2006, 09:32 AM
Hull Breach is betther yeh:)