Home   Decks   Combos   Articles   Visual Spoilers   Art   Features   Links   Search   Forum

MDV RSS Feed  
 

MtgFanatic.com, Inc. is one of the largest (if not the largest) supplier of Magic the gathering singles in the world. We have the largest in-stock selection of Mtg singles on the web at competitive prices.    Advertise Here on Magic Deck Vortex!


Donate to your favorite Casual Magic website: Magic Deck Vortex!



Winner for May'09:
by finalpress! 

[CotM FAQ]
[Submit Your Entry for this month!]



HOME 
MDV BLOG

ABOUT MDV 

SEARCH MDV 

LINKS   
ADVERTISE  
CONTACT  


  NEW DECKS! 
 
  ABOUT THE DATABASE
  DECKS BY TYPE

  DECKS BY COLOR 


  NEW ARTICLES 
 
  >2009 ARCHIVES  
  ARTICLES BY AUTHOR 
  ARTICLES BY SERIES
  >WRITE FOR MDV!  Updated!


   April 2009 - Gruul!  
   YWN's 2nd Combo Page  
   Shards of Alara - Pt1  
   Recent Combos    
   
Combo Archives  
 
   Infinity Combos  


  CREATURE LISTS  
 
  LAND SPOILER 
 
EXPANSION SETS
      Shards of Alara 
      Conflux   
      Masters Edition II
      Alara Reborn 
      Magic 2010 (M10) Updated!
      Zendikar    
  MECHANIC SPOILERS  
  BANNED/RESTRICTED 


  ART CATACOMBS 

  ARTIST LINKS   

  NEW ART! 
 


  DECK OF THE DAY  
  COMBO OF THE DAY 
  MDV CONTESTS
  
  CELIXIA   

     Celixia Visual Spoiler
  POLLS  


  Main MDV Forums 
  Bazaar of Wonders 
  Casual Deck Submission 
  MDV Blogging 
 Join the Forums!

Magic Deck Vortex Facebook!
If you're on Facebook and want to know the latest on MDV via Facebook, Join here!

Combo of the Day
Back ] Home ] Up ]

 
September 2008 --  in reverse order. Discuss Here
Maelstrom Djinn - Otherworldly Journey.

Here's another combo from Christian K. along with the description he submitted with it.  "Morph the Djinn and enjoy the 5/6 flier.  Then eliminate the hassle of Vanishing by sending him on an Otherworldly Journey.  When he comes back, it's without Vanishing or Vanishing counters, and instead...he's a 6/7 flier with no drawbacks!  You can also use Momentary Blink, Turn to Mist, or Mistmeadow Witch to achieve the same effect, but I prefer the +1/+1 counter."

Combo of the Day - Monday, October 13, 2008

.
Sleeper Agent - Wall of Souls

Today's combo was submitted by Christian K and he has a few more cards to suggest with these two.  Here's what he had to say about these two cards: "Throw them both down on turn one with a Dark Ritual and your opponent has 10 turns to live. If they try to attack with the Sleeper Agent, block with the Wall of Souls and deal them an additional 3 damage without losing anything! Throw in Pillory of the Sleepless and you're dealing 3 damage a turn without breaking a sweat."

Combo of the Day - Thursday, October 9, 2008

.
Stoic Angel - Trip Noose or other tapping cards...

Assuming you play Stoic Angel after your opponent all out attacks, you should be able to fend off one creature a turn for the rest of the game with relative ease.  Since your opponent will only be able to untap one creature per round. that is.  However, if you want to make it a little more difficult for you opponent to get just one creature through for some combat damage, combo the Angel up with cards like Trip Noose or Icy Manipulator.  They untap one creature... you tap it.  This Shards combo was submitted by YWN.  Thanks!

Combo of the Day - Wednesday, September 17, 2008

.
Tezzeret the Seeker - Mycosynth Lattice

This combo was submitted by YWN.  While Mycosynth Lattice is likely to combo with the majority of the cards from the Esper shard, it is particularly nice with Tezzeret the Seeker.  His first ability will give you the ability to untap any two permanents you control while Lattice is in play.  Mind you this is particularly useful with lands and mana producing creatures.  His third ability will turn every permanent you control into a 5/5 artifact creature until end of turn.  Combine with something that gives all of your creatures trample or flying and you have a winning combo.  Anyone else think the metallic bodies are kind of creepy?  Thanks for submitting the combo, YWN!  You too can submit a Shards of Alara combo here.

Combo of the Day - Tuesday, September 16, 2008

.
Preacher - Diamond Valley

This combo is an oldie and a goodie.  Tap the Preacher to gain control of an opponent's creature (they get to choose...) and then once it is spent, feed it to the treacherous and yet rewarding Diamond Valley for some extra life.  This is another combo that was submitted by Mike Bell.   Thanks, Mike!  Note: Both of these cards can be replaced with one of many. 

Combo of the Day - Wednesday, September 10, 2008

.
Primal Forcemage - Militia's Pride

Make that one mana you would pay to activiate Militia's Pride go a little farther.  If you have Primal Forcemage, each time your Militia's Pride enchantment generates an attacking creature, it will not be a 4/4 instead of the measly 1/1 the Pride would normally create.  While this is more synergy than combo, this is still a great two-card punch that can in cases win you the game.  Today's combo was submitted by Mike Bell.

Combo of the Day - Monday, September 8, 2008

.
Boros Swiftblade - Empyrial Armor

This is another combo submitted by Mike Bell.  While this is more synergy than anything else, enchanting a Boros Swiftblade with the Empyrial Armor can win games pretty quickly.  If you have four cards in hand, the Boros is a 5/6 creature that swings for 10.  Really, Empyrial Armor works real well with any creature with double strike.  Obviously, the easier the creature is to cast, the better suited it is for the Armor.  Thanks for the combo, Mike.

Combo of the Day - Wednesday, September 3, 2008

.
Living Plane - The Tabernacle of Pendrell Vale

Today's combo of the day was submitted by Mike Bell.  You may be seeing more of his combos throughout this week as he submitted a whole bunch of them!  This combo is one you have to work your deck around (with lands that tap for more than one mana and/or mana artifacts and mana creatures).  Assuming you can deal with the Tabernacle yourself, you can assume your opponent will not be able to.  For each land they have, they will have to tap a land to keep it in play. And thus, you have created a lockdown for your opponent. Note that Living Plane can be replaced with one of several land animators.  Thanks for the combo, Mike.

Combo of the Day - Tuesday, September 2, 2008

.
Devoted Druid - Presence of Gond - Coat of Arms [Infinite Creatures]

Infinite creatures is always fun although I think some of the older infinite creature combos are getting old.  If you are looking for a new way to generate them, try these three cards out.  How it works: Enchant the Devoted Druid with the Presence of Gond and tap it to generate an Elf Token.  Devoted Druid gets a bonus of +1/+1 because its creature type (Elf) matches the token you created.  So its a 1/3.  Use its own ability to untap itself and put a -1/-1 counter on it.  The Druid is back to 0/2.  Ladies and gentlemen, we are right back where we started.  Repeat this infinitely and you get infinite creatures. 

This combo was submitted by Kyle from Los Angeles, CA.  Thanks, Kyle!

Combo of the Day - Friday, August 28, 2008

.
Heartless Hidetsugu - Overblaze.

This combo was submitted by N. Noonan to me via email.  Thanks!  When Furnace of Rath doesn't work for you with Heartless Hidetsugu, go for the surprise route.  Use Overblaze.  As an instant, you can play Overblaze on the Heartless Ogre and then respond with Overblaze.  When the Ogre deals its half damage to an opponent, Overblaze's effect will double it and your opponent will lose the game.  This here is a winning combo.  If you like red, I would encourage you to give this combo a try.  You should be able to get both cards relatively inexpensively...  Thanks again, N. Noonan, for the combo!

Combo of the Day - Thursday, August 28, 2008

.
Planar Portal - Elemental Resonance

Today's combo of the day was submitted just yesterday by TheGrayOne, an MDV forum regular. Thank you!!! If you enchant Planar Portal with the Resonance card, you basically get a free tutor every turn. This is a combo you can feasibly work into any deck as long as green is one of the colors in it. The question is whether or not you want to sacrifice the slots. I'll let that be your choice. In the meantime, thank you TGO!

Combo of the Day - Wednesday, August 27, 2008

.
Cauldron Haze - Cowardice

Today's combo falls in line with the deck of the day as this combo can be seen in that deck list.  Cauldron of Haze, similar to Sway of Illusion, can target any number of creatures.  If you have Cowardice in play, each creature you target with Cauldron Haze will be returned to its owner's hand.  This is a great way to clear the board and make way for your creatures that have extra abilities when they strike an opponent.  One card that comes to mind is Fungal Shambler, although you won't find that card in today's deck of the day.

Combo of the Day - Tuesday, August 26, 2008

.
Stuffy Doll - Guilty Conscience.

Is Monday the official Stuffy Doll day?  No, I just wanted to follow up with a better combo than last week's Stuffy Doll combo.  This was submitted by a google of people including: tygrr84, M. Tassinari , Defiant Elements, E. Stalbaum and J. Cooper (and perhaps a few more that I missed in the forums).  Thank you to everyone who submitted this and other combos via email.

Enchant the Doll with Guilty Conscience and tap the Doll to deal a damage to itself.  This will create an loop of damage to your opponent opponent.  All for one mana and a tap.  Who needs Pariah or Pariah's Shield when you have this card?

Combo of the Day - Monday, August 24, 2008

.
Tornado - Power Conduit.

Tornado.jpg (29159 bytes)Power_Conduit.jpg (27392 bytes)

"I see this combo as, 2G to destroy target permanent and give your Yotian Soldier a +1/+1 counter each turn.  Since the counters on Tornado (from cumulative upkeep) are age counters, you can still transform them into charge or +1/+1 counters for your permanents.  This keeps your cumulative upkeep at a minimum, thus keeping the card in play longer, and keeps your opponent's side of the board under check from overpowering you.  Reminds me of Desert Storm.. what a great card.  it was uncommon back in the day when I started playing." --2003 Combo Archive.

Combo of the Day - Friday, August 22, 2008

.
Magus of the Coffers - Sword of the Paruns

"Infinite Mana... and here's how it works: Equip Magus of the Coffers with Sword of the Paruns.  You must have at least six Swamps in play.  (If this proves difficult, add Urborg, Tomb of Yawgmoth to the mix).  Anyway, pay two to tap and use Magus of the Coffer's ability.  Add BBBBBB to your mana pool.  Now pay three mana via the Sword to untap Magus.  BBB left.  Pay BB to tap Magus to add BBBBBB to your mana pool.  Repeat for infinite mana.  This combo was submitted by YWN!" -The Planar Chaos Combo Page, 2007

Combo of the Day - Thursday, August 21, 2008

.
Geth's Grimoire - Mindslicer.

Mindslicer is great at emptying hands including your own when he goes to the graveyard.  You could wait until you are card-less to sacrifice the Mindslicer (with another card) or you have a Geth's Grimoire in play when he goes to the graveyard.  With the Grimoire in play, you will draw a card for each card your opponent discarded to the Mindslicer's ability.  And thus, you could potentially end up with more cards in hand than your started with before the Mindslicer hit the graveyard. This combo was submitted a while back by Rui S.

Combo of the Day - Wednesday, August 20, 2008

.
Leveler - Beacon of Tomorrow.

Infinite turns has never been easier.  You might have to sacrifice your entire library, but that's a small sacrifice to make to completely annihilate your opponents by pinging them to death with Timmy for 20 turns.  Or you could attack with Leveler and wipe them out in two.  Whatever suits your fancy.  How does this work?  Well, first you are going to need a lot of mana.  Thirteen to be precise.  More never hurts.  Play Leveler and remove your library from the game.  Make sure to have Beacon of Tomorrows in your hand.  Next, play Beacon of Tomorrows and take an extra turn.  The Beacon will shuffle back into your library and provide you with a card to draw (so you don't lose the game).  Every turn from this point on you will play the Beacon and your will ultimately win... This combo was submitted by A Davidson.

Combo of the Day - Tuesday, August 19, 2008

.
Binding Agony - Pariah's Shield - Stuffy Doll.

Binding Agony is really just an addition to an already mean combo.  Without Binding Agony, Shield and Doll can bleed your opponent until they either die or concede (or manage to destroy one of the two cards).  They can't attach you.  They can't burn you.  All they can do is hope to draw an answer.

Now enter Binding Agony. All you have to do it tap a painland or really just the Doll itself.  This one damage will be redirected to the Doll will which activate the Agony and create an loop of damage that will eventually kill your opponent.  Be sure and have a way to end the loop or else no one wins...

This combo was submitted by arcane2k a long, long time ago.  Thanks for the combo!

Combo of the Day - Monday, August 18, 2008

.
Submit a Week Worth of Combos to be featured right here! 

Question_Card.jpg (58259 bytes)Question_Card.jpg (58259 bytes)Question_Card.jpg (58259 bytes)

Have you ever wanted to submit a combo to MDV?  Or better yet, submit a bunch of combos to MDV and have them all featured on the site?  Now is your chance! I am taking submissions right now for themed and unthemed combo submissions.  Please email them to streetz@magicdeckvortex.com.  Members of the site will have the opportunity to guess your theme, if you theme it, and if they don't guess it I will run another week of combos from you.  Please remember to write a paragraph description for each combo.  Please email me with any questions.

P.S. Sorry for not posting any combos this week.  Been busy.

Combo of the Day - Friday, July 15, 2008

.
Kami of Old Stone - Doran, the Siege Tower.

I know, I know... this isn't COMBO.  It's synergy.  But synergy is still good.  Kami of the Old Stone is a card originally from the Kamigawa Block that works surprising well with Doran.  With both cards in play, Kami of Old Stone is like a 7/7 for only four mana.  Suddenly this over-protective spirit has a chance to shine as a game winner!  Possibly...

Combo of the Day - Friday, August 8, 2008

.
Army Ants - Crucible of Worlds

If you are still in possession of an old Mirage Block land destruction deck packing Army Ants, I would encourage you to revisit it and add in a few Crucible of Worlds.  This two card combo will eat away at your opponent's land base as long as you can keep both the Ants and the Crucible in play.  Whenever you tap the Ants to destroy an opponent's land, you have to sacrifice one of your own.  Crucible of Worlds will let you replay that land over and over again.   This way you stay steady with your mana base while your opponent loses a land a turn. 

Combo of the Day - Thursday, August 7, 2008

.
Umbilicus - Second Chance -  Monk Idealist

umbilicus.jpg (21578 bytes)second_chance.jpg (27287 bytes)monk_idealist.jpg (24120 bytes)

Many apologies for missing Monday and Tuesday's Combos of the day.  In an effort to make up for the two days loss, I will give you an infinite Turn combo.  This way it will feel like we never lost anything.  This combo is from MDV's Infinite Turn Combo Catacombs found here.  To quote the original description:
...this one was submitted by Alvaro Toledo. You have to have 5 or less life to make this one work. Have all three cards in play. During your upkeep the Second Chance will activate since your have 5 or less life.  Use the Umbilicus to return the Monk to your hand. Then cast it during your main phase and bring the Second Chance from your graveyard to your hand.  Cast it.  Now the cycle can be repeated during your extra turn from Second Chance and thus you can get "infinite" turns...

Combo of the Day - Wednesday, August 6, 2008

.
Aether Rift - Pitchstone Wall

This is really more synergy than combo.  However, it is efficient.  You can stack your deck all day with creatures to accommodate the Aether Rift enchantment from Invasion.  However, you are still going to need a few non-creature spells in the deck to make it work.  You can always use Madness spells in your deck, but if you want to use something that can't be played when discarded and don't want to risk losing it to the Rift, try Pitchstone Wall from Torment.  Not only does it make an efficient 2/5 wall blocker, but it can sacrifice itself to prevent a card from being discarded.  Almost like a double-edged sword...? ... nevermind...

Combo of the Day - Friday, August 1, 2008

.

[BACK TO TOP]

About MDV's Combo of the Day:
  MDV's Combo of the day is a feature that gives visitor something more than daily articles and daily decks of the day.  It gives you a combo to review and sink your teeth into... something to give you a boost of inspiration when building a deck.  While the big combo pages are only posted every other month, the combo of the day will give you something to work with daily.

[CLICK HERE TO SEE PREVIOUS COMBOS OF THE DAY]

DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc.

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge, enjoyment and awareness of Magic: the Gathering as a collectible card game (CCG). This is a free site that does not generate any profit for its owner. Magic Deck Vortex is based out of Chicagoland, Illinois and has been around since August 2002.

Home   Decks   Combos   Articles   Visual Spoilers   Art   Features   Links   Search   Forum