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MDV Articles, News & Blogs

 
Featured Article:
Sarpadian Empires, Vol VII: Appendix.  
5/9/08 - In our final entry into the Sarpadian Empires, Vol III. we shall look more in-depth at individual places, people and things that made up the denizens of Sarpadia. The following are some familiar and not so familiar names and places. Perhaps the name came from one mere flavor text, or a mention in an obscure source, but regardless it made up the essence of Fallen Empires. I left out one major source as it's canon is highly suspect seeing as it involved dragons and lots of things never shown to be on Sarpadia, but I digress.

If you enjoy lore read on, if not read anyway. Cause baby, at the end there's a contest! ~Cashew~ Discuss Here.

Featured Article:
Sarpadian Empires, Vol VII: Ch. 3 - Revival.  
5/8/08 - Many thought the story of Fallen Empires ended with the advent of Ice Ages. The empires were in ruin, and Thrulls and Thallids ruled over Sarpadia as snow blanketed the land burying any remainder of the continent in the cold. Some creature lines continued on, but for many of the Sarpadian lines it was the end of their Age. That's how Wizards left Sarpadia in 1995, but its story interestingly continued in 2006 with Time Spiral.

The arrival of Time Spiral had many familiar faces emerging from the time bubbles back into our present. The mass planar destabilization had given a second life to the sets of Magic's past. Homarids appeared again from the depths of time, while Thallids rampaged across the land amongst the legions of Slivers. Most surprising of all were names the old vanguard of Magic knew by heart, showing up 1000's of years in Dominara's future.

Today we will examine what may be Fallen Empires's final tale, through the cards of Time Spiral. ~Cashew~ Discuss Here.

Featured Article:
Sarpadian Empires, Vol VII: Ch. 2 - Conflict.  
5/7/08 - Come brothers, hurry. War has come knocking upon our door on this foul night. Look across the ridge, across the barren moor into the foul presence of the swamp. Do you see their shadows against the pale light from the bad moon that plagues our sky? Even at this darkest hour the servants of Tourach gather and make ready for battle. In turn, we must make ready the defenses, for by dawn they surely will be upon us. They shall not catch us unprepared though, the holy servants of Leitbur and the Hand of Justice will bathe in light again!!

Those not on guard duty, prepare to cleanse your souls. Receive the priest's blessings and speak sheltering prayers. So make sure you don your holy armor and let each soul radiate a righteous aura. When the enemy attacks it may be dark, but our souls shall illuminate the very night itself. We shall push them back into the dark and fight them until the sun breaks the horizon. At dawn they shall see the true victor as their corpses begin to rot in the sun.

Now to you sire—are you ready? The army is at your command, all it needs is a single word and it shall smite all in its way. ~Cashew~ Discuss Here.

Featured Article:
Sarpadian Empires, Vol VII: Ch. 1 - Artistry.  
5/6/08 - Today's chapter of the Sarpadian Empires is more a picture book than anything else. To truly understand a Magic set's flavor is much more than cards and a good story. The missing element that really ties everything together is the artwork. The artistry put onto each card tells far more story than a simple flavor text might—after all, a picture is worth a thousand words. ~Cashew~ Discuss Here.
Featured Article:
Sarpadian Empires, Col VII: Foreword.  
5/5/08 - Come, sit down a spell. Take any seat you like; today we're going to take a journey back in time. Make sure you open up your mind and prepare to understand things you thought you already knew or are learning for the first time. It's time to look back on a set long since released, and today we're heading all the way back to November 1994, a time when America and the world were searching for identity, having shed themselves fully from the 1980's. Generation X was declared lost as Generation Y became the first generation to truly explore and foster the Internet en masse. The mood of the nation as a whole was gloomy—Kurt Cobain had ended his life, Ronald Reagan's fate was sealed in Alzheimer’s and practically the entire nation was enamored with the first media-extravaganza scandal: OJ Simpson.

In the world of Magic, the release of its fifth expansion and the largest period of growth for the company were experienced. Scours of people joined the devoted fans during the Revised to Ice Age period. The media even likened it to the D&D trend of the 1980's. However, Magic was still young and finding its footing. It made mistakes that angered the fans such as under-printing sets and reprinting cards in a fake set called Chronicles. This week a few special guests and I will take you through one of the sets of this era: Fallen Empires. So sit back and enjoy a chapter from Sarpadian Empires, Vol VII, only recently unearthed from the past. ~Cashew~ Discuss Here.

Featured Article:
First Impressions: Shadowmoor - Green.  
5/2/08 - Well, now that First Impressions Week is just about complete, it’s time to delve into the Green cards from Shadowmoor. As a mage who splashes Green in just about every deck I bring to the casual table, I was overjoyed when asked to review these cards. To me, Green is about nature, and what is better than turning nature against your enemy? If you’re beating someone with Green you are usually either overwhelming them with a tremendous swarm of tiny creatures, or pummeling them with one, colossal killer. Green is vulnerable yet quick, but too often stopped in its tracks if not quick enough, so timing can be everything. What I am looking for in a Green card is either an efficient and effective low cost spell that endows a mage with some type of board advantage, or a ridiculously expensive creature that spells endgame for your opponent. ~hamsandwich~ Discuss Here.
Featured Article:
First Impressions: Shadowmoor - White.  
5/1/08 - So, White cards, huh? New set, based on the last block? Okay, sure. I’m not going to do some giant introduction. That’s not what you’re here for. You’re here to see what I think of these cards. So, that said, let’s get down to business and see what’s going on here. ~Death_By_Beebles~ Discuss Here.
Featured Article:
First Impressions: Shadowmoor - Blue.  
4/30/08 - Darkness falls, good to evil. Everything changes for the worse—but wait, what's happening? Blue has been looked at as one of the most evil colors for being so controlling. What happens when Blue goes more evil? Will we be so terrified we forfeit the game once that Island hits play? Or will we sit there and laugh at how pathetic Blue has become? Join me and we'll find out together. Try to keep up; the Dusk Urchins like to come out at this time of night, and you wouldn't want to meet one in person, I assure you...

We have arrived, now let's take a look at the new shade of Blue. I myself am a Blue fanatic so I am itching to get into them. Let's not waste anymore time, and delve right into it! ~Ryuzaki~ Discuss Here.

Featured Article:
First Impressions: Shadowmoor - Red.  
4/29/08 - If you remember, I covered Red back in Morningtide, and my basis for grading the cards was this statement:

"Even though I am a Blue mage first, I have a side of me that craves the old school burn of Red. I am not a fan of paying R for two damage. I need that third point to be satisfied. So each time a new set comes out, I find myself hoping and praying that I get that third point of damage back. Does Morningtide provide that lusted over point of damage? Let's take a look together and find out..."

Let's see what Shadowmoor has to offer. Can it meet my personal standard, or does it fall short like Morningtide? ~Chris Newton~ Discuss Here.

Featured Article:
First Impressions: Shadowmoor - Black.  
4/28/08 - Does Shadowmoor live up to the hype from the Rumor Mill? Is this what Magic has been missing for oh so long? Black is the color of endless night and Shadowmoor is its plane of existence. This set has been looked forward to by the Guild for quite a while now and expect no stone unturned from my views. ~MZ~ Discuss Here.
Featured Article:
First Impressions: Shadowmoor - Hybrid. (All of them!)  
4/26/08 - Today we'll be looking at all the hybrid cards and there are quite lot. I'll try to keep it to a minimum so you don't get bored as there are quite a lot to cover.

Each allied color represents something entirely different.

Blue-White focuses a lot on defense; Blue-Black focuses on direct player damage from creatures, Black-Red on pure destructive power, Red-Green on a very chaotic cycle of life and death, and Green-White on life preservation. One of the cool things about the hybrids is all the fun cycles in it.

I'll go ahead and name them for you first so you can see that each color combo is almost equally loved and hated on by the designers. ~Cashew~ Discuss Here.

Featured Article:
First Impressions: Shadowmoor - Artifacts and Lands.  
4/25/08 - Wizards of the Coast has done a good job thus far with the last few sets. I really enjoyed Lorwyn and equally enjoyed Morningtide. Then again, I love Tribal. What isn’t to love about Tribal Decks and Tribal Class Decks? I loved Onslaught before Lorwyn, so it only made sense that I would love Lorwyn and Morningtide.

On the other hand, Shadowmoor has nothing to do with Tribal. In fact, it is the darker side of the Lorwyn we all came to love. Darker themes, evil scarecrows, the Reaper King, Cairns and other Graven places…  Will this set shape up to be a good set?

Today I get to tackle two of my more favorite colors in Magic, the colors that aren’t colors! I’m talking about Lands and Artifacts. Do I have good things to say about our new rare dual land cycle? Or how about that Grim Poppet guy they previewed on MTG.Com? If you must know, you are going to have to click the link above. Or just click here. ~John Streetz~ Discuss Here.

Featured Article:
MOMP: Memories of a Jarhead.  
4/25/08 - Welcome to another exciting edition of Memories of an Old Magic Player.

In this edition, we will be talking in depth about one of my favorite cards, Memory Jar. We will discuss theory, strategy, deck construction, and have plenty of tournament coverage from throughout the world… wait, where are you going? Of course we won’t talk about those things. This is "A Casual Site," remember? *sinister looking grin*

I’ll see you inside…. ~CPN~ Discuss Here.

Featured Article:
More Evil Than Evil.  
4/24/08 - I don't know about you, but I've about had it with combos this week. Three-card combos, two-card combos, Green and Red and Blue card combos. Sneaky combos, infinite combos, even some crazy Vanguard combos! And once you think we've covered them all, we've got Shuko combos, Sharing combos, arbitrarily large combos; Serum combos, Squirrel combos, and don't forget the Bacterial combos!

And when it's all said and done, and the gooey mass of seemingly never-ending combos finally begins to congeal into this rank and festering thing that is Evil Combo Week (hailing those which are dedicated to making people hate you since 1993—God forbid any of you have friends after it all), I still feel it is missing something. It lacks completion, and who better than a Phyrexian to chime in this week? ~Maleficent~ Discuss Here.

Featured Article:
Forgotten Power: Johnny + Phyrexia = Evil Combo Player.  
4/24/08 - Well it’s been a while since I’ve touched back down with you gentlemen. Given this is Evil Combo Week, I feel obligated to touch back here as a good starting point until the Shadowmoor pre-release and the week after First Impressions. Now others are taking a normal route of saying, “Oh yeah, I know a great evil combo for this week.” So really, for what I can see, we are not flexing the parts of our brains that allow us to make these evil combos. This article is not only about trying to create evil combos but to look for them anywhere you see Magic. ~Michael_Zeora~ Discuss Here.
Featured Article:
A Series of Tubes: An Evil Quartet of Decks.  
4/23/08 - I've been playing Magic Online since its release back in 1998-1999; I can't rightly remember anymore it's been so long. Long enough that I've forgotten exactly when, that's for sure. During that time I've seen a lot of mean decks and probably a lot more crap decks. Being that it's Evil Combo Week, can you guess which of the two I'm going to talk about? Today is all about the evilest, most mean, completely vile decks that I've ever had the displeasure of facing.

I'm talking the kind of stuff that spreads animosity across international borders. Decks that you could never bring to a paper game for fear of physical harm. Decks where you sit there making a pyramid of power with your finger saying "excellent" without even meaning to. Get the picture? Just in case you don't, one more: decks that make you want to look up an IP address and head to their city just to beat the first pasty white fat kid you find in hopes it was the deck's creator. ~Cashew~ Discuss Here.

Featured Article:
So You Hate Me.  
4/23/08 - This article was originally published on 5/24/05 and was in fact one of the first ten articles on Magic Deck Vortex.  In the spirit of Evil Combo Week, and considering the combos this article entails, I thought it was a perfect reprint for this week.  Just ignore some of the comments about the Kamigawa Block and Standard Legal-ness and read up on the decks and combos.  Thanks.  ~Streetz~ Discuss Here.
Featured Article:
Finding the Street Serum.  
4/22/08 - Time. Always ticking, tick, tock, tick. Of course, we all know that there’s only so much. What if you could find a way to slow it down? Is that even possible, or is it some illusion of grandeur to slow down time? Well, if you can’t slow time down, why not speed other things up? That, was the dream of many a madman; but one of those madman actually found a way…found something to help speed things up. ~Ryuzaki~ Discuss Here.
Featured Article:
Vanguard: Across the Formats - Evil Style.  
4/21/08 - This theme week has me brimming with excitement; MDV is finally a shade of black that I can really enjoy: Combos. Anyone who roots through my extensive deck list collection on Magic Workstation (164 and counting) will soon come to realize that Luther loves his combos.

The intricate designs, the way they can turn a game 180 and pull victory from the jaws of defeat. The ingenuity and complexity that some of these combos employ and the loop-holes in the wording and rules that just makes you shiver when you realize just how painful this combo could really be. Just thinking back over some of the combos I’ve seen makes me all tingly inside—it’s strange to realize I still have feelings like this left in me.

But enough about this old vamp going gooey-eyed at the idea of an infinite storm count, you came here to see Vanguard cards used in alternate formats; but this time you’re going to get something extra ~LV~ Discuss Here.

Featured Article:
Introduction & Schedule for Evil Combo Week!  
4/21/08 - With Shadowmoor on the near horizon and the array of evil creatures it promises us, the Writer’s Guild felt it was time to embrace the darker side of Magic for a while. I’m talking of course, Ladies and Gentlemen; about Evil Combos.

Over the coming week you’ll see all manner of combo’s that will truly scare and excite you; infinite land destruction, creatures and lock-down decks – you name it, we’ve got it. ~LV~ Discuss Here.
Featured Article:
A Fresh Perspective: Stasis - Part Two.  
4/18/08 - Here is the awaited second part to A Fresh Perspective: Stasis. While the first half was an in-depth look of the basic “Stasis Philosophy” and an analysis of some of the possible cards and strategies the second half show my own results combined with those of everyone who gave me feedback with their own builds. Ready to see how everyone decided to take their build of the deck? Then let the Stasis-locks begin! ~Dazboot~ Discuss Here.
Featured Article:
If I Worked at R&D... The Last Edition.  
4/17/08 - Folks, there comes a time in a writer's career when he realizes that he’s not happy with the way things are going—come to think of it, that happens to everyone; but nevertheless, the same course of action must be taken: Change.

I have really enjoyed this article series; the feedback, the challenge of putting my work out there to be championed or flamed, and most of all I enjoyed the fact that I managed to get away with doing it for so long. But the truth is that as I develop and change so do my tastes and preferences of subject material. To this end I feel I can no longer continue this article series.

Now, having got the heavy stuff out of the way; before I let this article thread vanish into the shadows of the net I’m going to take her out for one last ride—the ride of the ages.~Luthervamplord~ Discuss Here.

Featured Article:
Delusions of Mediocrity: Dandân, Seriously! 
4/16/08 - Welcome back to another Delusions of Mediocrity article! Hopefully you made it all the way through the last few. If you’ve never made it through any, I would recommend at least checking them out after you have read this one.

To recap, this article series is all about mediocre cards where I take one mediocre card and make something more of it with combos and other fun cards. If you want to get more into it than just one sentence, check out Familiar With it, Part 1. The whole first section talks about my concept of a mediocre card.

With that aside, I’ve debated greatly on which card I should do... ~Streetz~ Discuss Here.

Featured Article:
MDV Newsletter Progress 
4/10/08 - Progress. It is the evolution of everything in a forward direction. We all progress towards the end of our lives, which is a scary thought, but true. However, not all progress is a bad thing.

This short editorial will show you the progress of the MDV Newsletter, and possibly the future, as I will set the long term goals of the Eye of the Vortex.

Read on to find out more on the next evolution of MDV. ~Chris Newton~ Discuss Here.

Featured Article:
Clockwork Manor: The New Mix. 
4/9/08 - Greetings patriots! I’m glad to see you’re all here to help me fix another deck, but I’ve got bad news; we won’t be fixing a deck today. It’s part of a new regime my council of advisers (all clockwork constructs of course) has, well, advised I put into action. Now hold on there, I have good news as well! The reason we won’t be working on a deck today is because there is another thing we can gain from pushing back the clock, and that’s a lesson from Magic history.

You see, Magic in terms of trading card games is one of the oldest ongoing games out there, and it has a rather rich history. From its humble beginnings in Alpha to Arabian Nights (the first ever Magic expansion), to changing the symbol for White mana, to the new card frames, to even the fantastic digital world of Magic Online, Magic has been full of glorious achievements. Of course, every great success has multiple great stories in its wake. Over the history of professional Magic, there have been countless lessons gleaned from amazing plays, brilliant strategies, and perfectly precise card choices. It is from these moments of Magic history that I will share some lessons that still hold value today, and hopefully give you a new appreciation for old wisdom. ~Death_By_Aggro~ Discuss Here.

Featured Article:
Memories of an Old Magic Player 10: The Outsiders Journal #3 - Part 8. 
4/8/08 - Welcome back to the longest article series in the history of MDV. Now that we are at the final part, I'd like to thank you for sticking it out with me. You may be interested to know how long the article actually is. The entire article was 39 pages before I broke it up into eight parts, making it the longest single article in MDV history (at least to my knowledge).

That is right my friends; this is part eight, the final installment. Should all go well, you may walk your way in peace, knowing the result of this lengthy tournament. ~Chris Newton~ Discuss Here.

Featured Article:
Raiding the Dollar Bins: Raiding the Mailbag #1. 
4/7/08 -  This week, I’m doing something a bit different, and I’m answering some reader mail! As you may know, I’ve been leaving my email address at the bottom of this column for some time now; with always the offer to do something with a card of your choice (provided, of course, that you email me.)

Well, I get a few emails now and then (mostly with deck questions or people wanting advice), but now and again I get people emailing me asking me to use a card, a “dollar bin rare” in my next article. This week, I’ll be doing just that. ~Death_By_Beebles~ Discuss Here.

Some Recent Blogs.
3/2/08 - If you aren't aware, MDV has something called the MDV Super Series (MSS for short).  There is currently a logo creating contest in process, which Ryuzaki talks about in this blog.  Also, Chris Newton has been working on the MSS score sheets and he talks about the scores in this blog.  A bit older in the MDV blog-o-sphere, but Ryu posted a blog about two weeks ago concerning the Battle Royale.  Read about that here.  Enjoy! ~Streetz~
Featured Article:
Delusions of Mediocrity: Manipulating the Dragon Part I. 
4/4/08 - Hey folks, Hamsandwich here, hoping to throw some extra mustard on this blue-plate special we call life with the resurrection of an article series previously written by our own John Streetz. Those of you unfamiliar with the original series can find it here. John’s vision was to focus on extremely bad or broken cards, discuss their problems, and build decks around them in hopes of helping the reader view his or her collection a little differently. I hope to continue that vision with this updated version; however, I will broaden the spectrum and not only focus on those same types of cards, but also on a number of other cards that have been clogging up our binders for extended periods of time for a variety of reasons.

You know the cards. The ones that you can’t seem to trade away, but occasionally pull out or stare at for a seemingly endless amount of time thinking, “Well, if I do this… no… or how about, um, no… but what if? Nah,” and then methodically place back in their plastic tomb, only to taunt you each time you flip through your collection. One such card for me, a self-proclaimed Simic man, was the Cytoplast Manipulator. ~hamsandwich~ Discuss Here.

Featured Article:
Casual Violence: Playstyles. 
4/3/08 - Last time, seen here, Michael_Zeora and I discussed various teaching styles to help make it easier to bring your padawan up to speed. In this offering, we’ll look at the different playing styles that are common among players. The styles are given as a reference to give you some ideas on how to match a newer player with a deck, and give them options for what to play and what they’ll be playing against.

This isn’t a definitive list, and I’m sure that we’ve missed a couple of playstyles.

MZ: Hopefully not, but you never know, the game is evolving. These are also not meant to be taken as strict definitions of the styles, but more of a guideline. ~CV(WR) & MZ~ Discuss Here.

Featured Article:
Memories of an Old Magic Player 10: The Outsiders Journal #3 - Part 7. 
4/2/08 - Are you getting tired of my story yet? Trust me, you reading it and even me taking the time to write it is not nearly as draining or frustrating as actually living it out.

Please read on as we are getting very close to concluding this long tale. ~Chris Newton~ Discuss Here.

Featured Article:
[Mini-Article] Control Players & How to Hurt Them. 
3/31/08 - Hey guys, Luthervamplord here. This time around I'm here to help you beat an archetype of player that regularly suffers from abuse and violence due to their unsavory gaming tactics; these players have high levels of insurance because they ruin the game for so many and live in constant fear of the public beatings they rightfully deserve!

Ladies and Gentlemen; I'm referring, of course, to the Control Player!

As a big time UB player I feel a little strange doing this; it feels like I'm betraying some sacred oath or something.... Nevertheless, I have come here to give you the facts on these guys and the tools with which to beat them. ~Luthervamplord~ Discuss Here.

Featured Article:
MDV Idol 3: The FINALE! 
3/28/08 - *The lights begin to illuminate the stage in a soft blue haze* Are we on?

This is it ladies and gentlemen. Please return to your seats and hang on. You have been patiently waiting to see who is the most Talented of the Talented; Gifted of the Gifted; and who can stop a speeding bullet with a blink of the eye.

You’ve come here for one single purpose, and that is to see who won.

I have that answer for you, but all in due time.

THIS is MDV Idol! *Lights burst into bright white light and the theme song blares through the speakers* ~MDV Idol 3 Host~ Discuss Here.

Featured Article:
A Series of Tubes: Enter the Dragon.  
3/27/08 - While this series may have a brand new name for MDV, it's something I've been writing about since my very first article here (although for pure trivia it wasn't the first published. For those not familiar with the meaning of the series name it comes from Senator Ted Stevens’s explanation of the Internet as merely a series of tubes during a debate on net neutrality. For those of you confused on what net neutrality is I offer a very basic definition: the ability for any user to connect to any other user shall be impartial. I can think of no finer banner for talking about Magic Online, as most people who talk about MTGO are just as far off base as Senator Stevens was with his concept of the Internet.

In this series, I will look at things unique or not so unique to Magic Online. Topics might include formats that really only Magic Online (MTGO) players can take true advantage of such as Momir-Vig Basic, unique decks that would be hard to play without use of MTGO, and of course the very program itself. In this inaugural article, I had a plethora of topics I could feasibly touch on from the countdown then postponing of Version 3.0 to the release of Morningtide or even the massive rumors swirling about it being ported to Xbox Live! The later of which gets me awfully excited for some reason. ~Cashew~ Discuss Here.

Featured Article:
A Fresh Perspective: Stasis - Part One. 
3/26/08 - The premise of this article is based off the conclusion of another. Those of you who read my editorial Amongst the Giants will remember that I ended it by thanking Chris Newton for my favorite article from MDV, his piece on Stasis “Shifting Lineaments: Lessons in Being Punched in the Face”. In this article he spoke on how Stasis is still alive and kicking with the good old Brine Elemental + Vesuvan Shapeshifter or “Pickles” lock. In the forum responses, Amadeus voiced the question that had been tickling the back of my mind as I was reading the article and learning the premise behind “Stasis Theory”. He wrote:

“Tynion alluded to it but I don't think actually stated it... Would some build of Stasis (I'm thinking something using the actual card) actually be viable in a fairly competitive casual setting? What would it need to keep the hordes at bay? How would Stasis fare if it had been Time Shifted?”

And from that question, this piece is born. ~Dazboot~ Discuss Here.

Featured Article:
Memories of an Old Magic Player 10: The Outsiders Journal #3 - Part 6. 
3/25/08 - We meet again. This is part six of the ongoing story of one man vs. the field in a State Championship Tournament. Step inside and read on. I hope to have kept you entertained with my story thus far. ~Chris Newton~ Discuss Here.
Featured Article:
Raiding the Dollar Bins: Sunburst Saturdays. 
3/24/08 - Everyone who has ever played this game for any length of time has memories about “the way the game was when they started.” Some may not like the way the game has changed, and others have loved every minute of it. For me, I’ve always been looking forward; I’m eagerly anticipating Shadowmoor when it comes out in May. Still, it’s hard not to think back fondly on the decks you used to play and remember the people you played with. The nostalgia is running pretty thick around here lately. I’ve been playing with some older sets, using cards I used when I was first playing the game. It’s been a blast, and I’m here to share some of that excitement with you.

I remember one of my first artifact decks. I had built it after going to the Fifth Dawn Prerelease, and I remember being extremely excited about all the new cards. I was especially impressed with the sunburst mechanic. I was (quite frankly) getting tired of not seeing colored cards in Mirrodin, and sunburst brought color to the Magic world. Take a walk with me to the past this week in Raiding the Dollar Bins. Back when things weren’t so complicated. Back to Sunburst Saturdays. ~Death_By_Beebles~ Discuss Here.

Featured Article:
MDV Idol 3: The Judging! 
3/20/08 - Last weekend we rounded up the contestants and grouped them up. Then all last week you guys cast your votes and eliminated the weaker cards of each group.

Now all that is left is for you to decide the winner of MDV Idol right?

Wrong! It’s time for some fun, as the Judges sit down and review the finalists.

THIS is MDV Idol!

~MDV Idol 3 Host~ Discuss Here.

Featured Article:
The Apprentice Magician, Part Five. 
3/19/08 - At some point in the life of many spell slingers there comes a realization that building decks that are flashy and fun to play is not always the same as building decks that are good. For some this spawns a desire to advance to an intermediate skill level of deck construction. Whether acquired intuitively through experience or by a deliberate effort to study the game, or often a little of both, this advance is characterized by an understanding of some of the foundational theoretical concepts of Magic: the Gathering.

In this series we follow such a player as his eyes are opened to the world of Magic theory and its application to deck construction. In this episode the discussion turns to speed and efficiency.

Cue theme song. ~Amadeus~ Discuss Here.

Featured Article:
Memories of an Old Magic Player 10: The Outsiders Journal #3 - Part 5. 
3/18/08 - Welcome back to Memories of an Old Magic Player. This is part five of this series, where I relate the story of my voyage through a sea of Magic players en route to trying to actually play ten rounds of a State Championship Tournament. ~Chris Newton~ Discuss Here.
Featured Article:
[Mini-Article] The Duel* of Brownies! 
3/17/08 - Commentator: Once upon a time, like, a few weeks ago, there raged a battle of titans whose power shook the very earth. These Titans known as Ryuzaki and Maleficent will be battling to the death in a game of Magic! Upon beginning the game, the Dice of Fate were rolled to decide which of the Titans would begin the battle. Maleficent rolled a 1, and Ryu an 11. Luck was surely on Ryuzaki's side. As the adversaries readied themselves for the war, Maleficent spoke:
 Maleficent: So yeah, I haven't played in months. This should be interesting.
Commentator: Indeed it would be. Ryuzaki began with a simple land, and Maleficent countered with his own land and cast a mighty Flamekin Harbinger, searching for a Nova Chaser. Things were looking perilous for Ryuzaki. Maleficent then put the Elemental into his hand-
 Ryuzaki: That doesn't go in your hand..
Commentator: Realizing his mistake, Maleficent returned the card to the top of his library, as the Harbinger specified.
 Ryuzaki: ...
 Maleficent: MONTHS.
Commentator: The two shared a laugh over the silly play, not knowing that this battle would be recorded in history for all to see.... ~Ryuzaki & Maleficent~ Discuss Here.
Featured Article:
Words from the Streetz: I Want My MDV! 
3/13/08 - I’ve been thinking about Magic Deck Vortex lately and wondering on a few different topics related to this site. Topics like slogans. The various slogans I’ve used in the past and currently, are they accurate? For instance, is Magic Deck Vortex really “What the casual players use?” Or, as I used in the past, is Magic Deck Vortex really “More than meets the eye?”

Of course, there is a lot more than just slogans to think about. There’s MDV Idol #3. There’s the new MDV Super Series. There’s the possibility for me to write more articles for MDV. There’s a new layout to think about for the main site … and more! What kinds of Words from the Streetz are in store for you today? Looks like you’ll just have to keep reading. ~Streetz~ Discuss Here.

Featured Article:
MDV IDOL #3: Let the Voting Begin! 
3/12/08 - Welcome back to MDV Idol, where we are entering the voting portion of the competition. The contest is heating up and now comes the important part of the contest…

Who do you think should be the next MDV Idol?

Take a look inside to see your candidates. ~MDV Idol Host~ Discuss Here.

Featured Article:
Raiding the Dollar Bins: The Return of the Vault Ninja. 
3/11/08 - He’s the King of class, he’ll kick your ass, sea bass! Mr. Vault Ninja, the Ultimate Headache of Wizards of the Coast! Whole formats were built and then were banned based on this little one mana creature, and now he’s ready for some more action. He’s back ladies and gentlemen, for the first time since… wait, what’s this? He never left? Well, oops. That’s rather embarrassing.

Embarrassing, but true. Vault Ninja, for those of you who don’t know, is Disciple of the Vault (who was printed and got his nickname before Ninjas were actually a type in Magic, go figure), and he was at the root of some of most broken decks in a Standard format long ago and far away. Ravager Affinity, or just Raffinity, used this little dandy along with Arcbound Ravager and cheap Affinity artifacts to pump out a deadly stream of creatures that would eventually culminate in 11 or 12 +1/+1 counters on an Ornithopter, equipped with Cranial Plating swinging at your face (to add a cherry on top of that pain sundae, you had probably already lost 10 life from the Vault Ninja).

Raw power is what the Vault Ninja is, and we’re going to tap into that power for this week’s Raiding the Dollar Bins. ~Death_By_Beebles~ Discuss Here.

Featured Article:
Memories of an Old Magic Player 10: The Outsiders Journal #3 - Part 4. 
3/10/08 - Whew, rolling right along here. Greetings again. If you are still reading, then hopefully I have you captivated and you are enjoying spending a long day with me as I beat people senseless and lose my shirt at the same time.

This is the continuing saga of one man's determined march to the top of the mountain, in his mind.

If you have not read the previous parts, I would highly recommend doing so to get caught up with the story before reading on... ~Chris Newton~ Discuss Here.

Featured Article:
What's New with MDV? The MDV Super Series! 
3/3/08 - Welcome fellow gamers. Being that we are all drawn together due to our shared competitive nature and desire to learn more about the game Magic: the Gathering, I have devised a way to bring us all one step closer.

The MDV Super Series! Want to know more about it? You will have to step inside and get the low down. ~Chris Newton~ Discuss Here.

Featured Article:
Editorial: MDV Newsletter. 
3/3/08 - Another day another dollar. What does that mean? It means that given another day to think about something, I came up with another great idea, and in this editorial, I will give you the low down on the newest item to rock your Vortex experience: The MDV Newsletter. ~Chris Newton~ Discuss Here.
Featured Article:
MDV IDOL 3: A Mysterious Twist. 
3/3/08 - You have waited a long time for this. Your time of waiting has come to and end.

Are you ready for it?

This... is... MDV Idol!!! ~MDV Idol Host~ Discuss Here.

A Week in Blogging - for the week of 2/25/08.
3/2/08 - Below are the blogs from the past two weeks.  Apologies on missing last weekend's summary of blogs.  Please enjoy! ~Streetz~
Featured Article:
[Mini-Article] Controlling the Game: Without Blue. 
2/28/08 - Hi guys, Luthervamplord here and I've got a question for you:

If I were to say 'Control'; how many of you would immediately think of cards like Counterspell and Rewind? Quite a few of you I'm sure. I can almost hear some of you guys yelling out 'Dashed Hopes' and again you'd still be falling into a trap that I myself believed for some time.

When I started playing MTG back in Seventh edition I played Mono-U control exclusively because at the time my flavor was control and had always believed that control was purely the domain of Blue - but I now know this is not the case.

You see, there are ways and means to control a game without resorting to counterspells; that is only one of many routes you can take to ruin your opponents day.

Don't know what I mean? Well then this would be the perfect time to hand you over to two of the greatest minds in the Writers Guild - My good friend Tynion and the young-blood they call Amadeus. ~Chris Newton & Amadeus~ Discuss Here.

Featured Article:
[Mini-Article] The Design on a Dime Challenge: Luther vs. DBB. 
2/27/08 - It's Luthervamplord versus Death_By_Beebles in a budget deck building challenge taken to the extreme. In Luther and DBB's latest mini-article series, which MDV Writer has got the stuff it takes to win a deck building challenge that only gives you $10 to make a deck? Check it out here! ~Death_By_Beebles & Luthervamplord~ Discuss Here.
Featured Article:
Winning, More Than Just Zero Life. 
2/26/08 - When it comes to winning, what comes to mind? Akroma is a good win condition. So is Tombstalker. Perhaps you like clogging up the board with lots of little creatures. Or maybe you like to throw 15 Elves into play, attack with one Scryb Sprite and have a Timberwatch Elf turn that 1/1 Sprite into a 16/16 creature and bulldoze your opponent into oblivion!

You could be a control player. A control player loves to make the board clear of any debris and attack with a nasty finisher like Aeon Chronicler. What about combos? Anyone like 1,204,500,129 point Fireballs split between three opponents?

What do they all have in common?

They are all not winning the game the same way that the following writers are going to show you. As they are going to show you that there is more to winning than dealing 20 points of damage. ~Ryuzaki & Chris Newton~ Discuss Here.

Featured Article:
[Mini-Article] The Creature Only Game. 
2/25/08 - There are many different types of cards in Magic. Normally when you create your deck, you mix them all up and utilize them in the best manner to defeat your opponent.

What would you say though if I told you that you couldn’t use instants in your deck? Oh, and you also can’t use artifacts; or enchantments. Please don’t use sorceries either. They are very bothersome. One last thing… you can’t use planeswalkers either.

Welcome to the Creatures Only Game.

In this Mini-Article, Death_By_Beebles and Luthervamplord will discuss that very concept. ~Death_By_Beebles & Luthervamplord~ Discuss Here.

Featured Article:
MDV Article Mechanic - Mini Articles! 
2/25/08 - Welcome to another exciting 'Week' at MDV. While normally our weeks would be a Theme Week, or possible First Impressions Week, or maybe even MDV Idol week(s?), this week will be a little bit different.

This week will be dedicated to introducing you to a completely new idea; a new concept that has been developed and now fleshed out.

Take a look inside and find details on what exactly a Mini-Article is. ~Chris Newton~ Discuss Here.

Featured Article:
If I Worked at R&D... the first one! 
2/22/08 - [Note: This is a reprint of the first ever in this series]. Okay people, here it is: the start of my writing career at MDV! (Hoping and wishing, hoping and wishing, hoping and wishing...) But seriously, I hope you like this article and will support this article thread. So what do I plan to do with this space of mine? What else -- Make Cards! ~Luthervamplord~ Discuss Here.
Featured Article:
Tribal Coffee: The Smaller Tribes. 
2/20/08 - The Onslaught and Lorwyn blocks are all about Tribal. The problem is that they don’t address some of the smaller tribes. Instead, several of the already large tribes were chosen and further developed in these blocks. I can understand why Wizards of the Coast would do this, but why don’t they develop some of the smaller creature tribes too? They’ve been known to humanize tribes like Elephants, Cats, Foxes, and others, which expanded those tribes and gave us casual players deck building options. But what about Fish, Cockatrice, Crab, Hellion, Gorgon, Monger, Ferret, Eye, Boar, Homarid and Antelope (to name a few)?

And with that said I welcome you to one of my new series: Tribal Coffee. In this series I will talk about anything Tribal related: the casual version, the online version, various alternate Tribal formats and most importantly Tribal Deck Lists. However, if you are looking for a tournament caliber deck for Tribal Online, I would steer clear of today’s article. Today I’ll be picking three uber small tribes and building decks with them. ~Streetz~ Discuss Here.

Featured Article:
Memories of an Old Magic Player 10: The Outsiders Journal #3 - Part 3. 
2/19/08 - Welcome back. This is Part Three of the extremely long story of one man’s trek through a State Championship Tournament.

If you missed Part One or Two, you should check here, where you will find the archive of all the parts of this story. Make sure you read them in order, or you may miss something important and/or funny. ~Chris Newton~ Discuss Here.

Featured Article:
Raiding the Dollar Bins: Counter Wars. 
2/18/08 - If you weren’t immediately turned off by the title of my latest Raiding the Dollar Bins article, congratulations, you fared better than my college roommate. One of the integral parts of Blue in Magic: the Gathering is the counterspell. Counterspells are the bread and butter of a good Blue Control deck. Counters give you the chance to say no to your opponent’s shenanigans and keep that ridiculous combo from going anywhere.

Fortunately for my sake, and yours, those are NOT the counters that we’re talking about today. I’m talking counters counters. You know, creature counters, +1/+1 counters, time counters, shell counters, whatever kind of counter floats your boat counters; those pesky beads, coins, and potato chips that sit on top of your cards. This week, we’re playing around with some counters, and we’ll see where we go. ~Death_By_Beebles~ Discuss Here.

A Week in Blogging - for the week of 2/11/08.
2/16/08 - Below are the blogs from the past week.  Be sure to check them out and discuss them in our forums.  Let the bloggers know what you thought; let the bloggers know you read their material and loved it or hated it! ~Streetz~
Featured Article:
Class-Wars Results! 
2/15/08 - Welcome fellow staff and readers to the second class-based deck building contest results. When Streetz ran the Class-ifed contest a year and a half ago, Death_by_Beebles took the first place prize with his deck Deathshaker, a Shaman vehicle. Some of this year’s non-winners have already been revealed - but the question remains: Can Shamans take home the prize again?

First let’s look at all the race-class combos that entered to show you just how varied the decks really were when some initially questioned me about how narrow this contest would be. Also, for those naysayers at home—you two who kept telling me it would be nothing but Goblin tribes—I only have to say: Not a single one. It was a total shock for me as Goblin Warriors are massively strong, but hey the people proved me right. Elves and Humans ended up being the most popular tribes while Druids and Wizards took home most popular classes. ~Cashew~ Discuss Here.

Featured Article:
The Apprentice Magician, Part Four. 
2/14/08 - At some point in the life of many spell slingers there comes a realization that building decks that are flashy and fun to play is not always the same as building decks that are good. For some this spawns a desire to advance to an intermediate skill level of deck construction. Whether acquired intuitively through experience or by a deliberate effort to study the game, or often a little of both, this advance is characterized by an understanding of some of the foundational theoretical concepts of Magic: the Gathering.

In this series we follow such a player as his eyes are opened to the world of Magic theory and its application to constructed decks built for a “competitive casual” environment. In the previous installments we looked at resources and lineup theory and began a discussion of card advantage. In this episode the discussion of card advantage is completed along with a brief discussion of card quality.

Cue theme song. ~Amadeus~ Discuss Here.

Featured Article:
First Impressions: Morningtide Blue - By jokerinexile. 
2/13/08 - I play casual. I love kicking it with the guy’s playing cards and talking about how late we all run in life. That’s my idea of fun. So I’m going to talk about my experience with casual and how these new set of cards will interact within my casual group. I’ve played in some tourneys and had minor league success but casual is where the heart is and …well… whatever. My goal is to make you think. ~jokerinexile~ Discuss Here.
Featured Article:
First Impressions: Article Writing. 
2/13/08 - If you check out the thread, you can see my response to Tynion’s First Impression’s article. There was one particular card, Stomping Slabs, which he had given a D. ‘Forget about the pesky “reveal the top seven cards of your library…” part, we’re talking about seven damage for three mana. This must be a good card.’, I had thought to myself. In the forum, and later in a private message to Tynion, I called him out on this card and spoke boldly of a T2 deck where this card could work. He said, “Write me an article.” So I set about diligently building, and chronicling my attempts at utilizing this card.

“Have you ever heard of Scry?” I said. Of course Tynion had. It was my first thought on how to set up a deck to use this card. With cards like Cryptic Annelid and Foresee, it had to be possible to make this work. Blue and Red. “I can do that,” I thought, “Search and destroy.” ~hamsandwich~ Discuss Here.

Featured Article:
Editorial: Reader Impressions. 
2/13/08 - In the Wake of First Impressions Week, I have received two Impression articles that came from readers in response to my Editorial. I thought it would be a good idea to post them and get a more diverse view of Morningtide. ~Chris Newton~ Discuss Here.
Featured Article:
Memories of an Old Magic Player 10: The Outsiders Journal #3 - Part 2. 
2/12/08 - This is Part Two of the admittedly lengthy story of one man’s ride through a huge field of players in a State Championship Tournament.

If you missed Part One, you should check here first. Make sure you read the story in order, or you may miss something important and/or funny. ~Chris Newton~ Discuss Here.

Featured Article:
Raiding the Dollar Bins: Red vs. Blue. 
2/11/08 - Red and Blue are probably two of the strangest colors to put together, if you think about Magic in a flavor-y, Vorthos-y type of way. Blue is the element of the mind, conscious thought, planning, and thinking. Red, on the other hand, is all about the here and the now , the “me me me” and “get out of my way if you think you’re going to stop me from doing what I want, right now!” I suppose that’s why they made the two colors enemies.

Regardless of the flavor, Red and Blue have made some of the greatest decks in Magic’s history. One Standard season ago, players were using them along with Urza’s lands to make enough mana to cast an uncounterable Demonfire, and have counterspells along the way to make sure that their opponent couldn’t ever resolve a useful spell. Versions of Trix (a tournament deck that Donates an Illusions of Grandeur to its opponent) play Red for cards like Fire//Ice. Today, I’d like to channel the power and the purpose of Blue and Red, and do some things that will make your next casual match a little more fun. ~Death_By_Beebles~ Discuss Here.

A Week in Blogging - for the week of 2/4/08.
2/9/08 - Below are the blogs from the past week.  Be sure to check them out and discuss them in our forums.  Let the bloggers know what you thought; let the bloggers know you read their material and loved it or hated it!

OK - so I lied.  This is really a list of the some of the blogs from the past two weeks.  How's everyone liking the blogs of MDV so far?  ~Streetz~

Featured Article:
Vanguard: Across the Formats #5. 
2/8/08 - Welcome ladies and gentlemen to the fifth article of the series, Vanguard: Across the Formats!

Those readers who have read any of the previous articles will be aware that the purpose of this article is to lift the illusion surrounding Vanguard; that it exists only as a standalone format. The beauty of Vanguard is that it is a format enhancer; the rules can be applied to nearly any other format!

Now normally for each article I would take two random Vanguard cards or Avatars (meaning I would cover both the original cards and the new online versions) as well as a random Magic format, and I would create a deck for each for your viewing pleasure; but this time I’m trying something a bit different – this time I’m choosing the format rules myself, but I’m still randomly choosing the avatars.

Now whilst this is a change from the status quo, I shall explain myself and hopefully you’ll appreciate my angle. As you all know by now; I am an alternate format junkie – I honestly can’t get enough of them. The change in rules brings new challenges, new surprises, interesting combos and unique playing experiences that you just can’t get from a T2 game. ~Luthervamplord~ Discuss Here.

Featured Article:
First Impressions: Morningtide - Flavor Edition. 
2/8/08 - Now that Lorwyn is finally over, we can expect a decent set from the good folks at Wizards: Shadowmoor. Unlike the fluffy pretty crap from Lorwyn, Shadowm-

What? Morningtide? What the hell is that? An expansion of Lorwyn? Good Lord... no, they couldn't have... ~Maleficent~ Discuss Here.

Featured Article:
Casually Alternate: Morningtide - Green (First Impressions). 
2/7/08 - Welcome readers to the last in the current series of Casually Alternate, the First impressions of a player who favors those formats outside of the mainstream. As ever I am your eternal host, Luthervamplord. Encase some of you have missed the earlier editions to this series, follow the link at the bottom of this page to my article listing and look for them there. ~Luthervamplord~ Discuss Here.
Featured Article:
The Apprentice Magician, Part Three. 
2/7/08 - At some point in the life of many spell slingers, there comes a realization that building decks that are flashy and fun to play is not always the same as building decks that are good. For some this spawns a desire to advance to an intermediate skill level of deck construction. Whether acquired intuitively through experience or by a deliberate effort to study the game, or often a little of both, this advance is characterized by an understanding of some of the foundational theoretical concepts of Magic: the Gathering.

In this series we follow such a player as his eyes are opened to the world of Magic theory and it's application to constructed decks built for a “competitive casual” environment. In the previous installments we looked at resources and lineup theory. In this episode these concepts are pulled together into a discussion of card advantage, one of the most essential theoretical concepts for budding deck builders and players alike.

Cue theme song. ~Amadeus~ Discuss Here.

New Series: The Apprentice Magician.
2/6/08 - This series started in December of 2007 and as of today has had its third article published.  Keep checking back for more -- there are several more parts to this series before its over.  Or will it end? ~Streetz~
Featured Article:
2007 MDV Writers Guild Awards. 
2/6/08 - Now that 2007 is behind us, we can finally begin a new tradition here at MDV, and that is the MDV Writer’s Guild Awards.

You may be thinking to yourself, “Isn’t there already an awards system in the forums?” Yes there is, and in that system you get a vote, but in this one you don’t get a say. However, we will do our best to keep you entertained with the new addition to the MDV tradition: The Annual MDV Writers Guild Awards.

These awards are handed out from the Senior Writing staff to everyone in general. We have broken the MDV community into three categories; writers, forum users, and forum admins. Each of the categories were assigned to a Senior Member and they were asked to create awards for deserving people.

Let's see how the event unfolds. ~Tynion, Death_By_Beebles & Streetz~ Discuss Here.

Featured Article:
Casually Alternate: Morningtide - Blue (First Impressions). 
2/5/08 - Welcome readers, the next part in my First Impressions series aimed at all you casual players and fans of the alternate formats. I am your eternal host, Luthervamplord and this series is a serious change of pace with me; here’s hoping you’re enjoying it so far. But enough talk, you came for a set review and that’s what you’re going to get. ~Luthervamplord~ Discuss Here.
Featured Article:
Memories of an Old Magic Player 10: The Outsiders Journal #3. 
2/5/08 - My previous Memories articles have been about my perspective of how Magic was back in the day, and on occasion, I would tell you a story about how a time period played out or how a deck worked. I wanted to do something a little different this time.

In this eight-part article series, I will tell you the story of one event in my personal Magic career, and most likely, my crowning achievement. That in itself is not the different part; the different part is that I will tell the story from my mind, and not my mouth.

Read on, and see what I mean. ~Chris Newton~ Discuss Here.