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Visual Spoiler.

The first set in the Masques Block (Mercadian Masques, Nemesis, Prophecy)
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The following information was quoted from en.wikipedia.org:

Storyline: Mercadian Masques begins where Exodus ends, with the skyship Weatherlight making a hasty escape from Rath. The portal takes them to the plane of Mercadia, which is dominated by a bizarre city on an upside-down mountain. Weatherlight is captured by the Cho-Arrim, a spiritual people of the plains, and Gerrard and the crew must negotiate with the city's corrupt politicians to get the ship back and find a new power source.

Mechanics: Several cards have Alternative Play Costs, in which the caster may play the spell in a way that doesn't involve a mana cost.  Spellshapers are a class of creatures that have a mana and discard cost to play useful abilities. These abilities typically resemble popular instants and sorceries. With a spellshaper, a player can pitch useless cards in order to Disenchant or Stone Rain turn after turn. The Rebel and Mercenary creatures have the ability to allow you to search your library for a creature with that type and a certain mana cost, and put it directly into play. The enmity spells were overcosted cards that you could play for free if an opponent were playing with an enemy color.

Expansion symbol:
Release date: September 1999
Mechanics: Alternative Play Costs, Spellshapers, Rebels & Mercenaries
Keywords: None
Size: 350 cards
Expansion code: MMQ
Development codename: Archimedes

Mercadian Masques Cards, sorted by Color (350) 
[WHITE]   [BLUE]   [BLACK]   [RED]   [GREEN]   [GOLD]   [ARTIFACTS]   [LANDS]

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Lands              [return to top]

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