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Secrets
Revealed
Arm yourself with Darksteel
the following has been quoted
from www.magicthegathering.com
"The world . . . is
. . . hollow." This is the secret that Chunth, the Tel-Jilad troll
elder, entrusts to Glissa Sunseeker before his death at the hands of a
traitor. Armed with that knowledge, Glissa fights her way through the
great vedalken capital of Lumengrid, down into the Pool of Knowledge. The
Synod's sacred chamber contains a lacuna--a tunnel, saturated with blue
mana--that leads to Mirrodin's secret interior. There, huge, bizarre
towers of funguslike metal called mycosynth reach up toward an immense
inner sun of pure mana.
As Glissa flees from her
vedalken pursuers, she discovers another secret inside this plane.
Memnarch is real, and he patiently waits for the elvish champion to find
him. In the meantime, he has begun to build a monument to his greatness as
an artificer: the Darksteel Eye, a device that will make his omniscience
over Mirrodin complete.
The Darksteel set
is everything you loved about Mirrodin and more: more equipment,
more artifacts, more abilities, and even more cards. Darksteel is
the first "small" Magic expansion to release with 165 cards.
Among them, you'll find artifacts that are indestructible--which means
just what it says: destruction effects don't send them to the graveyard.
And if its an indestructible creature, damage won't do the job, either.
The only things getting
broken here are rules.
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