3 Zur the Enchanter
4 Myr Servitor
3 Arcbound Worker
3 Suntouched Myr
3 Alpha Myr
3 Arcbound Crusher
3 Copy Enchantment
1 Seal of Doom
1 Pemmin's Aura
1 Armadillo Cloak
1 Honden of Infinate Rage
1 Infiltrator's Magemark
1 Story Circle
1 Threads of Disloyalty
1 Arrest
4 Pentad Prism
4 Coldsteel Heart
4 Seat of Synod
4 Vaults of Whispers
4 Ancient Den
4 Glimmervoid
2 Blinkmoth Nexus
4 Dromar's Cavern |
  Zur
the Enchanter.
Description of deck by it's author
(quoted):
Zur the Enchanter: I love cards that like this
that let you put 1 ofs of random cards in your deck to tutor for. There
are loads of cool enchantments that cost 3 or less that make Zur really
fun to play with. Depending on your opponents deck you could get certain
enchantments out of your deck and immediately put them to use. Playing
against a beatdown deck? Moldervine Cloak will make yours bigger.
Playing against a bunch of removal? Shielding Pax makes your creature
untargetable. Annoying creature in your way? Faith's Fetters or Seal of
Doom can handle it. I could go on and on... and I will...
Usually when trying to break a 3 colored card like Zur
the Enchanter I'll try and play as many green mana fixing cards as I can.
But Zur isn't green, so that idea went down the drain. So I went with an
artifact theme. The artifact creatures help because they only use up
colorless mana, so no more not being able to play creatures because you
dont have the right colors for them. Then there are the mana accel
artifacts Coldsteel Heart and Pentad Prism. If you can play two lands that
produce two different colors of mana, you will be able to play either one
of these followed by a 3rd turn Zur the Enchanter. Then you will have
access to all kinds of enchantments. The enchantments are varied so that
you have the ability to tutor up something for most situations, but if you
want to get the same enchantmet over and over again, you can use Copy
Enchantment to copy something that you got a couple turns ago.
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