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4 Silent Arbiter
4 Drift Of Phantasms
4 Windborn Muse
4 Ghostly Prison
3 Manabarbs
4 Propaganda
2 Sphere Of Law
1 Enlightened Tutor
4 Impulse
1 Sleight Of Mind
2 Commander Eesha
3 Fade Away

8 Island
8 Plains
4 Sacred Foundry
4 Steam Vents

You Shall Not Pass.

Description of deck by its author (quoted):
I started this, oddly enough, as a Commander Eesha deck. One thing led to another and I ended up with something totally different. I suspect that this deck is even more “stream of consciousness” then the previous deck. Let's see if I can remember where I started…ah, yes!

I wanted some defense for Commander Eesha, so I went with Silent Arbiter, which is a great blocker and way to slow down an opponent. One Eesha and Arbiter can hold off ten thousand creatures. They make a nice tag team. I decided to add Propaganda and Ghostly Prison to this mix. I wanted some more slowdown until I got the creatures that I wanted. I realized that I would need an alternate way to slow down hordes of creatures in case the Arbiter or Eesha bit it, or if I didn't draw either.

I wanted another set of flying creatures. Since there were already Propagandas and Ghostly Prisons in the deck, I figured I should stay on theme and go with Windborn Muse. Lastly, to round out my defense as well as to tutor for a Propaganda, I tossed in Drift of Phantasms. Now I had a deck with a variety of defensive creatures and taxing effects on attackers. I thought to myself, “Gee, wouldn't it be keen if I could use the taxing effects to punish my opponent beyond preventing an attack.”

What would be the ideal card? I thought to myself that, well, Manabarbs is obviously the ideal choice… but that's Red, so I can't use it. Then I realized that I certainly could use it, and in it went. Since I had this “punishment for creatures” theme in my deck, I felt that Fade Away was a natural choice. You can use it after they tap out for your many taxing effects, or with a Manabarbs out. Either way, it really worked.

I then realized that my control/combo-ish tempo deck might die from taking Manabarbs damage of its own. Normally, opponents should take damage faster, but you never know how much damage that you take from early beats or burn later. There should be some way to prevent the Manabarbs damage… something in White. And so there is. With Sphere of Law out, you can prevent two damage from every Red source, which Manabarbs just happens to be.

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by Abe Sargent @ www.starcitygames.com

COMBO: Silent Arbiter - Commander Eesha / Manabarbs - Sphere of Law

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Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

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