4 Greenseeker
4 Coiling Oracle
4 Thought Courier
4 Revive
4 Compulsive Research
3 Fabricate
3 Rude Awakening
4 Spellweaver Helix
3 Temporal Fissure
4 Wurmcalling
9 Forest
8 Island
4 Breeding Pool
2 Simic Growth Chamber |
 Wurmweaver
Helix.
Description of deck by its author (quoted):
Our foray into the wild and wurmy world of
under-loved rares begins with a deck courtesy of Evan Landers, a Johnny
who you may remember had the intestinal fortitude to build and play a
deck focused on Dissension "stand-out" Nettling Curse.
Evan writes: "I thought you might be interested in a
deck that makes infinite Wurm tokens."
I usually prefer finite Wurm tokens, but go on ...
After building the first one, I saw so many possible
variations on the combo that I ended up making three decks all using the
combo in different ways. The main combo in all three of these decks is
Wurmcalling, Spellweaver Helix, and Rude Awakening.
You'll want to imprint both Wurmcalling and Rude
Awakening on to your Spellweaver Helix. Once you do that, every time you
play Rude Awakening, you will get a free 0/0 Wurm! "Blammo!" as the kids
say. Even better, whenever you play a Wurmcalling (preferably with
buyback), you get a free Rude Awakening. Use it to untap all of your lands
so you can replay Wurmcalling (once again, with buyback). As long as you
have five lands (or four, if one of them is a Simic Growth Chamber), you
can make as many 1/1 Wurm tokens as you like. "Then," as Evan says, "after
playing Wurmcalling so many times you can bounce all of your opponent's
permanents back to their hand [with Temporal Fissure] and swing in for the
win on the next turn."
Thought Courier, Compulsive Research, and Fabricate all
help you assemble your combo, while Greenseeker both ensures that you can
make all of your land drops and allows you to dump Helix-able sorceries
into your graveyard. I added the Researches (Evan had more "Looters") and
a set of Revives to up the sorcery count. Revive allows you to get back
spent Rude Awakenings or Wurmcallings, and if you manage to get one on a
Helix, with a second copy in hand and a third in the graveyard, you can
endlessly replay them (as long as you have G) and, by extension, endlessly
replay the other spell on the Helix.
If making a ton of Wurms and bouncing all of your
opponent's permanents doesn't turn your crank, you could very easily
splash red for Grapeshot or Demonfire. Other ideas to consider include
adding Train of Thought to allow you to draw your deck (once you can make
infinite mana), where even a single copy of Walk the Aeons would deny your
opponent a chance to stop your infinite Wurm tokens. |
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