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4 Greenseeker
4 Coiling Oracle
4 Thought Courier
4 Revive
4 Compulsive Research
3 Fabricate
3 Rude Awakening
4 Spellweaver Helix
3 Temporal Fissure
4 Wurmcalling

9 Forest
8 Island
4 Breeding Pool
2 Simic Growth Chamber

Wurmweaver Helix.

Description of deck by its author (quoted):
Our foray into the wild and wurmy world of under-loved rares begins with a deck courtesy of Evan Landers, a Johnny who you may remember had the intestinal fortitude to build and play a deck focused on Dissension "stand-out" Nettling Curse.

Evan writes: "I thought you might be interested in a deck that makes infinite Wurm tokens."

I usually prefer finite Wurm tokens, but go on ...

After building the first one, I saw so many possible variations on the combo that I ended up making three decks all using the combo in different ways. The main combo in all three of these decks is Wurmcalling, Spellweaver Helix, and Rude Awakening.

You'll want to imprint both Wurmcalling and Rude Awakening on to your Spellweaver Helix. Once you do that, every time you play Rude Awakening, you will get a free 0/0 Wurm! "Blammo!" as the kids say. Even better, whenever you play a Wurmcalling (preferably with buyback), you get a free Rude Awakening. Use it to untap all of your lands so you can replay Wurmcalling (once again, with buyback). As long as you have five lands (or four, if one of them is a Simic Growth Chamber), you can make as many 1/1 Wurm tokens as you like. "Then," as Evan says, "after playing Wurmcalling so many times you can bounce all of your opponent's permanents back to their hand [with Temporal Fissure] and swing in for the win on the next turn."

Thought Courier, Compulsive Research, and Fabricate all help you assemble your combo, while Greenseeker both ensures that you can make all of your land drops and allows you to dump Helix-able sorceries into your graveyard. I added the Researches (Evan had more "Looters") and a set of Revives to up the sorcery count. Revive allows you to get back spent Rude Awakenings or Wurmcallings, and if you manage to get one on a Helix, with a second copy in hand and a third in the graveyard, you can endlessly replay them (as long as you have G) and, by extension, endlessly replay the other spell on the Helix.

If making a ton of Wurms and bouncing all of your opponent's permanents doesn't turn your crank, you could very easily splash red for Grapeshot or Demonfire. Other ideas to consider include adding Train of Thought to allow you to draw your deck (once you can make infinite mana), where even a single copy of Walk the Aeons would deny your opponent a chance to stop your infinite Wurm tokens.

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by Evan Landers, modified by Chris Millar @ www.wizards.com

INFINITE: Spellweaver Helix - Wurmcalling / Rude Awakening

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