Lands:
3 Island
3 Plains
4 Flooded Strand
4 Ancient Den
4 Seat of the SynodCreatures:
None.
Other Spells:
4
Chrome Mox
4 Talisman of Progress
4 Solar Tide
3 Assert Authority
4 Mana Leak
4 Icy Manipulator
3 Thoughtcast
4 Wrath of God
4 Thirst for Knowledge
4 Concentrate
4 Shared Fate |
 Worst
Deck Possible.
Description of deck by its author (quoted):
Might I just note that it is an extra royal beating when they draw a
Flooded Strand off of your deck, only to find they cannot search up a
Plains or Island out of their Goblin deck.
Some of you might be worried that the
deck is too controlling, and the multiple Wraths and Icy Manipulators
that your opponents are bound to draw will thwart you. Never fear - just
play it safe! Remember, they can only win with the cards they have when
you cast Shared Fate. If they use up those resources, they simply cannot
beat you. Play out one guy at a time if you need to be sure. They just
won't have enough steam to stop every creature in their own deck.
Notice the use of all the
artifact-friendly cards. This is for two reasons - first of all, they
are all really good. Also, they have the added benefit up being really
bad initially for your opponent. For instance, Thirst for Knowledge will
let them draw three cards from your deck, but then they will have to
discard from their original hand. This may mean they discard nothing, or
it may mean that they must discard the last card in their hand you were
worried about. When push comes to shove, you could care less if they
draw three from your crappy deck when you get the peace of mind of
knowing you have won the game.
There should be enough countermagic in
here to stop the Sludge. Assert Authority is actually rather good; it is
the closest thing to Counterspell that you will find these days, if you
play a lot of artifacts. Twenty is a fine number. If you don't think so,
feel free to replace them with Discombobulates. Besides, it would be
kind of funny to counter your opponents spell and then set up the next
four cards of their library, wouldn't it?
What this deck translates into is a
one-card show. It can win very easily, especially if people are caught
unprepared. It can also lose if you get overzealous... But it is a very
forgiving deck overall. After all, if anything goes wrong, you can
always assume your opponent has some goodies that might help you! |
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