Lands:
23 IslandCreatures:
4 Puppeteer
4 Thought Courier
4 Trinket Mage
2 Soratami Savant
1 Steel Wall
2 Meloku the Clouded Mirror
3 Soratami Rainshaper
3 Azami, Lady of Scrolls
Other Spells:
1 Viridian Longbow
1 Leonin Bola
4 AEther Spellbomb
4 Mana Leak
4 Hinder |
Wizards
of the Moon.
Description of deck by its author
(quoted):
 This deck plays out by controlling threatening
attackers with Puppeteer and various artifacts fetched by Trinket Mage
(Steel Wall, Viridian Longbow, Leonin Bola, Aether Spellbomb). It
compliments these with countermagic so things don't get out of hand.
Then it starts to move to the endgame plan. This could be one of the
following:
1. Draw lots of cards via Azami and overwhelm your
opponent. 2. Fly overhead with Soratami Savant and Soratami Rainshaper
3. Play Meloku. Win the game.
Out of those options, #1 and #3 are the strongest, but
with lots of control elements in the deck #2 can work from time to time as
well. Note that the Savant and the Rainshaper have built-in protection
abilities, so it really helps them go the distance. Depending on your
situation, sometimes Leonin Bola can help you force some extra damage
through on the ground, but don't expect it to be easy.
Tips on Playing the Deck
--Having trouble with a creature? Aether Spellbomb it back to your
opponents' hand and counter it on the way back down for some tried and
true Blue methodology!
--Be careful about returning too many lands to your hand via the
Soratami…you really want to build up a strong mana base for when you play
Meloku.
--Don't play Meloku out early, as you need to be able to protect her, or
at least make a bunch of guys if she's going to die right away.
--Passing the Viridian Longbow around is your only way to actually kill
creatures. If you don't know how to do this, see below.
--Passing the Longbow: First, start with an equipped creature. Tap that
creature to shoot something. Then, equip the longbow to a different
untapped creature that doesn't have summoning sickness. Now that creature
can also shoot something. This translates into 3 mana = +1 damage for
pinging. This will allow you to take down 2/2 creatures (or sometimes
bigger) very easily.
Adding Money to the Deck
Vedalken Shackles is likely the best thing to add to the deck. Be warned;
they are getting pricy now that everyone is recognizing their power level.
Blinkmoth Nexus will help add more kill cards to the deck. Also, more
Melokus would really help the cause. If you want to take a slightly
different route, you could add green for Azusa, Lost but Seeking with
Birds and other mana-goodies in order to make the Moonfolk better. Once
Betrayers is legal online, however, I would just go with the Patron of the
Soratami, since the ability is rather similar and it is an awesome
finisher that can be cast instantaneously. I would also consider adding
Ninja of the Deep Hours from Betrayers, just because I have found it to be
the best Blue creature since Thieving Magpie, and with the fliers it isn't
too hard to Ninjustu out there.
Overall, this deck is decent and has a lot of room for
personal preference changes, since the Wizard fodder could easily be
replaced with other equally cool and useful Wizards, as long as they can
deal with a weenie strategy. It is great for a player who wants to explore
blue a little more as a color option, or even to just understand
strategies that can beat it. |