Lands:
4 Terramorphic Expanse
1 Gemstone Mine
1 Mountain
2 Island
3 Plains
4 Swamp
10 Forest
Creatures:
1 Sedge Sliver
1 Reflex Sliver
2 Necrotic Sliver
2 Basal Sliver
3 Darkheart Sliver
1 Pulmonic Sliver
4 Gemhide Sliver
4 Dormant Sliver
4 Wall of Roots
1 Whitemane Lion
Other Spells:
4 Search for Tomorrow
4 Wild Pair
2 Harmonize
2 Evolution Charm
Sideboard
1 Pulmonic Sliver
1 Sudden Spoiling
3 Aeon Chronicler
4 Stormbind
2 Extirpate
4 Essence Sliver |
Wild
Pair.
Description of deck
by Frank Karsten @ www.wizards.com
(quoted):
This is a deck taken from Pro Tour–Yokohama,
and it is the only "combo" archetype in the Top 50 there. The combo card
in the deck is of course Wild Pair. You play any creature with combined
power/toughness of 4 (including Wall of Roots, if you take off a counter
in response to Wild Pair's effect) and search a Whitemane Lion out of
your deck. The Lion bounces itself, and then you cast it from your hand.
You then search any creature you like, bounce the Lion, and repeat all
over again to quickly make a massive army of Slivers.
You can even go "infinite" with this deck. You need to
have a Gemhide Sliver, Dormant Sliver, Pulmonic Sliver, Basal Sliver, and
Reflex Sliver in play. That's a lot of cards, but Wild Pair can help
assembling those pieces (and Whitemane Lion into Sedge Sliver into
Pulmonic Sliver also works). You play any Sliver and stack Dormant
Sliver's comes-into-play ability. You then tap Gemhide Sliver for green
mana and sacrifice it to via Basal Sliver. Now you put it on top with
Pulmonic Sliver and when Dormant Sliver's draw a card effect resolves, you
draw the Gemhide Sliver again. Play this Gemhide Sliver, stack Dormant
Sliver's effect, tap and sacrifice for , and continue doing this. You net
one black mana every cycle. Once you have an arbitrarily large amount of
mana, you can gain an arbitrarily large amount of life with Darkheart
Sliver or destroy your opponent's board with Necrotic Sliver. This works
because you can tap them for green or white when they come in play (due to
the Gemhide Sliver plus Reflex Sliver interaction) and you get them back
over and over again (due to the Dormant Sliver plus Pulmonic Sliver
interaction). Now I have to admit that not many games will be won in this
fashion. Often you will just attack with your creatures for the win. But
the possibility of this infinite combo is there.
There are other Sliver Pair variants around. For
instance, a deck that runs 4 Telekinetic Sliver (pretty good against White
Weenie) and 3 Frenetic Sliver (tech against Damnation). And we also had a
Wild Pair version of our own in our playtest gauntlet that didn't use
Slivers; instead it ramped with Whitemane Lion into Primal Forcemage (!)
into Bogardan Hellkite. You don't need Dragonstorm to get 3 Bogardan
Hellkites out of your deck in short order. Wild Pair is a solid card that
enables many fun combos. However, the availability of Disenchant in U/B/w
Control, Krosan Grip out of the sideboard of green decks, and White Weenie
builds with maindeck Cloudchaser Kestrel will keep it in check. I would
think twice before playing a deck based around an expensive 6 mana
enchantment that is so fragile. |
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