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Lands:
4 Terramorphic Expanse
1 Gemstone Mine
1 Mountain
2 Island
3 Plains
4 Swamp
10 Forest

Creatures:
1 Sedge Sliver
1 Reflex Sliver
2 Necrotic Sliver
2 Basal Sliver
3 Darkheart Sliver
1 Pulmonic Sliver
4 Gemhide Sliver
4 Dormant Sliver
4 Wall of Roots
1 Whitemane Lion

Other Spells:
4 Search for Tomorrow
4 Wild Pair
2 Harmonize
2 Evolution Charm

Sideboard
1 Pulmonic Sliver
1 Sudden Spoiling
3 Aeon Chronicler
4 Stormbind
2 Extirpate
4 Essence Sliver

Wild Pair.

Description of deck by Frank Karsten @ www.wizards.com (quoted):
This is a deck taken from Pro Tour–Yokohama, and it is the only "combo" archetype in the Top 50 there. The combo card in the deck is of course Wild Pair. You play any creature with combined power/toughness of 4 (including Wall of Roots, if you take off a counter in response to Wild Pair's effect) and search a Whitemane Lion out of your deck. The Lion bounces itself, and then you cast it from your hand. You then search any creature you like, bounce the Lion, and repeat all over again to quickly make a massive army of Slivers.

You can even go "infinite" with this deck. You need to have a Gemhide Sliver, Dormant Sliver, Pulmonic Sliver, Basal Sliver, and Reflex Sliver in play. That's a lot of cards, but Wild Pair can help assembling those pieces (and Whitemane Lion into Sedge Sliver into Pulmonic Sliver also works). You play any Sliver and stack Dormant Sliver's comes-into-play ability. You then tap Gemhide Sliver for green mana and sacrifice it to via Basal Sliver. Now you put it on top with Pulmonic Sliver and when Dormant Sliver's draw a card effect resolves, you draw the Gemhide Sliver again. Play this Gemhide Sliver, stack Dormant Sliver's effect, tap and sacrifice for , and continue doing this. You net one black mana every cycle. Once you have an arbitrarily large amount of mana, you can gain an arbitrarily large amount of life with Darkheart Sliver or destroy your opponent's board with Necrotic Sliver. This works because you can tap them for green or white when they come in play (due to the Gemhide Sliver plus Reflex Sliver interaction) and you get them back over and over again (due to the Dormant Sliver plus Pulmonic Sliver interaction). Now I have to admit that not many games will be won in this fashion. Often you will just attack with your creatures for the win. But the possibility of this infinite combo is there.

There are other Sliver Pair variants around. For instance, a deck that runs 4 Telekinetic Sliver (pretty good against White Weenie) and 3 Frenetic Sliver (tech against Damnation). And we also had a Wild Pair version of our own in our playtest gauntlet that didn't use Slivers; instead it ramped with Whitemane Lion into Primal Forcemage (!) into Bogardan Hellkite. You don't need Dragonstorm to get 3 Bogardan Hellkites out of your deck in short order. Wild Pair is a solid card that enables many fun combos. However, the availability of Disenchant in U/B/w Control, Krosan Grip out of the sideboard of green decks, and White Weenie builds with maindeck Cloudchaser Kestrel will keep it in check. I would think twice before playing a deck based around an expensive 6 mana enchantment that is so fragile.

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by Mamoru Yamanishi (Pro Tour–Yokohama), discussed by Frank Karsten @ www.wizards.com

TRIBAL: Slivers - Wild Pair / Whitemane Lion [INFINITE]

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