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4 Lantern Kami
4 Kami of Ancient Law
4 Tallowisp
4 Waxmane Baku
4 Kitsune Mystic
4 Indomitable Will
4 Cage of Hands
4 Ghostly Prison
4 Blood Clock
2 Ward of Piety

22 Plains

White Clock.

Description of deck by its author (quoted):
White proved to be the toughest of the colors to pair exclusively with Blood Clock. My first thought used cards like Descendant of Kiyomaro, Kiyomaro, First to Stand, Presence of the Wise, and Ivory Crane Netsuke. The deck could gain a lot of life, I figured, but I struggled with how to put that life to good use other than as fuel to the Clock. Boring.

I then tried a more controllish idea using Kiyomaro once again as the finisher, but this time relying on Waxmane Baku, Ghostly Prison, and a bunch of other stalling tactics. At one point I even pondered Orb of Dreams in the deck alongside Kitsune Diviner. The problem here was that the deck desperately wanted to use Final Judgment and Shining Shoal, and without these cards it looked like a poser Monowhite Control deck. For a few minutes, I flirted with the idea that maybe White was going to be the one color I couldn't make work.

Eventually I convinced myself that although auras were typically bad with Blood Clock, Tallowisp just might work. Waxmane Baku and Ghostly Prison stayed in from the previous idea, but this time I used imminently bouncable Spirits like Lantern Kami and Kami of Ancient Law to go get Cage of Hands, Indomitable Will, and Ward of Piety. Since I relied so heavily on enchanting my own creatures, I thought Kitsune Mystic made a nice complement.

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by Jay Moldenhauer-Salazar @ www.magicthegathering.com

S.C.S.: Tallowisp - Blood Clock [KAMIGAWA]

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