4 Lantern Kami
4 Kami of Ancient Law
4 Tallowisp
4 Waxmane Baku
4 Kitsune Mystic
4 Indomitable Will
4 Cage of Hands
4 Ghostly Prison
4 Blood Clock
2 Ward of Piety
22 Plains |
White
Clock.
Description of deck by its author (quoted):
White proved to be the toughest of the colors
to pair exclusively with Blood Clock. My first thought used cards like
Descendant of Kiyomaro, Kiyomaro, First to Stand, Presence of the Wise,
and Ivory Crane Netsuke. The deck could gain a lot of life, I figured,
but I struggled with how to put that life to good use other than as fuel
to the Clock. Boring.
I then tried a more controllish idea using Kiyomaro once
again as the finisher, but this time relying on Waxmane Baku, Ghostly
Prison, and a bunch of other stalling tactics. At one point I even
pondered Orb of Dreams in the deck alongside Kitsune Diviner. The problem
here was that the deck desperately wanted to use Final Judgment and
Shining Shoal, and without these cards it looked like a poser Monowhite
Control deck. For a few minutes, I flirted with the idea that maybe White
was going to be the one color I couldn't make work.
Eventually I convinced myself that although auras were
typically bad with Blood Clock, Tallowisp just might work. Waxmane Baku
and Ghostly Prison stayed in from the previous idea, but this time I used
imminently bouncable Spirits like Lantern Kami and Kami of Ancient Law to
go get Cage of Hands, Indomitable Will, and Ward of Piety. Since I relied
so heavily on enchanting my own creatures, I thought Kitsune Mystic made a
nice complement. |
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