4 Rukh Egg
4 Hell's Caretaker
2 Crater Hellion
3 Cabal Archon
1 Phyrexian Plaguelord
4 Mogg Fanatic
4 Rotlung Reanimator
3 Corpse Dance
1 Living Death
3 Diabolic Intent
1 Lab Rats
2 Memory Crystal
4 Talisman of Indulgence
4 Sulfurous Springs
9 Mountain
1 Volrath's Stronghold
1 Phyrexian Tower
1 Keldon Necropolis
8 Swamp |
 Which
Came First?.
Description of deck by its author (quoted):
This deck incorporates the Hell's
Caretaker/Rukh Egg combo of old, but it also makes use of some newer
tricks. Rotlung Reanimator and Cabal Archon supply a decent base of
creatures that can be used to feed the Caretaker and keep the Rukhs
coming. The defensive use of a card like Crater Hellion to sweep the
table not only wipes out any Eggs, but with the Clerics on the table, it
is possible to come out of the Hellion sweep with a fairly huge army.
The deck also incorporates Corpse Dance. While Corpse
Dancing a Rukh Egg to make a blocker is a sure way to stop attackers from
being willing to come in, you still have the problem that you'll need to
kill the Rukh Egg if you don't want Corpse Dance to remove it from the
game. Aside from the pair of Legendary lands that will let you sacrifice
it, you also have the Phyrexian Plaguelord. In addition, you have the end
of turn step; this can give you some time to activate the Caretaker during
your upkeep and kill the Dancing creature, or let you cast a Crater
Hellion or a Diabolic Intent to get rid of it.
The Diabolic Intents let you play with your numbers a
little bit. Other than the one-ofs on land, we have the Plaguelord and the
Living Death. Living Death is a fantastic Hail Mary play in case you've
fallen behind and you aren't able to make your plan work. On the other
hand, if things are going pretty decently, it can still be a great play,
potentially killing a slew of creatures in play that don't particularly
matter on your side, and bringing in some new blood to boot.
Another thing the Intent lets you do is play the pair of
Memory Crystals. Buyback isn't particularly popular these days, so you
aren't likely to be helping anyone else at a table out. If you are, you
probably already know that that player has a penchant for Buyback, so you
could just straight out cut the Memory Crystals, but what it does do is
allow the Corpse Dance and the Lab Rats to become so incredibly cheap as
to be a bit silly. Two is the most you'll ever need, and with Intents to
help fuel them, you should be able to get to the cards as you need them.
Lab Rats is kind of nice, giving you a potentially potent
creature-producing engine to either feed the Hell's Caretaker or simply
just attack with. |
. |