Lands:
19 Lands
Creatures:
4 Muscle Sliver
4 Sedge Sliver
3 Firewake Sliver
4 Spined Sliver
3 Mindlash Sliver
4 Acidic Sliver
4 Crypt Sliver
4 Sidewinder Sliver
3 Dark Confidant
Spells:
4 Tribal Flames
4 Gaea's Might |
   Weenie
Slivers.
Description of deck by it's author
(quoted):
A long long time ago, in a galaxy far away...
Dominaria was under an attack, and all the slivers we loved from the
Rath cycle would be sure to die in the Invasion. Flash forward a little,
and we learn that these lovable creatures not only survived, but mutated
and evolved! Things were looking up for them once more. Then soon after
Legions we're thrown into a metal world, never to see slivers again...
Until now.
The slivers of Time Spiral bring a new edge to today’s
sliver decks. Cards like Telekinetic Sliver stir things up as slivers of
the past had only simple powers, like giving flying, first strike, or
other keyword abilities. Sedge Sliver and Plague Sliver are good enough to
be played by themselves (3/3 regenerator for 3? Are you kidding me?). In
fact, people are already talking about throwing Plague Sliver in mono
black control.
Because of the sheer number of slivers now in the card
pool (you have the slivers from Rath cycle, Legions and now Time Spiral),
you can easily pull off two color decks where before you were forced to
play at least three. With so many slivers to choose from, the combinations
of abilities can have great synergy with each other, allowing you can mix
and match slivers together and come up with a great strategy. For example,
mixing the flying, unblockable, or slivers with Brood Sliver and Synapse
Sliver and you can make a ton of slivers every turn from attacking and
draw a ton of cards. A red and black combo seems really promising, as you
can play Sedge Sliver and Toxin Sliver to create an army of virtually
untouchable slivers. Throw in Hunter Sliver and now you can kill any
creature you want in combat by provoking them (unless they can get around
provoke by tapping the creature). White and blue slivers might be
interesting too. Crystalline Sliver is by far best Rath cycle dual color
sliver, simply because it keeps your sliver army safe from direct harm.
Teaming up Psionic Sliver with the white toughness boosting slivers
creates a good way to deal damage to your opponent or his creatures every
turn. While there aren't any vigilance slivers around, Serra's Blessing
will give your creatures vigilance and then play Telekinetic Sliver,
allowing you to attack and tap down lands or creatures on your opponents
turn as well. The synergy between slivers goes on and on with this because
there are slivers that work together within any two colors.
So we've done two colors, but it just wouldn't be
appropriate to talk about Slivers without going into 4 and 5 color decks.
They have been popular since the creation of slivers obviously, but
because of the overwhelming changes in the card pool since the last time
Slivers hit the shelves in Legions, multicolor sliver decks are becoming
more and more flexible. One deck I had in mind I like to call Weenie
Slivers. Between the 3 sets/blocks with Slivers, there are 37 slivers that
cost 3 or less. So it shouldn't be that hard to find a place to start.
Since this is a weenie deck, I decided to start with Muscle Sliver and
Sedge Sliver. Eight creatures in the deck that give a +1/+1 boost for
cheap. Not a bad place to start. And it gives us Red and Green as colors
to build off of. Instantly you should think of Spined Sliver and Firewake
Sliver. Spined Sliver is pretty a decent sized creature with a relevant
ability in this deck. Firewake Sliver provides a good tempo boost as well
as a creature pump effect that might make opponents think twice in combat.
Sedge Sliver pretty much forces you to go black because of the requirement
on his ability, so adding in some black slivers might be nice. That led me
to think of Acidic Sliver, Crypt Sliver, Mindlash Sliver, and just for
kicks: Dark Confidant. To top it off, I randomly threw in white so I could
play Sidewinder Sliver. Tribal Flames and Gaea's Might got thrown in for
obvious reasons as well. Put that all together and you have your Weenie
Slivers deck:
I just threw in lands because you can pretty much go in
whatever direction you want to. If you wanna go hard core with this deck,
you should do Saclands and Shocklands probably. Lands aren't that
important in casual so just do what you want. |
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