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4 Caller of the Claw
3 Elvish Scrapper
4 Vine Trellis
3 Wall of Air
4 Wall of Deceit
4 Wall of Mulch
2 Day of the Dragons
4 Fecundity
4 Lightning Coils
3 Tribal Forcemage
1 Tribal Unity

10 Forest
8 Island
2 Grand Coliseum
2 Lonely Sandbar
2 Tranquil Thicket
Wallwisher.

Description of deck by its author (quoted):
Life is like a brick wall: It's big, it's hard, and it hurts to run headfirst into it. Just a little philosophy from my idealistic high school days, when I was much less cynical than I am now.

But why trash Walls? To draw cards, of course. You don't often see a tribal triumvirate of Goblins, Zombies, and Walls, but that's what rounds out my column today. Wall of Mulch makes it profitable to sacrifice your Walls, since you get a card out of it. Add in Fecundity, and you get two cards out of it. And, of course, add in Lightning Coils, and you get a charge counter as well. What are you digging for? A way to turn those ex-Walls into offense. Caller of the Claw can do it, if you sacrifice enough Walls on the same turn. Tribal Forcemage or Tribal Unity can do it, if you feel like pumping up your Elementals or Bears. My favorite trick is Day of the Dragons, though. After you've turned your blue and green Walls into red Elementals, further evolve them into red Dragons! The Elementals are slated for extinction anyway, right?

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caller_of_the_claw.jpg (17775 bytes) Elvish_Scrapper.jpg (24319 bytes) vine_trellis.jpg (20939 bytes) wall_of_air.jpg (17644 bytes) wall_of_deceit.jpg (20936 bytes) day_of_the_dragons.jpg (20775 bytes) fecundity.jpg (23444 bytes) Lightning_Coils.jpg (28752 bytes)

by Mark Gottlieb @ www.magicthegathering.com

TRIBAL: Walls - Lightning Coils

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