4
Caller of the Claw
3 Elvish Scrapper
4 Vine Trellis
3 Wall of Air
4 Wall of Deceit
4 Wall of Mulch
2 Day of the Dragons
4 Fecundity
4 Lightning Coils
3 Tribal Forcemage
1 Tribal Unity
10 Forest
8 Island
2 Grand Coliseum
2 Lonely Sandbar
2 Tranquil Thicket |
 Wallwisher.
Description of deck by its author (quoted):
Life is like a brick wall: It's
big, it's hard, and it hurts to run headfirst into it. Just a little
philosophy from my idealistic high school days, when I was much less
cynical than I am now.
But why trash Walls? To draw cards, of
course. You don't often see a tribal triumvirate of Goblins, Zombies,
and Walls, but that's what rounds out my column today. Wall of Mulch
makes it profitable to sacrifice your Walls, since you get a card out of
it. Add in Fecundity, and you get two cards out of it. And, of course,
add in Lightning Coils, and you get a charge counter as well. What are
you digging for? A way to turn those ex-Walls into offense. Caller of
the Claw can do it, if you sacrifice enough Walls on the same turn.
Tribal Forcemage or Tribal Unity can do it, if you feel like pumping up
your Elementals or Bears. My favorite trick is Day of the Dragons,
though. After you've turned your blue and green Walls into red
Elementals, further evolve them into red Dragons! The Elementals are
slated for extinction anyway, right? |
. |