4
Aphetto Alchemist
1 Latulla, Keldon Overseer
3 Metalworker
4 Shield Sphere
4 Shifting Wall
4 Vedalken Archmage
3 Wall of Junk
3 Erratic Portal
3 Furious Assault
3 Intruder Alarm
2
Mana Echoes
1 Seismic Assault
1 Stroke of Genius
10 Island
7 Mountain
1 Crosis's Catacombs
2 Grand Coliseum
4 Shivan Reef |
 Wall,
Rinse, Repeat.
Description of deck by its author (quoted):
But there are combos that do work. Like playing an artifact
creature, bouncing it to your hand, and replaying it. That's especially
good when the artifact costs a whopping 0 mana. Repeatable bounce is
tricky, though. I chose Erratic Portal over Equilibrium because the
Portal's an artifact, and for Equilibrium to work, you need another
creature already in play. But you have to tap the Portal to activate it,
so the combo doesn't get too far . . . without a way to untap artifacts.
Hello, Aphetto Alchemist! But you have to tap the Alchemist to activate
it, so the combo doesn't get too far . . . without a way to untap
creatures. Hello, Intruder Alarm! (Be warned: This is a sickeningly
egregious use of Intruder Alarm.) Since you already have an artifact
creature coming into play, the Alarm will keep the merry-go-round
spinning for a while. Still, Erratic Portal costs 1 to activate. Without
some way to produce mana, you're limiting yourself to only drawing cards
equal to the number of lands you have. That's unacceptable! How to
produce mana . . . artifacts . . . full hand of cards . . . untapping
creatures . . . Metalworker? (Be warned: This is also a sickeningly
egregious use of Metalworker. Oh, the desecration of such holy combo
pieces in such a monstrously goofy deck.) Or how about Mana Echoes? At
this point, the only two things the deck was missing was a way to take
advantage of all the artifact creature bouncing, and any shred of
sanity. I had long since abandoned sanity, but an R&D member helped me
out with the first part. Unfortunately, said person is so ashamed of
suggesting such an awful card for such a ridiculous deck that he or she
requested anonymity. I'll begrudgingly respect that wish, but you've
gotta admit that using Furious Assault as the main victory condition is
a divinely low idea.
An awful lot has to go your way to assemble the whole machine, but
plenty of pieces work in partial combo. Just Archmage, Portal, and one
of the Walls will draw extra cards each turn, and the cheap artifacts
you draw will lead to more draws. Metalworker plus Alchemist could yield
sick amounts of mana (which we'll put to better(?) use in the next
deck). Various random victory conditions pepper the deck in case you
generate tons of mana (Stroke of Genius), draw your whole deck (Seismic
Assault), or land somewhere in the middle (Latulla).
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