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4 Aphetto Alchemist
1 Latulla, Keldon Overseer
3 Metalworker
4 Shield Sphere
4 Shifting Wall
4 Vedalken Archmage
3 Wall of Junk
3 Erratic Portal
3 Furious Assault
3 Intruder Alarm
2 Mana Echoes
1 Seismic Assault
1 Stroke of Genius

10 Island
7 Mountain
1 Crosis's Catacombs
2 Grand Coliseum
4 Shivan Reef
Wall, Rinse, Repeat.

Description of deck by it's author (quoted):
But there are combos that do work. Like playing an artifact creature, bouncing it to your hand, and replaying it. That's especially good when the artifact costs a whopping 0 mana. Repeatable bounce is tricky, though. I chose Erratic Portal over Equilibrium because the Portal's an artifact, and for Equilibrium to work, you need another creature already in play. But you have to tap the Portal to activate it, so the combo doesn't get too far . . . without a way to untap artifacts. Hello, Aphetto Alchemist! But you have to tap the Alchemist to activate it, so the combo doesn't get too far . . . without a way to untap creatures. Hello, Intruder Alarm! (Be warned: This is a sickeningly egregious use of Intruder Alarm.) Since you already have an artifact creature coming into play, the Alarm will keep the merry-go-round spinning for a while. Still, Erratic Portal costs 1 to activate. Without some way to produce mana, you're limiting yourself to only drawing cards equal to the number of lands you have. That's unacceptable! How to produce mana . . . artifacts . . . full hand of cards . . . untapping creatures . . . Metalworker? (Be warned: This is also a sickeningly egregious use of Metalworker. Oh, the desecration of such holy combo pieces in such a monstrously goofy deck.) Or how about Mana Echoes? At this point, the only two things the deck was missing was a way to take advantage of all the artifact creature bouncing, and any shred of sanity. I had long since abandoned sanity, but an R&D member helped me out with the first part. Unfortunately, said person is so ashamed of suggesting such an awful card for such a ridiculous deck that he or she requested anonymity. I'll begrudgingly respect that wish, but you've gotta admit that using Furious Assault as the main victory condition is a divinely low idea.

An awful lot has to go your way to assemble the whole machine, but plenty of pieces work in partial combo. Just Archmage, Portal, and one of the Walls will draw extra cards each turn, and the cheap artifacts you draw will lead to more draws. Metalworker plus Alchemist could yield sick amounts of mana (which we'll put to better(?) use in the next deck). Various random victory conditions pepper the deck in case you generate tons of mana (Stroke of Genius), draw your whole deck (Seismic Assault), or land somewhere in the middle (Latulla).

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aphetto_alchemist.jpg (21042 bytes) latulla_keldon_overseer.jpg (20883 bytes) metalworker.jpg (18834 bytes) shield_sphere.jpg (22148 bytes) vedalken_archmage.jpg (26712 bytes) wall_of_junk.jpg (25808 bytes) furious_assault.jpg (22575 bytes) intruder_alarm.jpg (25690 bytes)

by Mark Gottlieb @ www.magicthegathering.com

BURN: Furious Assault 

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