4 Attunement
3 Sterling Grove
4 Opalescence
3 Compulsion
2 Teferi's Moat
2 Words of Wind
2 Karma
1 Enchantress's Presence
1 Mass Hysteria
4 Mirari's Wake
4 Tariff
4 Replenish
4 Wrath of God
2 Decree of Justice
4 Forest
4 Island
2 Plains
3 Adakar Wastes
2 City of Brass
1 Coastal Tower
1 Flooded Strand
1 Windswept Heath
1 Kor Haven |
  Waking
Hysteria.
Description of deck by it's author
(paraphrased by Streetz):
Ok… it's an easy deck to play. Once you have
three lands in play, cast Attunement. Then draw as many cards as you can
while throwing your big enchantments into the graveyard. Then keep
playing the Attunement ‘til you got all the good enchants in the
graveyard. Follow up with a Replenish and bring them all into play as
big fat creatures (thanks to Opalescence).
Opalescence makes the enchantments into creatures and Mirari's wake
make's the your now creature-enchantments bigger. And, finally, thanks
to Mass Hysteria, all of your now creature-enchantments can run your
opponent over the same turn you cast Replenish.
In summary, the important enchantments to get into the graveyard quickly
include: Opalescence, Mirari’s Wake, Mass Hysteria, Sterling Grove and
Teferi’s Moat.
For fun, I added Decree of Justice into the mix. :)
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