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2 Acidic Sliver
1 Brood Sliver
1 Crypt Sliver
1 Crystalline Sliver
2 Essence Sliver
2 Hibernation Sliver
1 Hunter Sliver
2 Muscle Sliver
1 Shifting Sliver
3 Sliver Overlord
1 Sliver Queen
2 Talon Sliver
1 Toxin Sliver
2 Victual Sliver
1 Ward Sliver
1 Winged Sliver
4 AEther Vial
2 Darksteel Ingot
2 Fabricate
2 Power Conduit
2 Well of Lost Dreams

2 Plains
2 Island
2 Swamp
2 Mountain
2 Forest
1 Bloodstained Mire
3 City of Brass
1 Crystal Quarry
1 Flooded Strand
1 Polluted Delta
1 Terminal Moraine
1 Windswept Heath
1 Wooded Foothills
4 Mirrodin's Core
Vial Slivers.

Description of deck by its author (quoted):
Speaking of absolutely nothing (yes, I'm the king of segues), that's how much you need to pay to pop Slivers into play at instant speed thanks to a handy-dandy Aether Vial. Slivers only range in cost between 1 and 5 mana, with nearly half holding steady at a nifty 2, but their colors are all over the map. How perfect is that for Aether Vial? You don't have to worry about the color requirements of Sliver Queen or (even better in this deck) Sliver Overlord. Your opponent can't safely attack you because you could always tap your Vial to port in a new Sliver—and suddenly all your creatures have flying or first strike or +1/+1. Even better, with an Overlord in play, you can tutor up whichever Sliver perfectly suits your needs at the time and get it on the table. You can even tutor up another Overlord in case of Wrath.

The other delightfully colorless combo in this deck is Well of Lost Dreams with either Victual Sliver or Essence Sliver. (No, those Slivers aren't colorless, but both their abilities and Aether Vial are.) The extra life makes Hibernation Sliver's ability easily affordable, and the extra cards make you win the game. The other other colorless combo is Aether Vial plus Power Conduit, which slurps off the Vial's free counters to beef up your Slivers. If you skip adding charge counters to the Vial over a few upkeeps, the Conduit can even let it shrink from five counters back down to two. This version of the deck has fourteen 2-mana Slivers to go along with six 5-mana Slivers, four 4-mana Slivers, and no 3-mana Slivers at all, so having a Vial with two charge counters on it leaves you happily flush with options.

That deck took a toolbox approach to include at least one copy of nearly half the Slivers in existence. But Slivers are by nature quite adaptable. Feel free to adjust any of the decks to match your personal Sliver tastes (and collection). The first deck needs the Toxin Slivers, the second needs the Muscle Slivers, and the last needs the Sliver Overlords, but anything else is open to debate. Mix and match—that's what the Slivers do!

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by Mark Gottlieb @ www.magicthegathering.com

TRIBAL: Slivers - AEther Vial

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