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4 Eternal Witness
4 Mystic Snake
4 Sakura-Tribe Elder
4 Echoing Truth
2 Fabricate
4 Reito Lantern
2 Rushing River
4 Serum Visions
4 Spawning Pit
4 Verdant Succession

10 Island
10 Forest
4 Yavimaya Coast

Verdant Snakes.

Description of deck by it's author (quoted):
I'm not going to give any examples or suggestions for Auction of the People decks. Anything I post would essentially be an option taken away from you. So I'm going to talk about some decks that don't all share the same word! It's still a design constraint, but I was somehow able to work around it. First up is my take on a deck sent to me by Travis Martin. He found a 4-card denial lock that, once it's on the table, gives you the ability “: Counter target spell.” Even better, you don't always have to pay the 3 mana at the time you want to counter a spell. You can pre-pay it and have counterspells in reserve. Even even better, although the first counterspell costs 4 mana, the next three are free before they start to cost 3 mana per.

What insanity is this? It's a thing of beauty: A 4-block combo that uses a Mirrodin card (Spawning Pit) to sacrifice an Apocalypse card (Mystic Snake) so an Odyssey card (Verdant Succession) puts a new Mystic Snake into play from your deck, which automatically counters a spell—and then a Champions of Kamigawa card (Reito Lantern) restocks the sacrificed Mystic Snake into your library so you always have more of them for Verdant Succession to find. After playing all of these spells the first time, the only thing you need mana for is Reito Lantern, and then only when the first four counterspells aren't enough. (They're not.)

The deck also features the ubiquitous Sakura-Tribe Elder. The Elder plus Verdant Succession means you can set off a chain reaction, zipping through all 4 Elders and fetching 4 basic lands, to shorten your deck by 8 cards. If you also have Reito Lantern, you can recycle an Elder into your deck before you sacrifice your last one to sustain the loop and, over the course of a few turns, fetch out all your lands.

Travis's original deck featured Temporal Spring. Bounce is a good idea here—while you're setting up your combo, your opponent will probably be playing dangerous permanents. You may need to get rid of them, if only temporarily, to buy yourself some time. Later on, once your Mystic Snake lock is active, bounce works as a de facto counterspell because whatever permanents you remove from the table will never make it back into play again. I'd rather have instant-speed spells that can bounce multiple permanents, however, so as a personal choice I swapped out the Springs for Echoing Truths and added Rushing Rivers as well. I also added some cards that would help me find my combo pieces in Serum Visions and Fabricate.

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by Mark Gottlieb @ www.magicthegathering.com

LOCKDOWN: Spawning Pit - Mystic Snake - Verdant Succession - Reito Lantern

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