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4 Loxodon Hierarch
2 Tolsimir Wolfblood
4 Watchwolf
4 Birds of Paradise
4 Civic Wayfinder
4 Trophy Hunter
4 Vinelasher Kudzu
2 Chord of Calling
4 Moldervine Cloak
4 Loxodon Gatekeeper

8 Forest
7 Plains
3 Selesnya Sanctuary
4 Temple Garden
2 Vitu-Ghazi, the City-Tree

Verdant Force.

Description of deck by it's author (quoted):
Like the Boros, the Selesnya have a strong base in white’s efficient creatures and life-gain. But where the Boros are all about combat, the Selesnya use their creatures to creature more creatures or outmuscle the opposition with monsters like the 3/3 Watchwolf, which costs a mere GW. While the Boros are lucky to field a 3/3 on turn four, the Selesnya get Loxodon Hierarch, a 4/4 for 2GW who gains you four life when he comes into play and can be sacrificed with GW to regenerate each creature you control.

When the Selesnya aren’t playing undercosted beasts, they’re creating swarms. Twilight Drover is a mere 1/1 for 2W, but whenever a token is put into the graveyard from play, he gets a +1/+1 counter. You can then pay 2W and remove a counter from the Drover to make two 1/1 flying spirit tokens. Get these tokens killed and your spirits start multiplying like rabbits.

In theory, the Drover could fit on a Boros squad, but the Boros don’t have the token support to make it shine. The same is true of Loxodon Gatekeeper. The Boros’ Pariah Shield even combos better with Selesnya’s Phytohydra: The shield redirects all damage that would be dealt to you to the equipped creature. The Phytohydra prevents all damage that would be done to it and gets that many +1/+1 counters.

Not only do the Selesnya attract many of the city’s strongest creatures, they also get the ability to search creatures up with Chord of Calling and Congregation at Dawn. Congregation is a tutor on steroids, putting three creatures on top of your library for a mere GGW. And the Selesnya can protect those creatures with Giant Growth variants such as Seeds of Strength and Gather Courage.

The Selesnya also excel at protection their creatures with enchantments like Privileged Position, which makes all of your other permanents untargetable. But their biggest hammer may be the Hour of Reckoning, a sorcery for 4WWW with convoke (letting you tap any creature to make it one cheaper) that destroys all nontoken creatures in play. Now if they’d only reprint Squirrel Nest…

Instead of going the token route, this deck curves out the fattest guy possible every turn and works its way up to Tolsimir Wolfblood, a 3/4 for 4GW who can make a 2/2 legendary wolf token and gives all of your other creatures including the token, +1/+1 or +2/+2.

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by IQ Gaming Staff @ Inquest #127, November 2005

BEATDOWN: Watchwolf - Tolsimir Wolfblood / Loxodon Gatekeeper

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