4 Loxodon Hierarch
2 Tolsimir Wolfblood
4 Watchwolf
4 Birds of Paradise
4 Civic Wayfinder
4 Trophy Hunter
4 Vinelasher Kudzu
2 Chord of Calling
4 Moldervine Cloak
4 Loxodon Gatekeeper
8 Forest
7 Plains
3 Selesnya Sanctuary
4 Temple Garden
2 Vitu-Ghazi, the City-Tree |
 Verdant
Force.
Description of deck by it's author
(quoted):
Like the Boros, the Selesnya have a strong
base in white’s efficient creatures and life-gain. But where the Boros
are all about combat, the Selesnya use their creatures to creature more
creatures or outmuscle the opposition with monsters like the 3/3
Watchwolf, which costs a mere GW. While the Boros are lucky to field a
3/3 on turn four, the Selesnya get Loxodon Hierarch, a 4/4 for 2GW who
gains you four life when he comes into play and can be sacrificed with
GW to regenerate each creature you control.
When the Selesnya aren’t playing undercosted beasts,
they’re creating swarms. Twilight Drover is a mere 1/1 for 2W, but
whenever a token is put into the graveyard from play, he gets a +1/+1
counter. You can then pay 2W and remove a counter from the Drover to make
two 1/1 flying spirit tokens. Get these tokens killed and your spirits
start multiplying like rabbits.
In theory, the Drover could fit on a Boros squad, but
the Boros don’t have the token support to make it shine. The same is true
of Loxodon Gatekeeper. The Boros’ Pariah Shield even combos better with
Selesnya’s Phytohydra: The shield redirects all damage that would be dealt
to you to the equipped creature. The Phytohydra prevents all damage that
would be done to it and gets that many +1/+1 counters.
Not only do the Selesnya attract many of the city’s
strongest creatures, they also get the ability to search creatures up with
Chord of Calling and Congregation at Dawn. Congregation is a tutor on
steroids, putting three creatures on top of your library for a mere GGW.
And the Selesnya can protect those creatures with Giant Growth variants
such as Seeds of Strength and Gather Courage.
The Selesnya also excel at protection their creatures
with enchantments like Privileged Position, which makes all of your other
permanents untargetable. But their biggest hammer may be the Hour of
Reckoning, a sorcery for 4WWW with convoke (letting you tap any creature
to make it one cheaper) that destroys all nontoken creatures in play. Now
if they’d only reprint Squirrel Nest…
Instead of going the token route, this deck curves out
the fattest guy possible every turn and works its way up to Tolsimir
Wolfblood, a 3/4 for 4GW who can make a 2/2 legendary wolf token and gives
all of your other creatures including the token, +1/+1 or +2/+2. |
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