3 Vampire Bat
3 Crypt Rat / Ravenous Rat
2 Cemetery Gate
1 Black Carriage
4 Sengir Vampire
1 Baron Sengir
2 Krovikan Vampire
2 Repentant Vampire
1 Stalking Bloodsucker
2 Unholy Strength
2 Vicious Hunger
4 Drain Life
4 Dark Ritual
R Yawgmoth's Will
R Vampiric Tutor
1 Living Death
4 Bullwhip
22 Swamps |
Velcome
to Transylvania.
Description of deck by it's author
(quoted):
Let's start off with a classic vampire deck.
It features all the elements: Rats, bats, a black carriage, and
vampires. Plus, of course, a twist to make it work. Wear your best Goth
garb when playing this deck, have appropriate music on deck and serve
with a chalice of hearty burgundy - or other deep red wine.
The rats and bats are just there to provide flavor, and to provide
creatures to chump block or beat with or to untap the Black Carriage.
The Cemetery Gate and Black Carriage are just stage dressing. You could
even add Frankenstein's Monster if you don't mind mixing stories.
The deck runs just a little removal. Vicious Hunger seems in flavor and
kills black creatures. Drain Life is kill and removal, all rolled into
one. Unholy Strength also seems appropriate, and works well on Vampires
that need to get past a large blocker. Terror could also fit the theme -
I just ran out of room.
The heart of the deck are the Vampires. Most of the Vampires grow when
they kill creatures. Ideally, you want to hold them back to block until
they have some counters, then beat for the kill. The trick, of course,
is getting opponents to attack. That's where Bullwhip comes in. Bullwhip
will force someone to send that 2/2 over so your vampires can feed. It
will also kill Birds, wimpy elves, and annoyances like Royal Assassin.
In that respect it is a little more flexible than a Nettling Imp, but
the Imp works as well.
Baron Sengir regenerates vampires. Living Death seems like a good reset
if you are having trouble and it certainly fits the theme. I don't see
it as all that necessary, unless someone resolves a Wrath of God or has
lots of pro-black fliers clogging up the works.
The mana is pretty simple - lots of swamps and Dark Rituals. The Rituals
work well with Yawgmoth's Will - ideally, you cast your last Ritual for
BBB, let that resolve, cast Will, then Ritual, Ritual, Ritual, Ritual,
Drain Life. If that doesn't scare your opponent, they are already dead.
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