4 Skred
4 Izzet Signet
3 Mana Leak
4 Remand
4 Think Twice
4 Cancel
3 Rewind
2 Careful Consideration
3 Stuffy Doll
3 Teferi, Mage of Zhalfir
3 Repeal
12 Snow-covered Island
4 Snow-covered Mountain
3 Steam Vents
1 Mouth of Ronom
3 Scrying Sheets
SIDEBOARD
4 Spell Snare
4 Pyroclasm
3 Volcanic Hammer
4 Blood Moon |
 U/R
Snow 2006.
Description of deck by Frank Karsten (quoted):
This is a “draw-go” style deck. The plan is to
just play a land every turn and pass. You almost never play a spell in
your own turn in order to keep mana open during your opponent’s turn. If
your opponent plays something threatening, you use your open mana to
counter it. The deck includes 14 counterspells, so you should usually
hold one. If you happen to have mana open at the end of your opponent’s
turn, you activate Scrying Sheets, hoping to look at a snow land, or
play/flashback Think Twice. Eventually you have countered everything
your opponent has played, and overwhelm him with card advantage. Well,
that’s the plan at least. In case a creature has slipped under your
countermagic, you can either Repeal it, or use the red splash; Skred
will gladly clean up the table. Your lands were all snow for Scrying
Sheets already, so Skred fits right in.
Some versions use Phyrexian Ironfoot and/or Rimefeather
Owl as their snowy win conditions, but other decks play one that combines
well with Skred: Stuffy Doll! Playing double Skred on your own Stuffy Doll
when you have ten lands out is an even easier win. Why pay eleven mana for
a Demonfire when Skred does the same for only one red? Stuffy Doll is nice
as it functions as a big wall that doesn’t encourage attacks, plus it
lives through Wrath of God. |
. |