3
Terravore
2 Akroma's Vengeance
4 Careful Study
3 Compulsion
3 False Memories
2 Kirtar's Wrath
4 Mental Note
2 Read the Runes
3 Standstill
2 Still Life
2 Think Tank
4 Wrath of God
1
Cephalid Coliseum
8 Island
4 Lonely Sandbar
4 Nantuko Monastery
2 Petrified Field
4 Riftstone Portal
3 Seafloor Debris
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 Under
the Sea.
Description of deck by it's author
(quoted):
The Judgment set gave
us three very interesting nonbasic lands, and two of them form the core
of this next deck. The main route to victory comes by attacking with
Nantuko Monastery. In order to do that, you need three things: white
mana, green mana, and a bunch of cards dumped into your graveyard.
Riftstone Portal, if it's been dumped into your graveyard, lets your
lands tap for white and green mana. What an amazing coincidence! That
lets the deck avoid those pesky plains and forests entirely, which is
good, because all the best ways to fill the graveyard fast are blue.
To
fortify our nonbasic mana base, a couple of lands from the Odyssey set
make guest appearances: Seafloor Debris, which can produce green or
white mana in a pinch, is included more for its ability to send itself
to the graveyard, and Cephalid Coliseum is included because we're
already focused on card filtration and threshold.
The alternate routes
to victory are a few Terravores, which don't interact with your Wraths
of God nearly as well as the Monasteries do, and a couple of Still Lifes,
which do. Plenty of blue spells let you find the cards you need both in
your hand and your graveyard. (I'm thrilled to find a use for False
Memories.) And Standstill can be played as early as possible on an empty
board since you can get 4/4 first-striking creatures without ever
playing a spell.
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