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4 Uba Mask
3 Rackling
3 Avatar Of Will
4 Daring Apprentice
4 Fog Bank
4 Willbender
4 Propaganda
3 Brainstorm
3 Impulse
4 Wheel And Deal
3 Portent

21 Island
Uba Mask.

Description of deck by it's author (quoted):
Uba Mask. It replaces the draw step - so once the Mask goes down, hand sizes will never increase until the Mask goes away. Cards like The Rack become quite useful... But the Rack can only target one opponent, which leaves everyone else at the table free to pummel the heck out of you.

Fixing this in a multiplayer game requires something a bit more fragile, but far more useful: a Rackling. This damages all of your opponents during their upkeeps, rather than just a measly "target opponent." You may also want something somewhat less fragile that you can use as a bigger beatstick. Avatar of Will is a wonderful choice. Eventually, someone will use up all the cards in their hand, no matter how many they draw under the Mask. (Their hand size will become zero.... or naught. Get the clever deck title now?) When that happens, your Avatar will go from 6UU to UU to cast. You like that, don't you?

To make the Rackling more effective requires a card that I was told was "the most useless card ever printed:" Wheel and Deal. (This comment was made before One With Nothing came out.) With the Mask out, Wheel and Deal essentially reads, "All opponents discard their hands. Remove the top seven cards of their library from the game. Draw a card." Now everyone has a hand size of zero. Suddenly, each Rackling you have is hitting everyone for three points during their upkeep. Multiple Racklings make it extra good. If you're still looking for a Mask, just cast it and don't target any of your opponents; at least you still get to draw a card.

Because you will be target boy once Uba Mask hits, you'll need some protection for your guys. The first time I played this deck, the Mask was immediately Shattered by one of my opponents who very wisely said, "I don't know why that's in there, but there must be a reason. Get rid of it." With the Uba Mask out, you won't have much use for normal counterspells, since they'll be gone by the time your next turn comes around. However, blue can also take care of this with both Daring Apprentice and Willbender. Nothing says "Screw You" more than unmorphing the Willbender to deflect a game-ending fireball back to its caster. In case something does get out, use Temporal Adept to bounce it.

Now to get all of this stuff out, you will need some good defense. Blue has this in Fog Bank and Propaganda. With one of each of these out, your opponents will have to pay four to sneak one of their creatures through. With multiples of either, things get very ugly, very fast.

Ensnaring Bridge will also work here. Once your hand is empty, creatures with a power of greater than zero can't attack you. Unless your opponent is playing with Carrion Ants or a Firebreathing Ornithopter, you should be safe from critters.

Finally, to get all of this stuff in your hand will require some library manipulation. Portent, Brainstorm, and Impulse are all good here. They're cheap. Brainstorm followed by either one of the others is gravy. Impulse puts a card directly into your hand. Portent replaces itself and lets you dig three cards down in your library. If you've already got everything you need, just go ahead and check out what your opponent is getting and mess with their next draws.

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by James Sambrook @ www.starcitygames.com

S.C.S. : Uba Mask - Wheel and Deal

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