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2 Basalt Monolith
3 Isochron Scepter
4 Mizzium Transreliquat
2 Panoptic Mirror
2 Rod Of Ruin
2 Telim'tor's Darts
3 Thran Dynamo
4 Drift Of Phantasms
4 Impulse
1 Mystical Tutor
4 Turnabout
4 Reshape
1 Tinker

12 Island
8 Mountain
4 Shivan Reef
Turnabout Transreliquat.

Description of deck by it's author (quoted):
...
suppose that I have out a Mizzium Transreliquat and a Panoptic Mirror. If I mimic the Mirror, I can imprint any instant or sorcery. Suppose that I imprint Searing Wind. Now, that's really expensive choice and not that feasible a card, but it doesn't matter what you choose just as long as it is an instant.

Now, copy an Isochron Scepter. The Isochron Scepter's activated ability tells you to play a copy of the imprinted instant. As a result, you can play a copy of Searing Wind for just two mana, and you can keep doing it again and again.

Obviously, you won't be imprinting a bad card like Searing Wind. It simply costs too much mana. In fact, most options aren't going to be any better on a Scepter as they are on a Mirror. In our Searing Wind example, the Mirror would go off each turn and blast someone for ten. That's the same as tapping a Scepter every turn and blasting someone for ten. They both go off once a turn, only the Scepter requires mana and the Mirror doesn't even need a Mizzium Transreliquat.

Why play such a clunky combo? I can play Panoptic Mirror and Searing Wind (insert instant or sorcery here). Or I can play Mizzium Transreliquat, Panoptic Mirror, Isochron Scepter and Searing Wind (insert instant here).

There are three instants that I though of that are different. These three instants are really, really good on a scepter. Let's take a look:

Twitch – This allows you to untap the Scepter and draw a card. It essentially turns the Scepter into:

2: Draw a Card.

That's a pretty handy ability to have. This is the weakest of the three cards that I thought of, and even it is pretty good. Let's take a look at the next…

Frantic Search – Although it is restricted in Vintage, I think you can get away with multiples in most casual decks as long as you aren't using it with Tolarian Academy. With this on a Scepter, you actually make mana while digging though your deck. Tap a Scepter and an extra land, dig, untap lands, and you've made a mana while searching. You could use this in a deck that abused the graveyard, maybe through Goblin Welders. It's also useful to find that one last combo piece that you need while leaving you all of your mana. This card is also pretty good, but I have an even better idea.

Turnabout – This card is the sole reason why you should play this combo. Twitch draws you goods and Frantic Search does a little digging for negative mana, but Turnabout makes this casual combo really work. Let's look at a few examples:

Let's suppose that you have out a normal selection of artifacts:

1 Thran Dynamo
1 Mizzium Transreliquat copy of Isochron Scepter
1 Telim'Tor's Darts

You just won the game. Tap your Dynamo to make three mana. Use the Transreliquated Scepter to untap all artifacts, which would include the mana artifact and the Mizzium Transreliquat. You have an extra mana in your mana pool. Repeat, then use the extra mana to use the Darts and hit someone for one. Then use the Mizzium Transreliquat/Scepter again, this time also untapping the Darts.

The beauty of this combo is that, although it requires a lot of cards, many of these cards can be found in multiples. All you need is mana producing artifacts that total three or more mana and something to put that mana into. For mana producing artifacts, you can use Sol Ring, Fellwar Stones, Mana Vault, Basalt Monolith, Grim Monolith, and more.

As for winning conditions, Rocket Launcher, Telim'Tor's Darts, Rod of Ruin, Aladdin's Ring, and Goblin Cannon will all work. I prefer the Darts because they are the cheapest to play.

There's a lot of tutor action in this deck to help you out. A quartet of Reshape can get you any artifact in your deck. The powerful Tinker is also included. Mystical Tutor can get you the Turnabout when you are about to go off, or grab a Reshape/Tinker for another combo part. Drift of Phantasms is a nice blocker, but can also get a combo part like the Mizzium Transreliquat, Basalt Monolith, or Tinker. Lastly, I tossed in a full set of Impulses. They'll help in the early game. You'd love to slap down a Scepter with an imprinted Impulse.

As always, feel encouraged to, um, tinker with the deck. Good luck with all of your Mizzium Transreliquat plans.

. 

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by Abe Sargent @ www.starcitygames.com

COMBO: Mizzium Transreliquat - Imprint / Turnabout / Rod of Ruin

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