4 Birds of Paradise
3 Copper Myr
4 Myr Mindservant
2 Sage of Lat-Nam
4 Silver Myr
2 Brain Freeze
1 Coat of Arms
4 Future Sight
3 Genesis Chamber
3 Intruder Alarm
4 Lantern of Insight
4 Serum Visions12 Island
4 City of Brass
3 Flooded Strand
3 Polluted Delta |
Turbo-Shuffle.
Description of deck by it's author
(quoted):
I want to keep the mana costs of my spells low
so I can play my entire deck (or as much of it as possible) at once off
the top of my library via Future Sight. This means I won't be using the
other card that makes the Mindservant and the Lantern whirr with
pleasure: Timesifter. Instead, I want to keep putting happy cards (that
is, anything but lands or my victory conditions) on top of my library so
I can keep peeling them off and playing them. If a land shows up, I can
shuffle my deck with the Mindservants, Lanterns, Flooded Strands, or
Polluted Delta, or I can pop the card into my hand with Sage of Lat-Nam
or (if I'm holding one) Serum Visions.
To keep everything spinning out of control, I could go
with something like Early Harvest or Rude Awakening to untap my lands for
more mana. But that doesn't help out my Mindservants or Sages, does it?
Instead, I've opted for Intruder Alarm and plenty of mana-producing
critters… like Silver Myr and Copper Myr! Ah, thematic bliss! Since the
deck will keep putting creatures into play, Genesis Chamber has a home
here as well, and all those Myr running around means a Coat of Arms fits
right in. If you can't pull off a giant Brain Freeze, beating down with
giant Myr is the backup plan. All the shuffling should (hopefully) let you
find the Brain Freezes and Coat of Arms when you need them.
Some of you may feel the urge to point out that this is
an inferior version of the tournament-caliber deck Tight Sight. Yup. I
know. The point of this deck is not to win tournaments. The point of this
deck is to do something fun with Myr Mindservant. Hmm… Myr Mindservant…
Myr MindervANT!!! |
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