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Lands:
16 Forest
4 Treetop Village

Creatures:
4 Boggart Ram-gang
4 Groundbreaker
4 Kitchen Finks
4 Llanowar Elves
4 Safehold Elite
2 Spike Feeder
4 Tattermunge Maniac
4 Wren's Run Vanquisher

Other Spells:
4 Giant Growth
2 Stonewood Invocation
2 Creeping Mold
2 Overrun

Sideboard:
4 Thorn of Amethyst
4 Firespout
3 Krosan Grip
2 Gleeful Sabotage
2 Undecided

TT Aggro 2008.

Description of deck by its author (quoted):
Shadowmoor is really what got me thinking about it. At the Pre-Release, I drafted a Mono-Blue fliers deck, and I was shocked how easy Shadowmoor makes playing a single color. At the Release Party this weekend, I seriously toyed with playing a number of single colors before remembering that I should maximize my creature base, which necessitated a second color. The hybrid mana means that a single-color player has a lot of choices to pick from - more than from a regular set. I think MaRo covered that in one of his articles during Shadowmoor previews: In a normal set, any one color gets only 20% of all colored cards; in Shadowmoor, it’s 30% (10% monocolored, plus 10% for each of the hybrids).

One of the important things about Mono-Green specifically and about beatdown decks in general is to have a good curve. Take a look at the decks I listed above. While not spectacular in terms of money cards, they both follow the curve principle, letting you maximize your mana every turn. The creature base of the first deck: 8x 1cc, 9x 2cc, 11x 3cc; the second deck: 12x 1cc, 8x 2cc, 2x 3cc, 4x 4cc.

Tattermunge Maniac: As an aggressive deck, we definitely want early attackers. Old Stompy decks used Wild Dogs, Pouncing Jaguar, and Ghazban Ogre as a one-casting-cost, two-power attacker. The Maniac is better than all these guys because (a) there are no worries about him defecting to the dark side and (b) there’s no impact to your development next turn.

Safehold Elite: A Grizzly Bear by any other name, but still that little bit sweeter, as he comes back from mass removal. Providing yourself with mass removal protection has always been one of aggro’s biggest problems; in the past, Green got cards like Caller of the Claw to try and make up for the focus on Magic’s most easily-removed resource. Persist seems like a great mechanic in this type of deck, letting your guys come back for another round of attacking.

Boggart Ram Gang: A 3/3 for three mana certainly seems to be the usual “going rate” for Green these days; Wizards went from the 1GG Gnarled Mass to the 2G Nessian Courser as the standard in 10th. So what do we get for the extra color “requirement”? Haste? Sounds good. Wither too? Okay, I’m sold. I like that 3-power attacker on turn 2 - it’s why I played Rogue Elephant. I also like that this guy will eventually batter his way through a Wall of Roots. I always had problems with those.

Groundbreaker: The Green Ball Lightning never really saw much love, but I think he’s still pretty good. Six power of trample is going to be hard to stop early in the game, guaranteeing that your opponent is going to take some damage from your one-shot guy. And thanks to his lack of popularity, he’s yours for the bargain-basement price of $2.50.

Kitchen Finks: Okay, down the page one entry. Kitchen Finks are great - I don’t think there’s any secret about that any more. The 3/2 body is acceptable for three mana, and the lifegain is certainly a nice perk. Once again, the Persist mechanic pushes him over the edge. And with the right number of +1/+1 counters around, the Finks could come back for more than just one extra attack.

Creature pump is a necessity. The old standby, Giant Growth, is still around - and they reprinted Overrun in 10th Edition. A slump in popularity has also seen Stonewood Invocation fall to the reasonable price of $2.50. That’s all fine and dandy, but what about disruption? Both of the decks listed above had an element of disruption, albeit small. The only option that I could find would be Thorn of Amethyst ($2.50), but that only hurts your opponent if he isn’t playing creatures - which, unfortunately, most decks are centered around nowadays.

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by Dave Meeson @ www.starcitygames.com

BEATDOWN: Tattermunge Maniac / Kitchen Finks - Giant Growth / Overrun

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