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2 Aphetto Alchemist
3 Arcbound Crusher
4 Forgotten Ancient
3 Leonin Battlemage
4 Sakura-Tribe Elder
4 Trinket Mage
2 Vedalken Archmage
2 Fabricate
4 Kodama's Reach
4 Sensei's Divining Top
3 Sprouting Vines
2 Temporal Fissure

2 Plains
10 Island
10 Forest
1 Mirrodin's Core
To The Top.

Description of deck by it's author (quoted):
..N.K.S discovered that having two Divining Tops could be quite a boon. I always thought a second Top was redundantly redundant, and in most cases it is. But not if you build around it. Here's the situation: You use the tap ability of one Top to draw a card and then plant it on top of your library. You use the tap ability of the other Top to draw a card (that first Top) and now it goes to the top of your library. Play the Top that's now in your hand. Tap it to draw a card… and you should see where this is going. This is, of course, useless. Unless you have a Forgotten Ancient in play, which has suddenly gained the ability “: Put X +1/+1 counters on Forgotten Ancient. Play this ability only any time you could play a sorcery.” Arcbound Crusher also gains X +1/+1 tokens. Leonin Elder gains X life. Vedalken Archmage draws X cards. Lumengrid Sentinel taps X creatures. And you only have to pay X once for all these affects because they each trigger each time you play one of your super-bouncy Tops.

It gets better. Want to go infinite?

How big is Arcbound Crusher now? Another fine use N.K.S suggests for the Top-o-Matic is storm spells. Ping-pong your two Tops back and forth for a while, then cast Brain Freeze or Tendrils of Agony.

A different Top trick (this time using just one) is that you can stack its tap abilities to draw a bunch of cards if you have any untap effects. Tap your Top to put its card-drawing ability on the stack. Before that resolves, untap your Top and tap it again. Do it as many times as you can muster via Aphetto Alchemist, Clock of Omens, whatever. When you finally start to let the stack resolve, the first Top ability has you draw a card and put the Top on top of your library. The second Top ability has you draw a card and put the Top on top of your lib—what? You can't? Well, just draw the card then. All the rest of the abilities have you draw a card while the “Top on top” part simply fails. (This works in the same way Goblin Cannon lets you activate it 20 times. You can only fulfill the sacrifice instruction the first time the ability resolves, but all of the rest of the activations still deal damage.)

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by Mark Gottlieb @ www.magicthegathering.com

S.C.S: Sensei's Divining Top

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