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Lands:
12 Island
8 Forest
4 Breeding Pool

Creatures:
4 Llanowar Elves
4 Azusa, Lost but Seeking
3 Prodigal Sorcerer
2 Drift of Phantasms

Other Spells:
4 Opt
4 Counterspell
4 Mana Leak
4 Rune Snag
3 Crucible of Worlds
4 Walk the Aeons

Tim Walk.

Description of deck by its author (quoted):
... and its name is Tim. One of the problems with Prodigal Sorcerer is that he's not the most efficient win condition on the planet. Sure, he's a relentless killing machine, and if left unfettered he'll kill your opponent all by himself. He just won't do it very quickly. The man knows how to pace himself. Slow and steady wins the damage race. Over the span of twenty turns, Prodigal Sorcerer will slowly and inexorably finish off your enemy. Unfortunately, in between each of those twenty turns, your opponent, malicious spoilsport that he is, will be trying to kill you first!

The only solution to this problem is to reorder the turn sequence. Sounds pretty straightforward to me. Instead of alternating turns with your opponent, I think the best thing to do would be to take all of your turns consecutively. With, say, twenty turns in a row, a single Tim would be like a twenty-point Fireball. The only snag is that it's unlikely that you'll be able to take twenty straight turns. You'd be lucky if you took two straight turns. Some might even say that " one straight turn" is a contradiction in terms. Fortunately for me, a deckbuilder by the name of Nick Z. sent me the following message: " Ever since I saw Walk the Aeons at my local Time Spiral prerelease, I've been trying to find a way to use it as a centerpiece in a deck. This morning I think I might have all at once figured it out."

Walk the Aeons is a higher-priced version of Time Walk that can also be played with Buyback. Because the effect (taking an extra turn) is so powerful, the cost to buy the spell back is pretty steep. Under normal circumstances, if you sacrifice three Islands to buy back Walk the Aeons, there's a good chance that you won't have the mana to recast it on your extra turn. Even if you could replay it, chances are you will only be able to do so once, and in any case, you will eventually run out of Islands. That's where Crucible of Worlds comes in. All those Islands will conveniently be in your graveyard, so you won't have to keep finding new ones to sacrifice. Still, you can only play one of these lands per turn. Since three is greater than one, you will quickly find yourself Islandless. That's where Azusa, Lost but Seeking comes in. With Azusa on the table, you can play three lands per turn. Crucible lets you play those three lands directly from your graveyard. Buying back Walk the Aeons puts three lands into your graveyard. I'm sensing that there's a loop here, one that allows you to play Walk the Aeons every turn for the rest of eternity... or for aeons, whichever comes first. With all those extra turns, your Prodigal Sorcerers will be a-pinging at a steady pace. It'll take a while to win, but it's inevitable. Go Tim!

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by Chris Millar @ www.wizards.com

INFINITE: Walk of Aeons - Azusa, Lost but Seeking / Crucible of Worlds

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