Lands:
12 Island
8 Forest
4 Breeding PoolCreatures:
4 Llanowar Elves
4 Azusa, Lost but Seeking
3 Prodigal Sorcerer
2 Drift of Phantasms
Other Spells:
4 Opt
4 Counterspell
4 Mana Leak
4 Rune Snag
3 Crucible of Worlds
4 Walk the Aeons |
 Tim
Walk.
Description of deck by its author
(quoted):
... and its name is Tim. One of the problems
with Prodigal Sorcerer is that he's not the most efficient win condition
on the planet. Sure, he's a relentless killing machine, and if left
unfettered he'll kill your opponent all by himself. He just won't do it
very quickly. The man knows how to pace himself. Slow and steady wins
the damage race. Over the span of twenty turns, Prodigal Sorcerer will
slowly and inexorably finish off your enemy. Unfortunately, in between
each of those twenty turns, your opponent, malicious spoilsport that he
is, will be trying to kill you first!
The only solution to this problem is to reorder the turn
sequence. Sounds pretty straightforward to me. Instead of alternating
turns with your opponent, I think the best thing to do would be to take
all of your turns consecutively. With, say, twenty turns in a row, a
single Tim would be like a twenty-point Fireball. The only snag is that
it's unlikely that you'll be able to take twenty straight turns. You'd be
lucky if you took two straight turns. Some might even say that " one
straight turn" is a contradiction in terms. Fortunately for me, a
deckbuilder by the name of Nick Z. sent me the following message: " Ever
since I saw Walk the Aeons at my local Time Spiral prerelease, I've been
trying to find a way to use it as a centerpiece in a deck. This morning I
think I might have all at once figured it out."
Walk the Aeons is a higher-priced version of Time Walk
that can also be played with Buyback. Because the effect (taking an extra
turn) is so powerful, the cost to buy the spell back is pretty steep.
Under normal circumstances, if you sacrifice three Islands to buy back
Walk the Aeons, there's a good chance that you won't have the mana to
recast it on your extra turn. Even if you could replay it, chances are you
will only be able to do so once, and in any case, you will eventually run
out of Islands. That's where Crucible of Worlds comes in. All those
Islands will conveniently be in your graveyard, so you won't have to keep
finding new ones to sacrifice. Still, you can only play one of these lands
per turn. Since three is greater than one, you will quickly find yourself
Islandless. That's where Azusa, Lost but Seeking comes in. With Azusa on
the table, you can play three lands per turn. Crucible lets you play those
three lands directly from your graveyard. Buying back Walk the Aeons puts
three lands into your graveyard. I'm sensing that there's a loop here, one
that allows you to play Walk the Aeons every turn for the rest of
eternity... or for aeons, whichever comes first. With all those extra
turns, your Prodigal Sorcerers will be a-pinging at a steady pace. It'll
take a while to win, but it's inevitable. Go Tim! |
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