4 Castigate
4 Sins of The Past
3 Storm Herd
4 Cry of Contrition
4 Mortify
4 Faith's Fetters
4 Devouring Light
2 Nightmare Void
4 Shrieking Grotesque
3 Blind Hunter
4 Godless Shrine
2 Orzhova, Church of Deals
9 Plains
9 Swamps |
 Thunder
Reborn.
Description of deck by it's author
(quoted):
This deck was put together very haphazardly
(inception to decklist less than 2 minutes), but when Ravnica came out I
was looking for something to Break Sins of the Past on, and Storm Herd
has come along to fit the bill. Possibly. Perhaps it's just a casual
gamers wet dream. Your goals with this deck are these:
--Preserve your life total, by removing threats as early as possible by
attacking their hand, and permanents with Mortify, Faith's Fetters and
Devouring Light.
#NAME?
--3 Cast Sins of the Past targeting Storm Herd, hopefully with a decent
life total.
Now that is definitely a one trick pony. You could beat down with Blind
Hunter and Shrieking Grotesque, perhaps recurring Nightmare Void if they
hold any cards, but that path is unlikely. With all those controlling
cards, it shouldn't be too hard to maintain a life total over 10 by the
time you cast Sins, meaning you can kill them in two swings. But is that
fast enough? There are a few cards which can simply spoil that plan,
such as Culling Sun, Savage Twister and Rain of Embers. Even on an empty
hand they could rip these off the top. Viable? Probably not, but this
article is about ideas, not PTQ quality deck lists. Perhaps the two
flagship cards will be used in other ways; perhaps something is waiting
for Sins of The Past in Dissension, and Storm Herd might be something
that a Boros/Orzhov control deck casts late game (or Azorious for that
matter).
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