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4 Castigate
4 Sins of The Past
3 Storm Herd
4 Cry of Contrition
4 Mortify
4 Faith's Fetters
4 Devouring Light
2 Nightmare Void
4 Shrieking Grotesque
3 Blind Hunter

4 Godless Shrine
2 Orzhova, Church of Deals
9 Plains
9 Swamps
Thunder Reborn.

Description of deck by it's author (quoted):
This deck was put together very haphazardly (inception to decklist less than 2 minutes), but when Ravnica came out I was looking for something to Break Sins of the Past on, and Storm Herd has come along to fit the bill. Possibly. Perhaps it's just a casual gamers wet dream. Your goals with this deck are these:

--Preserve your life total, by removing threats as early as possible by attacking their hand, and permanents with Mortify, Faith's Fetters and Devouring Light.

#NAME?

--3 Cast Sins of the Past targeting Storm Herd, hopefully with a decent life total.

Now that is definitely a one trick pony. You could beat down with Blind Hunter and Shrieking Grotesque, perhaps recurring Nightmare Void if they hold any cards, but that path is unlikely. With all those controlling cards, it shouldn't be too hard to maintain a life total over 10 by the time you cast Sins, meaning you can kill them in two swings. But is that fast enough? There are a few cards which can simply spoil that plan, such as Culling Sun, Savage Twister and Rain of Embers. Even on an empty hand they could rip these off the top. Viable? Probably not, but this article is about ideas, not PTQ quality deck lists. Perhaps the two flagship cards will be used in other ways; perhaps something is waiting for Sins of The Past in Dissension, and Storm Herd might be something that a Boros/Orzhov control deck casts late game (or Azorious for that matter).

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by Michael Howell @ www.mtgparadise.com

COMBO: Sins of the Past - Storm Herd

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