2 Goblin Archaeologist
2 Goblin Pyromancer
4 Skittish Valesk
4 Chance Encounter
4 Fiery Gambit
4 Krark's Thumb
2 March of the Machines
4 Squee's Revenge
2 Standardize
4 Unnatural Selection
4 Wirefly Hive
6 Island
14 Mountain
4 Mirrodin's Core |
 Thumb
your Nose.
Description of deck by it's author
(quoted):
It[Wirefly Hive] doesn't seem like much. Six mana for a 50-50 shot
at a creature? Nine mana for a 75% chance to have a 2/2 flier? There are
better ways to get one! It's quite a decent Limited card because it
strongly deters your opponent from attacking if you have Wirefly
potential, and it is a repeatable creature source. But it seemingly has
no place in Constructed, especially since that last clause keeps the
Wireflies in check, and thus stunts your fun. Unless… Unless… Unless…
all… your… opponent's… creatures…were Wireflies!!!
This is not what the card was designed to do. This is a clear violation
of flavor, intent, and all sense of fair play. This is nigh unto a crime
against nature (which is what got me talkin' all high-falutin' with the
“nigh” and the “unto” and all)! Wirefly Hive says “destroy all
Wireflies” because it doesn't want you to keep building a squadron until
you have five or six or eighty-seven Wireflies in play. It doesn't
include that clause to act as a selective Wrath of God.
But that's what we're going to use it for.
Pair it with Imagecrafter and it can pick off creatures—if you lose the
flip. (That's what makes this whole endeavor feel really dirty: to work
properly, you have to lose the flip!) Pair it with Standardize and you
have a shot at a Wrath, dependent on the coin flip. But I'm just
building up to the good one… and here it is: Pair Wirefly Hive with
Unnatural Selection and you've twisted the game into a grotesque shadow
of its former self. That's a Wirefly, that's a Wirefly, that's a
Wirefly… destroy all Wireflies! Blue enchantment + token producer =
selective mass coin-flip-dependent creature destruction! Ye gods! Oh
Richard Garfield, why have you forsaken us?
The fun doesn't end there. Toss in March of the Machines, and you can
use the Selection-Hive engine to blow up artifacts as well! Goblin
Pyromancer is a guaranteed one-shot version of the Hive's ability, so it
seems like a fine addition for purposes of redundancy (and lunacy). The
deck is clearly asking for Krark's Thumb, so in it goes. And now that
the Thumb is in, since the deck is already Online Extended in format and
I have alternate victory conditions on the brain, I might as well make
it a Chance Encounter deck. It doesn't have to be. You could go simple
beatdown. The game gets relatively easy when you can knock out every
creature (and, with more difficulty, artifact) your opponent plays. But
the deck layout below would look pretty dumb with only Hive, Thumb, and
Selection in there, so here's a whole 60 cards:
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