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2 Goblin Archaeologist
2 Goblin Pyromancer
4 Skittish Valesk
4 Chance Encounter
4 Fiery Gambit
4 Krark's Thumb
2 March of the Machines
4 Squee's Revenge
2 Standardize
4 Unnatural Selection
4 Wirefly Hive

6 Island
14 Mountain
4 Mirrodin's Core
Thumb your Nose.

Description of deck by its author (quoted):
It[Wirefly Hive] doesn't seem like much. Six mana for a 50-50 shot at a creature? Nine mana for a 75% chance to have a 2/2 flier? There are better ways to get one! It's quite a decent Limited card because it strongly deters your opponent from attacking if you have Wirefly potential, and it is a repeatable creature source. But it seemingly has no place in Constructed, especially since that last clause keeps the Wireflies in check, and thus stunts your fun. Unless… Unless… Unless… all… your… opponent's… creatures…were Wireflies!!!

This is not what the card was designed to do. This is a clear violation of flavor, intent, and all sense of fair play. This is nigh unto a crime against nature (which is what got me talkin' all high-falutin' with the “nigh” and the “unto” and all)! Wirefly Hive says “destroy all Wireflies” because it doesn't want you to keep building a squadron until you have five or six or eighty-seven Wireflies in play. It doesn't include that clause to act as a selective Wrath of God.

But that's what we're going to use it for.

Pair it with Imagecrafter and it can pick off creatures—if you lose the flip. (That's what makes this whole endeavor feel really dirty: to work properly, you have to lose the flip!) Pair it with Standardize and you have a shot at a Wrath, dependent on the coin flip. But I'm just building up to the good one… and here it is: Pair Wirefly Hive with Unnatural Selection and you've twisted the game into a grotesque shadow of its former self. That's a Wirefly, that's a Wirefly, that's a Wirefly… destroy all Wireflies! Blue enchantment + token producer = selective mass coin-flip-dependent creature destruction! Ye gods! Oh Richard Garfield, why have you forsaken us?

The fun doesn't end there. Toss in March of the Machines, and you can use the Selection-Hive engine to blow up artifacts as well! Goblin Pyromancer is a guaranteed one-shot version of the Hive's ability, so it seems like a fine addition for purposes of redundancy (and lunacy). The deck is clearly asking for Krark's Thumb, so in it goes. And now that the Thumb is in, since the deck is already Online Extended in format and I have alternate victory conditions on the brain, I might as well make it a Chance Encounter deck. It doesn't have to be. You could go simple beatdown. The game gets relatively easy when you can knock out every creature (and, with more difficulty, artifact) your opponent plays. But the deck layout below would look pretty dumb with only Hive, Thumb, and Selection in there, so here's a whole 60 cards:

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goblin_archaeologist.jpg (47433 bytes) skittish_valesk.jpg (20455 bytes) chance_encounter.jpg (26050 bytes) Fiery_Gambit.jpg (24057 bytes) Krarks_Thumb.jpg (25943 bytes) march_of_the_machines.jpg (22688 bytes) unnatural_selection.jpg (25545 bytes) wirefly_hive.jpg (46863 bytes)

by Mark Gottlieb @ www.magicthegathering.com

ALT-WIN: Chance Encounter - Wirefly Hive

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