4
Lay of the Land
4 Land Grant
2 Harrow
4 Nomadic Elf
4 River Boa
3 Granger Guildmage
3 Wild Dogs
4 Horned Kavu
1 Cradle Guard
1 Death Spark
4 Rancor
2 Keldon Mantle
3 Swords to Plowshares
4 Lightning Bolt
10
Forest
3 Mountain
1 Plains
1 Swamp
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   Three
Deuce.
Description of deck by it's author
(quoted):
This
deck is all about Green, everything else is just support and is just
splashed. Obviously this changes the creature base and the deck takes a
slightly more offensive flavor. The Nomadic Elf is a perfect fit since
he can produce the mana of your choice and he is a solid 2/2 for 2cc.
Don’t forget that once you cast the Kavu you can return him to your
hand and recast him to change the mana color that he produces! The big
change, and perhaps the most fun, is the addition of another super
powered enchantment. Keldon Mantle gives your creature the ability to
pump up, trample, and regenerate. Regeneration costs Black of course, so
a swamp is thrown in if you choose not to use your Nomadic Elf to get
access to Black. With a Guildmage you can easily have a 7/4, trample,
regenerating, first strike Kavu in the mid-game. This card can really be
a finisher. Swords to Plowshares is important enough that even though
there are only 3, you may want to have your Elves ready for White since
...
The real beauty of Three Deuce is that
there are so many possible deck builds and they are all lots of fun to
play. Building Three Deuce can be a little more difficult than building
most decks because there is so much you want to do and the deck list
often looks weak. You can look at it for ever and say “That’s a good
card, and that’s okay, but how does it win?!?”. Trust me, Three
Deuce can win and if it doesn’t, you will have had a good time playing
it. Remember; it can run on low land, don’t forget to use as much
creature removal as possible, and utility in your creatures is more
important than raw power. Just for fun, try throwing in Sylvan Library,
this can really make a good utility/control Three Deuce Build. |
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