1
Aphetto Vulture
1
Bane of the Living
3 Carrion Feeder
1
Doomed Necromancer
1
Drinker of Sorrow
3 Festering Goblin
1
Ghastly Remains
1
Nantuko Husk
1
Phyrexian
Plaguelord
1
Prowling Pangolin
3 Rotlung Reanimator
3 Twisted Abomination
3 Death Match
3 Death Pit Offering
1
Diabolic Tutor
1
Grave Pact
4 Lightning Coils
2 Oversold Cemetery
1
Reaping the Graves
1
Skulltap
20 Swamp
4
Barren Moor |
This
Mortal Coils.
Description of deck by it's author
(quoted):
Y'know what other race likes taking frequent trips to the graveyard?
Zombies. (That wasn't a trick question.) There are a couple of black
enchantments that make amazing combos with Lightning Coils. One is Death
Pit Offering, one of my favorite Nemesis cards that I was pleased to see
pop up again in Eighth Edition. The drawback isn't so bad when you'll
get further use out of the creatures you tossed into the Death Pit, and
aren't 5/3 hasty Elementals better than 3/1 hasty Elementals? The other
enchantment is Death Match. (Basically, any enchantment that starts with
“Death” is automatically cool.) If you and your opponent are knocking
off each other's creatures all game, you'll eventually get the upper
hand via Lightning Coils counters, as well as via recursion-friendly
cards like Oversold Cemetery and Reaping the Graves. And imagine the
annihilation wrought by your wave of Elemental tokens! Blockers? What
blockers? Those enchantments work well together: When your 2/2 creatures
are really 4/4 creatures, your opponent can't easily Death Match them
away.
Self-recursive creatures fit nicely in this deck. Aphetto Vulture can
keep coming back, Rotlung Reanimator will leave a buddy behind when it
croaks, and Doomed Necromancer can pull a friend back into the fray. All
of these interact nefariously with Death Match, and the Rotlung-Offering
interaction is superb. Ghastly Remains is especially evil: Just don't
bother to amplify it! When it comes into play as a 0/0 creature
(assuming the Offering isn't on the table), it will trigger Death
Match's ability, then it will immediately die, triggering Lighting
Coils' ability. And you can regrow it for more fun every single turn.
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