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4 Callous Oppressor
2 Mistform Shrieker
4 Mistform Wall
4 Nantuko Husk
4 Wretched Anurid
4 Crown of Suspicion
2 Engineered Plague
4 Imagecrafter
4 Smother
4 Trickery Charm

12 Island
12 Swamp
The Snatch and Sac Trick.

Description of deck by its author (quoted):
Next up is blue's Trickery Charm. This little gem has all sorts of potential in the new Standard environment. Even its "throw-away" Jump ability will prove useful with Wonders living in every other deck's graveyard. In fact, if you build an antiflying deck -- chock full of Hurricanes, Silklash Spiders, Wing Snares, and Femeref Archers -- to face off against your opponent's Angel deck, packing Trickery Charm will help you ambush a creature your opponent thought was safe on the ground.

I went over changing creatures types in great detail in my article on Artificial Evolution. But now we have all of Onslaught to play with and Trickery Charm's ability to change a creature's type for a turn matters more than ever. What if you're playing Callous Oppressor and would very much like to snag your opponent's Merfolk Looter, but "Merfolk" was called when Oppressor came into play? No problem -- trick that Merfolk into joining the Cephalid cause. One really cool thing about Trickery Charm is that you can turn a creature into a Legend or Wall -- buy yourself a turn by making that Roar of the Wurm token into a 6/6 Wall. You can also improve the effectiveness of cards like Harsh Mercy, Peer Pressure, and Endemic Plague. A nifty thing would be to enchant one of your beatdown creatures with a Crown of Suspicion. When it's about to die, use the Charm to change its type to match the 1-toughness creatures your opponent is running (say, Squirrels or Clerics), then sacrifice the enchantment to get rid of them all.

The ability to stack your deck at instant speed, which works particularly well with the new Onslaught fetch lands like Flooded Strand (and other cards that shuffle your deck), lets you draw the best card on your next turn and shuffle away the not-so-goodness. Trickery Charm also works well with Future Sight, Predict, Kaboom! (love that card's name), Zoologist, and Bloodline Shaman. Heck, if you're the kind of player that cringes whenever your Millikin dumps a power card into your graveyard and you can't retrieve it, stack your deck so that you won't hit it.

Note: The Oppressors are rare, but you can probably pick them up from uptight tournament players pretty easily. If you have them, Underground Rivers and Polluted Deltas can also help fix the mana.

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 callous_oppressor.jpg (18789 bytes) Mistform_Wall.jpg (19690 bytes) nantuko_husk.jpg (18851 bytes) Wretched_Anurid.jpg (18363 bytes) engineered_plague.jpg (19082 bytes) imagecrafter.jpg (20597 bytes) smother.jpg (19648 bytes) trickery_charm.jpg (19923 bytes)

by Bennie Smith @ www.magicthegathering.com

UNIQUE: Trickery Charm

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