4
Callous Oppressor
2 Mistform Shrieker
4 Mistform Wall
4 Nantuko Husk
4 Wretched Anurid
4 Crown of Suspicion
2 Engineered Plague
4 Imagecrafter
4 Smother
4 Trickery Charm
12 Island
12 Swamp |
 The
Snatch and Sac Trick.
Description of deck by its author (quoted):
Next up is blue's Trickery Charm. This little gem has all sorts of
potential in the new Standard environment. Even its "throw-away" Jump
ability will prove useful with Wonders living in every other deck's
graveyard. In fact, if you build an antiflying deck -- chock full of
Hurricanes, Silklash Spiders, Wing Snares, and Femeref Archers -- to
face off against your opponent's Angel deck, packing Trickery Charm will
help you ambush a creature your opponent thought was safe on the ground.
I went over changing creatures types in great detail in my article on
Artificial Evolution. But now we have all of Onslaught to play with and
Trickery Charm's ability to change a creature's type for a turn matters
more than ever. What if you're playing Callous Oppressor and would very
much like to snag your opponent's Merfolk Looter, but "Merfolk" was
called when Oppressor came into play? No problem -- trick that Merfolk
into joining the Cephalid cause. One really cool thing about Trickery
Charm is that you can turn a creature into a Legend or Wall -- buy
yourself a turn by making that Roar of the Wurm token into a 6/6 Wall.
You can also improve the effectiveness of cards like Harsh Mercy, Peer
Pressure, and Endemic Plague. A nifty thing would be to enchant one of
your beatdown creatures with a Crown of Suspicion. When it's about to
die, use the Charm to change its type to match the 1-toughness creatures
your opponent is running (say, Squirrels or Clerics), then sacrifice the
enchantment to get rid of them all.
The ability to stack your deck at instant speed, which works
particularly well with the new Onslaught fetch lands like Flooded Strand
(and other cards that shuffle your deck), lets you draw the best card on
your next turn and shuffle away the not-so-goodness. Trickery Charm also
works well with Future Sight, Predict, Kaboom! (love that card's name),
Zoologist, and Bloodline Shaman. Heck, if you're the kind of player that
cringes whenever your Millikin dumps a power card into your graveyard
and you can't retrieve it, stack your deck so that you won't hit it.
Note: The Oppressors are rare, but you can probably pick them up from
uptight tournament players pretty easily. If you have them, Underground
Rivers and Polluted Deltas can also help fix the mana.
|
. |