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2 Zo-Zu the Punisher
2 Viashino Heretic
2 Isochron Scepter

4 Ankh of Mishra
4 Lightning Bolt
4 Chain Lightning
4 Fireblast
2 Incinerate
2 Shrapnel Blast
3 Cursed Scroll
4 Blood Moon
4 Red Elemental Blast

12 Mountain
3 Wooded Foothills
4 Wasteland
4 Mishra's Factory

Sideboard
2 Viashino Heretic
4 Pyroblast
1 Zozu The Punisher
4 Tormod's Crypt
3 Pyroclasm
1 Isochron Scepter

The Red Answer.

Description of deck by it's author (quoted):
I can't survey your Legacy metagame, but I know mine is blue. Maybe U/x at best, but blue nonetheless. There might be some Vial.dec spitting out Goblins once in a while, but card draw and Counterspells are rampant here in Florida.

May the masses tremble at the thought of a communist revolution!

If you don't have $300 to spend on a Legacy deck, and still stay vigilant on the search for a way to be competitive, you're s#@% out of luck.

Just kidding!

I think.

To my fellow non-owners of a playset of duals, the budget guys, and essentially the proletariat, I offer this invitation to the Red Army. What flavor suits your tastes? I cannot offer an answer. Be it Sligh, Burn, Goblins—WHATEVER—put some Mountains in a stack of sleeves, and revolt!

I said I can not offer an answer, but may I make a suggestion?

The idea is to play Blood Moon. Duh. If Blood Moon resolves against Landstill, ATS, Psychatog, Affinity, or any other deck that ventures off the basic land path, you pretty much win right there. If you run this deck in a heavily blue metagame like myself, make sure you have the blast backup.

The next (but just as relevant) idea is to resolve Ankh. Ankh should provide 4-6 damage for you every game. Zo-Zus, obviously, are extra Ankhs. You want these to resolve almost as much as Blood Moon, unless you're playing another Red.dec

. 

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by Travis Pozsony  @ www.londes.com

BURN: Ankh of Mishra - Lightning Bolt / Zo-Zu the Punisher [T1]

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