Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  Forum

MDV RSS Feed  
 

  Super Games Inc - Free Shipping on orders over $30.   

 

[Back] [Home] [Up] [Next]

 
4 Birds Of Paradise
4 Gleancrawler
4 Kami Of Ancient Law
1 Loxodon Hierarch
4 Protean Hulk
4 Sakura-tribe Elder
4 Wood Elves
3 Greater Good
4 Utopia Sprawl
1 Keiga, The Tide Star
3 Kodama Of The North Tree
1 Yosei, The Morning Star

17 Forest
1 Island
2 Plains
1 Breeding Pool
1 Temple Garden
1 Miren, The Moaning Well

Sideboard:
1 Indrik Stomphowler
4 Faith's Fetters
4 Leyline Of Lifeforce
2 Mana Leak
4 Naturalize

TITLE.

Description of deck by it's author (quoted):
The first thing most people notice is sixteen accelerants. Yes, sixteen. While some may say that's excessive (and it very well may be), it just flat-out wins games. What I like to say about it is that it doesn't do any one thing consistently, but it does something broken just about every game; whether that be a turn 3 Kodama of the North Tree or locking your opponent permanently down; it does dumb things.

Usually I absolutely loathe card-choice explanations in these sorts of articles, but I feel that this actually does need this, just so people will know what the hell is going on. So first, let's start off with the acceleration package.

Sixteen is a lot of cards to devote to a single purpose in a deck, but the one thing this deck needs to do every game is ramp up to ridiculous amounts of mana so you can make your big plays. Utopia Sprawl is the most overlooked card in the format, I would say: for example, if you go turn 1 Birds of Paradise, you can play both a Utopia Sprawl and a Wood Elves on turn 2, letting you do just about whatever the hell you want turn 3. It's one of the very, very few reusable permanents printed in recent years that can generate as much mana as it costs with no card disadvantage (unlike Chrome Mox). I wouldn't cut them for anything, and anyone suggesting their removal is insane. They're just that good. Birds are obvious, as are Elves and Elders for anti-aggro.

As for the fatty portion, there are a few obvious questions. First, what the hell Gleancrawler? Second, what the hell one-ofs?

Gleancrawler is incredible on its own, as it isn't just a trampling 6/6 for six; it lets you swing with your other creatures with impunity, often generating some very good advantages fairly early. If you happen to have a Protean Hulk die (through combat, Greater Good, or Miren), it fetches a Gleancrawler and comes back for more. I'll explain the ridiculousness of this a little later. The one-ofs are for tutoring up, and aren't half bad (meaning incredible) hardcast, too. The Hierarch is for when you really need that four life to get out of burn range, the Keiga is for any problematic creatures, and the Yosei is for locking people down to win.

I was expecting a ton of Heartbeat, and I was having problems beating in game 1, so I maindecked the four Kami of Ancient Law. Though having a bear isn't all that bad, I don't think it was the best choice, as I never sacrificed them for their abilities the entire day. I'm thinking that one of them should be left to tutor for, and the other three should be more Hierarchs. Really, when is a 4/4 for four on turn 3 bad?

As to the manabase, I think it's solid… with the exception that I forgot to run Okina, Temple to the Grandfathers. D'oh!

The sideboard is geared towards beating Heartbeat and Izzetron. Guess what? I never played either of those decks. Naturalizes never came in at all. Shrug.

Anyone that's been playing Magic for a while knows the new and improved rock-paper-scissors - that is, big creatures beat little creatures, Blue control beats big creatures, little creatures beat Blue control. Right now, we have a metagame of little creatures and not all that much Blue control. I know a lot of people will say, “hey, what about Izzetron, that's a great deck!” And this is true... however, I did not see one person playing it at the upper tables at Regionals. I'm not sure if nobody had the cards for it, or if those playing it scrubbed out, but in my metagame it just wasn't present. I don't expect the metagame to stay the way it was on the 20th, but this is a deck that crushed then, and I expect it still will.

The deck itself plays fairly simple. Turns 1-2, accelerate. Turn 3 or 4, enormous fattie. If necessary, drop a Greater Good. Handy fact: I have never lost a game where I get a Protean Hulk and a Greater Good in play at the same time. Sacrifice the Hulk to fetch up a Gleancrawler, then draw your cards. At end of turn, you get the Hulk back to your hand. Next turn, your opponent either concedes or you replay the Hulk, sacrifice it to fetch a Yosei, draw cards, sacrifice Yosei, draw cards, get them both back. By now you should have found a Miren, so you can sacrifice creatures and lock your opponent back without decking yourself. Swing with Gleancrawler until you win. Now, games don't usually go long enough to do this trick, but it does happen sometimes. Don't get greedy and try to do it every game; it's much easier just to win with fatties.

. 

Have a casual deck you want to submit to MDV?  Go here.  Do you see an error on this page?  Email it to this address.   

by Jesse Mason @ www.starcitygames.com

RECURSION: Protean Hulk - Gleancrawler / Greater Good

DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc. 

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  Forum