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4 Isochron Scepter
4 Meekstone
2 Reito Lantern
4 Academy Rector
3 Patrol Hound
3 Tireless Tribe
4 Ghostly Prison
2 The Cheese Stands Alone
2 Ethereal Haze
2 Holy Day
4 Renounce
4 Swords To Plowshares

18 Plains
2 Thawing Glaciers
2 Phyrexian Tower
The Cheese Stands Alone.

Description of deck by its author (quoted):
Everyone loves toying with the “I win” condition. The inherent problem is the “I win” condition is virtually (from a practical standpoint) eem-poss-eee-bley. Take The Cheese Stands Alone (hereafter referred to as The Cheese). The Cheese has an easy to understand win condition. If the Cheese is in play, and I have neither cards in hand nor permanents in play besides the Cheese, then I win (and if done at Regionals, become an urban legend – allegedly). Therefore we need to deal with the three components of the win:

The Cheese in play
No cards in hand
No other permanents in play

The inherent problem is sacrificing is usually Black or Red, and pitching requires the Spellshapers from Mercadian block or some other such fiddle faddle – except R&D didn’t fix the color wheel en masse until 8th Edition. We can do the whole thing mono white (mono silver if people want to whine about artifacts).

Thankfully, the honkey-esque nature of the early color wheel lets us build this monstrosity. The first time I played this, no one knew what hit them. You hide behind walls of Ghostly Prisons, Meekstones, and Scepter/Swords or Scepter/Honky Fog. Scepter/Swords is very effective, as people are generally not opposed to gaining massive amounts of life. The Reito Lanterns fix the situation if The Cheese somehow ends up in your graveyard. The Thawing Glaciers thin out the deck.

The Renounce clears your side of the board. The Academy Rector gives you an alternate method to get The Cheese into play. The Phyrexian Tower gives you a way to kill your Academy Rector if you desire to toy with your opponents.

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by Edd Black @ www.starcitygames.com

ALT-WIN: The Cheese Stands Alone - Renounce / Tireless Tribe

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