4 Isochron Scepter
4 Meekstone
2 Reito Lantern
4 Academy Rector
3 Patrol Hound
3 Tireless Tribe
4 Ghostly Prison
2 The Cheese Stands Alone
2 Ethereal Haze
2 Holy Day
4 Renounce
4 Swords To Plowshares
18 Plains
2 Thawing Glaciers
2 Phyrexian Tower |
The
Cheese Stands Alone.
Description of deck by its author (quoted):
Everyone loves toying with the “I win”
condition. The inherent problem is the “I win” condition is virtually
(from a practical standpoint) eem-poss-eee-bley. Take The Cheese Stands
Alone (hereafter referred to as The Cheese). The Cheese has an easy to
understand win condition. If the Cheese is in play, and I have neither
cards in hand nor permanents in play besides the Cheese, then I win (and
if done at Regionals, become an urban legend – allegedly). Therefore we
need to deal with the three components of the win:
The Cheese in play
No cards in hand
No other permanents in play
The inherent problem is sacrificing is usually Black or Red, and
pitching requires the Spellshapers from Mercadian block or some other
such fiddle faddle – except R&D didn’t fix the color wheel en masse
until 8th Edition. We can do the whole thing mono white (mono silver if
people want to whine about artifacts).
Thankfully, the honkey-esque nature of the early color wheel lets us
build this monstrosity. The first time I played this, no one knew what
hit them. You hide behind walls of Ghostly Prisons, Meekstones, and
Scepter/Swords or Scepter/Honky Fog. Scepter/Swords is very effective,
as people are generally not opposed to gaining massive amounts of life.
The Reito Lanterns fix the situation if The Cheese somehow ends up in
your graveyard. The Thawing Glaciers thin out the deck.
The Renounce clears your side of the board. The Academy Rector gives you
an alternate method to get The Cheese into play. The Phyrexian Tower
gives you a way to kill your Academy Rector if you desire to toy with
your opponents.
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