2
Dominating Licid
4 Gliding Licid
4 Manakin
4 Metathran Elite
2 Rayne, Academy Chancellor
4 Rootwater Matriarch
1 Thran Golem
4 Transmogrifying Licid
4 Boomerang
3 Curiosity
2 Private Research
3 Sky Diamond
15 Island
4 Lonely Sandbar
4 Wasteland
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The
Bunny Hop.
Description of deck by its author (quoted):
Meanwhile, the Matriarch of the Rootwater clan has a different love
for creature enchantments. With a flick of the wrist (or a tap . . .
whatever), Rootwater Matriarch can steal a creature as long as it's
enchanted. The enchantment doesn't need to be your own. You can steal
your opponent's Steadfast Guard after it's been suited up with a Serra's
Embrace, or you can drop Curiosity on the Guard yourself to steal it.
Either way, the creature is coming over to your side of the table for
the foreseeable future. Note that Rootwater Matriarch doesn't need to
stay tapped for the effect -- each turn it can steal a newly enchanted
creature.
Of course, the ability presents a dilemma: Do you risk playing good
creature enchantments on opposing creatures so you can steal them, or do
you play with crippling enchantments like Mourning and steal a
diminished creature? Having your opponent Parch your Matriarch in
response to dropping Armadillo Cloak on his or her creature would suck,
but a stolen Masticore with Arrest on it is no good either. Some
creature enchantments ride a middle ground nicely -- the aforementioned
Pariah and even something as seemingly innocent as Private Research can
be the Matriarch's best friend.
Personally, I think Tempest provides another solution to Rootwater
Matriarch in the Licids. With Gliding Licid, for example, you have a
creature that can combine with the Matriarch to steal any opposing
creature and give it flying. When the creature is about to die -- or if
a better creature to steal comes along -- the Licid can always hop off
and aim at another opposing brute.
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