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Lands:
16 Forest
1 Gaea's Cradle
1 Karplusan Forest
4 Mountain

Creatures:
4 Albino Troll
1 Argothian Wurm
1 Child of Gaea
3 Johtull Wurm
4 Llanowar Elves
1 Rootbreaker Wurm
4 Skyshroud Elf
1 Spined Wurm
4 Wall of Blossoms
3 Winding Wurm

Other Spells:
1 Eladamri's Vineyard
3 Hurricane
4 Wild Growth
4 Fireball
1 Grafted Skullcap

The Big Green Machine.

Description of deck by its author (quoted):
It has been a long-standing joke that there are only four colors in Magic, green not being one of them. green, not withstanding such criticism, offers the best pound-for-pound creatures in the game so that's where we're going to search for big beasts....

With so many good creatures in green from which to choose, how do we decide what creatures to play? If we want the deck to actually win a game or two, then we can't just have big badums in the deck or we will be sitting there for six turns looking at the Force of Nature stuck in our hand.

Llanowar Elves and Birds of Paradise are good choices as they come out early and provide the accelerated mana output that our big badums need. The 0/4 Wall of Blossoms provides early defense, without the loss of a card, so we have a better chance of getting to the heart of the deck. We even have one semi-badum in the mix with the new Albino Troll.

The spells that we would look for in a big creature deck are ones that aid our primary purpose; get big creatures out fast. Cards such as Wild Growth and Overgrowth are very helpful in this quest. If you can find four of them, however, nothing quite bearts Eladamri's Vineyard for accelerated mana production.

Fireball: This spell doubles as two important elements of the deck -- as creature control and the deathblow. Hurricane can clear away the flyers as well as be a deathblow to your opponent.

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by Mark Justice @ Inquest Magazine #47

BEATDOWN: Albino Troll / Argothian Wurm / Fireball / Hurricane

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