3
Triskelion
3 Phantom Nishoba
4 Vindicate
4 Temper
3 Spike Rogue
3 Chain of Acid
3 Phantom Centaur
3 Spike Cannibal
3 Necravolver
3 No Rest for the
Wicked
3 Grave Pact
3 Sadistic Glee
3
Brushland
3 Caves of Koilos
6 Swamp
4 Forest
3 Scorched Ruins |
  Temper
Tantrums.
Description of deck by it's author
(quoted):
Pretty
straightforward deck. There are lots of combos in there, mainly
revolving around the Cannibal and the Rogue in one fashion or
another. The critter role call is pretty simple, and they lock
together like so:
Spike Rogue: Swaps +1/+1
counters back and forth, for a bit of mana... the biggest bonus to this
deck
Triskelion: Basically an
artillery battery, and, you guessed it... +1/+1 counters.
Phantom Centaur: Death on
wheels, Protection from Black, great in a +1/+1 counter deck
Phantom Nishoba: Gains
life, and yes, +1/+1 Counters
Spike Cannibal: Devours
+1/+1 counters
Necravolver: Only creature
with +1/+1 counters to not die when the Cannibal hits the board... also
can have trample, lifegain, or both, depending on stage in the
game.....and thank you for your support
Temper: Required for Deck... also
adds +1/+1 counters to the mix, usually from a Triskellion
No Rest for the Wicked:
Brings all your little creatures that need :+1/+1 counters to survive
back into play after the cannibal devours them.
Grave Pact: Play the cannibal
and nuke your opponent's army.
Sadistic Glee: Not only the
emotion on your face while playing this deck, also yet another source of
+1/+1 counters... to be used in conjunction with the Grave Pact
Vindicate and Chain
of Acid are basic destruction spells, designed to target anything
you want.
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