4 Cloudstone Curio
3 Dingus Staff
2 Eternal Witness
4 Hunted Horror
3 Hunted Phantasm
4 Hunted Troll
3 Vinelasher Kudzu
4 Tainted Aether
3 Telling Time
3 Gaea's Blessing
4 Life From The Loam
8 Forest
8 Island
8 Swamp |
  Tainted
Hunt.
Description of deck by its author (quoted):
This deck is built around the Tainted Aether –
Hunted engine. You play a Hunted creature, which only triggers the
Aether once for you, and a number of times for your opponent.
Note that you can always sacrifice the creature that
triggers the Aether to the ability. That means that your opponent will be
forced to choose – keep the token creature, or sac another creature/land.
Typically, I think your opponent will be sacrificing token creatures,
which gives you very cheap beaters.
Then, to punish the opponent further, you find the
underplayed Dingus Staff. Play a Hunted creature now and every token
creature than your opponents sacrifice cause two damage to them.
You can reuse your Hunted creature with the Cloudstone
Curio, which allows you to bounce your own non-land permanents. You can
also bounce the Eternal Witnesses.
As you can see, Jason's deck is very synergetic, with
most of the cards interacting well together. This gave him a 5 tilt.
However, his 187 creatures are low, the tempo element of the deck is
relegated to just Tainted Aether, and there is no GBB element in the deck
at all. Therefore, this deck did not score highly enough to warrant
consideration for the top spots.
In this case, I think his deck would really have
benefited from a GGB-like card. Two of the three Hunted creatures played
make 1/1 tokens, so you could shoot them down and deal two damage with a
Dingus Staff out. Plus, it'd be nice to have a little extra damage on the
table to knock out a player who has taken Staff damage.
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