4 Vedalken Engineer
4 Vedalken Mastermind
4 Synod Artificer
4 Frogmite
4 Lumengrid Augur
4 Vedalken Archmage
4 Myr Enforcer
4 Chrome Mox
4 Welding Jar
4 Conjurer's Bauble
4 Temporal Fissure
8 Island
4 Darksteel Citadel
4 Seat of the Synod |
Synod
Suprise.
Description of deck by its author (quoted):
I played around with several other tribes
before finally falling into Vedalken. Elephants didn't quite work out
for me. Knights and Cats seemed too straightforward. Golems were
frustrating; I tried to avoid the Battered Golem-Voltaic Construct
interaction and instead focused on Brass Herald with Mycosynth Golem.
The result was a clunky Golem deck that was expensive to build.
I noticed that only five Vedalken exist, so to make a
Vedalken Tribal Wars deck means using four copies of all of them. As
ridiculous as that might sound, Vedalken aren't like Slith--the Vedalken
actually compliment one another and all fall into a single color. Vedalken
Archmage is the horse of the group, with Vedalken Engineers helping cast
the artifacts that fuel him. Vedalken Mastermind can bounce cheap
artifacts to draw more cards while also protecting the Archmage. Lumengrid
Augur helps sift through an artifact-heavy deck. I couldn't really see the
use of Synod Artificer, but figured at worst it's a 1/2 body and at best
it can pull funny combat tricks.
But what to do with Vedalken Archmage's card-drawing
goodness? I must admit, I was affected by Nate Heiss' combo deck from last
week, which had me turn my attention to Temporal Fissure. The result is a
deck that has a bit of that nasty Affinity taste to it, but that also can
give the poor Vedalken a fighting chance against other tribes.
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